[gnome-devel-docs] style-guide: Fix a few typos.
- From: Andre Klapper <aklapper src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-devel-docs] style-guide: Fix a few typos.
- Date: Tue, 1 Aug 2017 11:36:08 +0000 (UTC)
commit 7dd66e1b1d7550f91c5f6bc07024ddac93b18ec3
Author: Sebastian Rasmussen <sebras gmail com>
Date: Wed Jan 4 21:23:27 2017 +0100
style-guide: Fix a few typos.
https://bugzilla.gnome.org/show_bug.cgi?id=776878
style-guide/C/terms-principles.page | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/style-guide/C/terms-principles.page b/style-guide/C/terms-principles.page
index e849aa7..1f9d711 100644
--- a/style-guide/C/terms-principles.page
+++ b/style-guide/C/terms-principles.page
@@ -24,11 +24,11 @@
<list>
<item>
<p>Simple</p>
- <p>Use non-technical, simple language. Complicated and rarely-used words should be avoided. Terms that are
well-known inside the computer industry, but not in everydaylife, should be used with caution.</p>
+ <p>Use non-technical, simple language. Complicated and rarely-used words should be avoided. Terms that are
well-known inside the computer industry, but not in everyday life, should be used with caution.</p>
</item>
<item>
<p>Unambiguous</p>
- <p>It should be obvious what a term refers to. Describe things rather than trying to assign a name to them
if a sensible name isn't availble.</p>
+ <p>It should be obvious what a term refers to. Describe things rather than trying to assign a name to them
if a sensible name isn't available.</p>
</item>
<item>
<p>Recognizable</p>
@@ -36,7 +36,7 @@
</item>
<item>
<p>Not overly-specific</p>
- <p>If a general term is appropriate, use that instead of a set of more specific ones. Categorizing things
can lead to ambiguity when you must decide how to refer to something which doesn't cleany fit into your
pre-defined categories.</p>
+ <p>If a general term is appropriate, use that instead of a set of more specific ones. Categorizing things
can lead to ambiguity when you must decide how to refer to something which doesn't cleanly fit into your
pre-defined categories.</p>
<p>Categorizing objects which look or behave in very similar ways can also confuse the user, who may not
understand the subtle distinction between the categories. There is no need to choose terms for different
types of window, for example.</p>
<p>If you are defining a terminology guide for your project, think about what it is necessary to define
and what can be left up to the writer. Consistency in terminology is important for readers, but specifying
too much makes it difficult for writers to follow your guidelines.</p>
</item>
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