[gtk+] (85 commits) Non-fast-forward update to branch wip/baedert/gl



The branch 'wip/baedert/gl' was changed in a way that was not a fast-forward update.
NOTE: This may cause problems for people pulling from the branch. For more information,
please see:

 https://wiki.gnome.org/Git/Help/NonFastForward

Commits removed from the branch:

  9324458... snapshot: Collapse color matrix nodes
  5d6ea4f... snapshot: Don't create blur nodes with radius 0
  96f6307... recorder: Show rounded clip node corner size info
  b04ae5c... treeview: Don't draw background twice
  2049738... GskRenderer: Remove viewport property
  71c375a... gl driver: Make some members const
  3766c50... gl renderer: Remove some unused code
  cef8be4... Rework the GL renderer
  c2b5c6d... add tests/showrendernode
  8773df0... build: Remove unused variable
  ebf5632... test-render-nodes: Print a warning if we didn't generate an
  f7e7a9d... test-render-nodes: Add color matrix test
  65367b2... GskGLDriver: Use float for texture size in create_texture
  80c4148... testsuite: Add render node tests for simple color nodes
  c527ba5... GskGLDriver: Add profiler
  ba8bced... gl renderer: save on some frame buffers
  615abc1... gl renderer: Implement rounded clip nodes
  38e67ff... gl renderer: Don't create framebuffer for texture opacity c
  0c7584d... gl renderer: Save clip in every node
  75dc89d... showrendernode: Resize window to a reasonable size instead
  3e92f0e... test-render-nodes: Add transformed clip nodes test
  73a0329... gl renderer: Remove unused shaders
  fff3206... gl renderer: Remove unused member
  8b2fc39... gl: Add glyph cache
  a017f1a... gl renderer: Don't pass MVP to shaders
  56a1529... gl renderer: Group render node types by render item creatio
  981dd29... gl renderer: Don't initialize modelview matrix twice
  5cac946... gl renderer: Rework once more
  a6ad4eb... gsk: Move all gskgl* files into gl/
  e8f2186... gl renderer: Move render ops into separate file
  e362d05... gl renderer: Implement cairo nodes again
  a6a5100... gl renderer: Only check for color glyphs once per text node
  9652bf7... gl renderer: Stop collecting VAOs in clear_tree
  3d58820... gl renderer: Remove unused VAO
  2dfe950... gl renderer: Optimize text drawing
  caccb17... gl ops: Remove dead code
  547aa00... gl renderer: Factor out a helper function for offscreen dra
  858ff1c... gl render ops: Rename a member
  acbd4ec... gl renderer: Implement color matrix nodes again
  f65ba3f... gl renderer: Don't draw texture nodes to a framebuffer
  e4b5026... gl renderer: Keep track of current program color value
  2a06605... gl renderer: Remove some unused members
  8e257a7... gl renderer: Implement blur nodes
  ebb9534... gl renderer: Implement unblurred inset shadows
  65b4e20... gl renderer: Rework program creation
  b9f539c... gl renderer: Implement unblurred outset shadows
  a337ef1... gl renderer: Fix inset shadow offset calculation
  3106dc5... gl renderer: Split out a utility function
  e2ae4b6... gl renderer: Implement simple shadow nodes
  aa3fb40... gl renderer: Split out text rendering function
  3c738c8... gl renderer: Don't render unblurred text shadows to a textu
  1ab0492... gl renderer: Implement simple border nodes
  331e353... gl renderer: Fix debugging output
  dc6a3a6... gl renderer: Rename a macro
  5531b86... gl renderer: Remove consecutive clip ops
  54c7f95... gl renderer: Only draw blurred shadow nodes once
  c466a3c... gl renderer: Add more detailed render op output
  1801e5a... gl renderer: Define debug structs inline
  6e3d13d... gl renderer: Avoid consecutive opacity ops
  288adb1... gl renderer: Keep track of color matrix op state
  f319ba6... gl renderer: Remove unused struct member
  9d98013... gl renderer: Remove superflous modelview matrix changes
  eb6c2fd... gl renderer: Default to GL_LINEAR scaling filters
  4222967... gl renderer: Avoid using a new modelview for shadow nodes
  fedf01b... gl renderer: Keep track of border program state
  42b8720... gl renderer: Sort border sides by color
  60c5dc6... gl renderer: Avoid crashing tooltips
  86522fc... gl renderer: Don't zero intialize render ops GArray
  4439d6b... gl renderer: Add a helper function
  b949c28... gl renderer: Ignore shadow color matrix nodes...
  9c67d7d... gl renderer: Fix shadow shader
  ed78679... tests: Add border drawing test
  817202a... gl renderer: Don't render opacity nodes offscreen
  98baeed... gl renderer: Use one function per node-type
  1f342de... gl renderer: Try to fix border rendering
  d0387f1... gl renderer: Ignore render ops before we have a valid progr
  8d0b254... gl renderer: Default to 0px clip and border radius
  19408c5... gl renderer: Handle borders in hidpi better
  254553d... gl renderer: Fix rounded clips in hidpi
  9abd1c1... gl renderer: Fix cairo node surface size in hidpi
  6ce1bfc... gl renderer: Fix inset and outset shadows in hidpi
  6fcdf78... Fix warnings with newer glib

Commits added to the branch:

  072f06a... Fix fallout from g_object_ref change (*)
  29f36fe... cssshadowvalue: don't apply the y_scale offset twice to the (*)
  e7ed7c1... paned: Grab during the drag (*)
  484e453... Fix a few overlooked casts (*)
  f6f1dfb... snapshot: Collapse color matrix nodes (*)
  329683f... snapshot: Don't create blur nodes with radius 0 (*)
  f7f0461... recorder: Show rounded clip node corner size info (*)
  da05820... treeview: Don't draw background twice (*)
  65bf48c... GskRenderer: Remove viewport property
  3d6b155... gl driver: Make some members const
  f3709fd... gl renderer: Remove some unused code
  57a2730... Rework the GL renderer
  6230287... add tests/showrendernode
  b58682b... build: Remove unused variable
  3278fed... test-render-nodes: Print a warning if we didn't generate an
  2e50afd... test-render-nodes: Add color matrix test
  e5df4ef... GskGLDriver: Use float for texture size in create_texture
  360315b... testsuite: Add render node tests for simple color nodes
  6f47c3d... GskGLDriver: Add profiler
  652e5df... gl renderer: save on some frame buffers
  b2fceb8... gl renderer: Implement rounded clip nodes
  223450b... gl renderer: Don't create framebuffer for texture opacity c
  3ad6c91... gl renderer: Save clip in every node
  e901191... showrendernode: Resize window to a reasonable size instead
  782358c... test-render-nodes: Add transformed clip nodes test
  3eecf17... gl renderer: Remove unused shaders
  5b88cde... gl renderer: Remove unused member
  b08dd3e... gl: Add glyph cache
  e362bb4... gl renderer: Don't pass MVP to shaders
  6251d9e... gl renderer: Group render node types by render item creatio
  a52be76... gl renderer: Don't initialize modelview matrix twice
  b2c5cf1... gl renderer: Rework once more
  a897556... gsk: Move all gskgl* files into gl/
  a334070... gl renderer: Move render ops into separate file
  5c3da00... gl renderer: Implement cairo nodes again
  f65d857... gl renderer: Only check for color glyphs once per text node
  fffce04... gl renderer: Stop collecting VAOs in clear_tree
  08ce384... gl renderer: Remove unused VAO
  2b38f9b... gl renderer: Optimize text drawing
  171aa90... gl ops: Remove dead code
  92662e8... gl renderer: Factor out a helper function for offscreen dra
  d0922e9... gl render ops: Rename a member
  c278de2... gl renderer: Implement color matrix nodes again
  b422f45... gl renderer: Don't draw texture nodes to a framebuffer
  e4129e0... gl renderer: Keep track of current program color value
  850d36d... gl renderer: Remove some unused members
  1f58689... gl renderer: Implement blur nodes
  a6b1a49... gl renderer: Implement unblurred inset shadows
  cd5939a... gl renderer: Rework program creation
  d3472c8... gl renderer: Implement unblurred outset shadows
  8ce33e7... gl renderer: Fix inset shadow offset calculation
  6e4ff71... gl renderer: Split out a utility function
  0e5216e... gl renderer: Implement simple shadow nodes
  2c74a0d... gl renderer: Split out text rendering function
  12af471... gl renderer: Don't render unblurred text shadows to a textu
  a921f53... gl renderer: Implement simple border nodes
  105d423... gl renderer: Fix debugging output
  b63b825... gl renderer: Rename a macro
  2eb86ad... gl renderer: Remove consecutive clip ops
  62afbc5... gl renderer: Only draw blurred shadow nodes once
  fcf48e5... gl renderer: Add more detailed render op output
  e995011... gl renderer: Define debug structs inline
  7e9bb0e... gl renderer: Avoid consecutive opacity ops
  38534f0... gl renderer: Keep track of color matrix op state
  20d2ea9... gl renderer: Remove unused struct member
  1d75659... gl renderer: Remove superflous modelview matrix changes
  6a1010c... gl renderer: Default to GL_LINEAR scaling filters
  fb21039... gl renderer: Avoid using a new modelview for shadow nodes
  aca8141... gl renderer: Keep track of border program state
  523fec3... gl renderer: Sort border sides by color
  d747437... gl renderer: Avoid crashing tooltips
  f02cb99... gl renderer: Don't zero intialize render ops GArray
  02cd3ac... gl renderer: Add a helper function
  381791d... gl renderer: Ignore shadow color matrix nodes...
  d8fc7e5... gl renderer: Fix shadow shader
  e52fb5a... tests: Add border drawing test
  82bc3cb... gl renderer: Don't render opacity nodes offscreen
  181c2bf... gl renderer: Use one function per node-type
  17561c2... gl renderer: Try to fix border rendering
  688041a... gl renderer: Ignore render ops before we have a valid progr
  54687a5... gl renderer: Default to 0px clip and border radius
  361c056... gl renderer: Handle borders in hidpi better
  fb88edc... gl renderer: Fix rounded clips in hidpi
  184fe1c... gl renderer: Fix cairo node surface size in hidpi
  b1cad45... gl renderer: Fix inset and outset shadows in hidpi

(*) This commit already existed in another branch; no separate mail sent


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