[gtk+] (90 commits) Non-fast-forward update to branch wip/baedert/gl
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+] (90 commits) Non-fast-forward update to branch wip/baedert/gl
- Date: Fri, 8 Dec 2017 20:11:02 +0000 (UTC)
The branch 'wip/baedert/gl' was changed in a way that was not a fast-forward update.
NOTE: This may cause problems for people pulling from the branch. For more information,
please see:
https://wiki.gnome.org/Git/Help/NonFastForward
Commits removed from the branch:
240cf9b... GskRenderer: Remove viewport property
818e68e... gl driver: Make some members const
7d63c0c... gl renderer: Remove some unused code
1d34e1b... Rework the GL renderer
d21335d... add tests/showrendernode
362ef76... build: Remove unused variable
325c78b... test-render-nodes: Print a warning if we didn't generate an
8ef35c6... test-render-nodes: Add color matrix test
dfb0ac3... GskGLDriver: Use float for texture size in create_texture
88b6352... testsuite: Add render node tests for simple color nodes
9827153... GskGLDriver: Add profiler
35cb35a... gl renderer: save on some frame buffers
f0fafc3... gl renderer: Implement rounded clip nodes
41f53f6... gl renderer: Don't create framebuffer for texture opacity c
f2646c8... gl renderer: Save clip in every node
67698b7... showrendernode: Resize window to a reasonable size instead
883635f... test-render-nodes: Add transformed clip nodes test
60c9abc... gl renderer: Remove unused shaders
73468c9... gl renderer: Remove unused member
1054116... gl: Add glyph cache
e6b54c8... gl renderer: Don't pass MVP to shaders
c965035... gl renderer: Group render node types by render item creatio
4084981... gl renderer: Don't initialize modelview matrix twice
dbfcf7e... gl renderer: Rework once more
8df7edb... gsk: Move all gskgl* files into gl/
067b018... gl renderer: Move render ops into separate file
d0f4f63... gl renderer: Implement cairo nodes again
6eaa52f... gl renderer: Only check for color glyphs once per text node
9a562c8... gl renderer: Stop collecting VAOs in clear_tree
8f0ea36... gl renderer: Remove unused VAO
ae74757... gl renderer: Optimize text drawing
9dfd5bc... gl ops: Remove dead code
146edbd... gl renderer: Factor out a helper function for offscreen dra
8715fb4... gl render ops: Rename a member
2fd9092... gl renderer: Implement color matrix nodes again
ad16f26... gl renderer: Don't draw texture nodes to a framebuffer
3427f81... gl renderer: Keep track of current program color value
9c05625... gl renderer: Remove some unused members
dcb0a4c... gl renderer: Implement blur nodes
54ef980... gl renderer: Implement unblurred inset shadows
d928af5... gl renderer: Rework program creation
8f6982c... gl renderer: Implement unblurred outset shadows
288441e... gl renderer: Fix inset shadow offset calculation
8295933... gl renderer: Split out a utility function
e7c14bf... gl renderer: Implement simple shadow nodes
2ade0dc... gl renderer: Split out text rendering function
67e20b1... gl renderer: Don't render unblurred text shadows to a textu
3d1e22b... gl renderer: Implement simple border nodes
6dfc647... gl renderer: Fix debugging output
aa930c0... gl renderer: Rename a macro
f4e9d1c... gl renderer: Remove consecutive clip ops
6fcfe21... gl renderer: Only draw blurred shadow nodes once
97192cf... gl renderer: Add more detailed render op output
409c105... gl renderer: Define debug structs inline
7821bcc... gl renderer: Avoid consecutive opacity ops
304e9f8... gl renderer: Keep track of color matrix op state
3f6c0d4... gl renderer: Remove unused struct member
819953e... gl renderer: Remove superflous modelview matrix changes
6adb06c... gl renderer: Default to GL_LINEAR scaling filters
5618886... gl renderer: Avoid using a new modelview for shadow nodes
46b7c3c... gl renderer: Keep track of border program state
024cb86... gl renderer: Sort border sides by color
e88a9db... gl renderer: Avoid crashing tooltips
e28629d... gl renderer: Don't zero intialize render ops GArray
51233c1... snapshot: Collapse color matrix nodes
38bd72d... recorder: Show rounded clip node corner size info
2cc8a0f... gl renderer: Add a helper function
3f31764... gl renderer: Ignore shadow color matrix nodes...
498a8e7... gl renderer: Fix shadow shader
Commits added to the branch:
e104cf0... More work on the dnd demo (*)
79ddb14... Add a Cut menuitem to the dnd demo (*)
2d85e8d... Fix a typo in the docs (*)
b6f3391... Make sure stopped spinner stay visible (*)
62f1695... Move editing to button release (*)
4c45022... gdk: Add gdk_seat_get_master_pointers() (*)
7531be3... gdk: Add GDK_SEAT_CAPABILITY_TABLET_PAD (*)
0156c52... placesview: Present FUSE-reachable network shares in Other (*)
7c743e6... wayland: Maybe postpone xdg-foreign state setup until mappi (*)
6412d25... wayland: Destroy the xdg_imported after the wl_surface (*)
fec0dc2... Rename GtkHeaderBar::show-close-button (*)
276c462... mir: Fix potential use of NULL GDBusConnection (*)
029a84a... Fix fallout from the show-close-button rename (*)
1c9e3af... css node tests: Update expected output (*)
9324458... snapshot: Collapse color matrix nodes
5d6ea4f... snapshot: Don't create blur nodes with radius 0
96f6307... recorder: Show rounded clip node corner size info
b04ae5c... treeview: Don't draw background twice
2049738... GskRenderer: Remove viewport property
71c375a... gl driver: Make some members const
3766c50... gl renderer: Remove some unused code
cef8be4... Rework the GL renderer
c2b5c6d... add tests/showrendernode
8773df0... build: Remove unused variable
ebf5632... test-render-nodes: Print a warning if we didn't generate an
f7e7a9d... test-render-nodes: Add color matrix test
65367b2... GskGLDriver: Use float for texture size in create_texture
80c4148... testsuite: Add render node tests for simple color nodes
c527ba5... GskGLDriver: Add profiler
ba8bced... gl renderer: save on some frame buffers
615abc1... gl renderer: Implement rounded clip nodes
38e67ff... gl renderer: Don't create framebuffer for texture opacity c
0c7584d... gl renderer: Save clip in every node
75dc89d... showrendernode: Resize window to a reasonable size instead
3e92f0e... test-render-nodes: Add transformed clip nodes test
73a0329... gl renderer: Remove unused shaders
fff3206... gl renderer: Remove unused member
8b2fc39... gl: Add glyph cache
a017f1a... gl renderer: Don't pass MVP to shaders
56a1529... gl renderer: Group render node types by render item creatio
981dd29... gl renderer: Don't initialize modelview matrix twice
5cac946... gl renderer: Rework once more
a6ad4eb... gsk: Move all gskgl* files into gl/
e8f2186... gl renderer: Move render ops into separate file
e362d05... gl renderer: Implement cairo nodes again
a6a5100... gl renderer: Only check for color glyphs once per text node
9652bf7... gl renderer: Stop collecting VAOs in clear_tree
3d58820... gl renderer: Remove unused VAO
2dfe950... gl renderer: Optimize text drawing
caccb17... gl ops: Remove dead code
547aa00... gl renderer: Factor out a helper function for offscreen dra
858ff1c... gl render ops: Rename a member
acbd4ec... gl renderer: Implement color matrix nodes again
f65ba3f... gl renderer: Don't draw texture nodes to a framebuffer
e4b5026... gl renderer: Keep track of current program color value
2a06605... gl renderer: Remove some unused members
8e257a7... gl renderer: Implement blur nodes
ebb9534... gl renderer: Implement unblurred inset shadows
65b4e20... gl renderer: Rework program creation
b9f539c... gl renderer: Implement unblurred outset shadows
a337ef1... gl renderer: Fix inset shadow offset calculation
3106dc5... gl renderer: Split out a utility function
e2ae4b6... gl renderer: Implement simple shadow nodes
aa3fb40... gl renderer: Split out text rendering function
3c738c8... gl renderer: Don't render unblurred text shadows to a textu
1ab0492... gl renderer: Implement simple border nodes
331e353... gl renderer: Fix debugging output
dc6a3a6... gl renderer: Rename a macro
5531b86... gl renderer: Remove consecutive clip ops
54c7f95... gl renderer: Only draw blurred shadow nodes once
c466a3c... gl renderer: Add more detailed render op output
1801e5a... gl renderer: Define debug structs inline
6e3d13d... gl renderer: Avoid consecutive opacity ops
288adb1... gl renderer: Keep track of color matrix op state
f319ba6... gl renderer: Remove unused struct member
9d98013... gl renderer: Remove superflous modelview matrix changes
eb6c2fd... gl renderer: Default to GL_LINEAR scaling filters
4222967... gl renderer: Avoid using a new modelview for shadow nodes
fedf01b... gl renderer: Keep track of border program state
42b8720... gl renderer: Sort border sides by color
60c5dc6... gl renderer: Avoid crashing tooltips
86522fc... gl renderer: Don't zero intialize render ops GArray
4439d6b... gl renderer: Add a helper function
b949c28... gl renderer: Ignore shadow color matrix nodes...
9c67d7d... gl renderer: Fix shadow shader
ed78679... tests: Add border drawing test
817202a... gl renderer: Don't render opacity nodes offscreen
98baeed... gl renderer: Use one function per node-type
1f342de... gl renderer: Try to fix border rendering
d0387f1... gl renderer: Ignore render ops before we have a valid progr
(*) This commit already existed in another branch; no separate mail sent
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