[gimp-gap] docs: Fix various typos (bug 732837)



commit 1725bb5d63360e404347da14ea617d5cc67fbddd
Author: Anders Jonsson <anders jonsson norsjovallen se>
Date:   Tue Aug 11 14:34:17 2015 +0200

    docs: Fix various typos (bug 732837)

 docs/reference/txt/INTRODUCTION.txt                |   24 ++--
 docs/reference/txt/STORYBOARD_FILE_DOC.txt         |  122 ++++++++++----------
 docs/reference/txt/gap-filterall-db-browser.txt    |   12 +-
 docs/reference/txt/gap_gimprc_params.txt           |   34 +++---
 docs/reference/txt/plug-in-bluebox.txt             |    8 +-
 docs/reference/txt/plug-in-colormask.txt           |    6 +-
 docs/reference/txt/plug-in-filter-macro.txt        |   10 +-
 docs/reference/txt/plug-in-firepattern.txt         |   28 +++---
 .../txt/plug-in-foreground-extract-matting.txt     |   14 +-
 docs/reference/txt/plug-in-gap-anim-crop.txt       |    2 +-
 docs/reference/txt/plug-in-gap-anim-resize.txt     |    2 +-
 docs/reference/txt/plug-in-gap-anim-scale.txt      |    6 +-
 docs/reference/txt/plug-in-gap-del.txt             |    2 +-
 docs/reference/txt/plug-in-gap-density.txt         |    4 +-
 docs/reference/txt/plug-in-gap-dup.txt             |    2 +-
 docs/reference/txt/plug-in-gap-extract-video.txt   |    4 +-
 docs/reference/txt/plug-in-gap-modify.txt          |   20 ++--
 docs/reference/txt/plug-in-gap-morph.txt           |    2 +-
 docs/reference/txt/plug-in-gap-move-path.txt       |   80 +++++++-------
 docs/reference/txt/plug-in-gap-mpeg-encode.txt     |    2 +-
 docs/reference/txt/plug-in-gap-mplayer-decode.txt  |    8 +-
 docs/reference/txt/plug-in-gap-navigator.txt       |   10 +-
 .../txt/plug-in-gap-onionskin-configuration.txt    |   26 ++--
 docs/reference/txt/plug-in-gap-range-convert.txt   |    2 +-
 docs/reference/txt/plug-in-gap-range-flatten.txt   |    2 +-
 docs/reference/txt/plug-in-gap-range-layer-del.txt |    2 +-
 .../txt/plug-in-gap-range-to-multilayer.txt        |    2 +-
 docs/reference/txt/plug-in-gap-renumber.txt        |    8 +-
 docs/reference/txt/plug-in-gap-reverse.txt         |    4 +-
 docs/reference/txt/plug-in-gap-shift.txt           |    2 +-
 docs/reference/txt/plug-in-gap-split.txt           |    2 +-
 .../txt/plug-in-gap-storyboard-attr-prop.txt       |    4 +-
 .../txt/plug-in-gap-storyboard-clip-prop.txt       |   18 ++--
 docs/reference/txt/plug-in-gap-storyboard-edit.txt |   18 ++--
 .../txt/plug-in-gap-storyboard-gen-otone.txt       |    4 +-
 .../txt/plug-in-gap-storyboard-master-prop.txt     |    8 +-
 .../txt/plug-in-gap-vid-encode-master.txt          |   12 +-
 .../txt/plug-in-gap-videoframes-player.txt         |   18 ++--
 docs/reference/txt/plug-in-gap-xanim-decode.txt    |    2 +-
 .../txt/plug-in-selection-to-foreground-layer.txt  |    6 +-
 docs/reference/txt/plug-in-waterpattern.txt        |   10 +-
 docs/reference/txt/plug-in-wr-color-levels.txt     |    2 +-
 docs/reference/txt/plug-in-wr-curves.txt           |    2 +-
 docs/reference/txt/plug-in-wr-huesat.txt           |    2 +-
 44 files changed, 279 insertions(+), 279 deletions(-)
---
diff --git a/docs/reference/txt/INTRODUCTION.txt b/docs/reference/txt/INTRODUCTION.txt
index 2099e04..75a3d93 100644
--- a/docs/reference/txt/INTRODUCTION.txt
+++ b/docs/reference/txt/INTRODUCTION.txt
@@ -45,7 +45,7 @@ General:
        so that each frame can have more layers.
 
        Sound is not supported in this concept, but will be handled
-       as sperate audiofiles at encoding time or in the playback module.
+       as separate audiofiles at encoding time or in the playback module.
        The playback framerate and other common information about the animation
        are stored in an extra videoinfo textfile
                 film_vin.gap
@@ -58,7 +58,7 @@ General:
        (gzip has to be installed on your system to do that)
        If you can accept lossy compression you may also use 
        the xjt fileformat to store your frames on jpeg based compression.
-       The curent implementation of the xjt fileformat
+       The current implementation of the xjt fileformat
        is restricted to UNIX operating systems.
 
 Input from videofile:
@@ -86,10 +86,10 @@ Input from videofile:
        ## refere to (plug-in-gap-mplayer-decode.txt) ##
        ## refere to (plug-in-gap-xanim-decode.txt) ##
 
-       The other methode can read the frames from one or more
+       The other method can read the frames from one or more
        videofiles and pass them to one of the GIMP-GAP video encoders
        without the need to store the frames separately.
-       This methode requires a storyboard file.
+       This method requires a storyboard file.
        The storyboard file describes
        how to assemble videoclips, images and audiofiles
        to one resulting output video.
@@ -106,7 +106,7 @@ Output to videofile:
         a series of numbered frame images or storyboard files
         as input (encoding on the fly).
                
-       Another option is to convert the frames to one multilayerd image
+       Another option is to convert the frames to one multilayered image
        that can be saved as MNG animation, animated-GIF
        (or, in the future in other animation formats 
        when other load/save modules were added to the GIMP)
@@ -120,7 +120,7 @@ Output to videofile:
        On UNIX Platforms GIMP-GAP provides frontend dialog interfaces for
        external software MPEG video encoder programs.
        (mpeg_encode and mpeg2encode)
-       This methode and both encoders are old.
+       This method and both encoders are old.
        External encoders can NOT directly encode storyboard files,
        and typically want input as series of single frames in PPM format.
        This need much diskspace and extra time for converting
@@ -176,7 +176,7 @@ How to use
        Then duplicate your image (<Image>/Video/Duplicate)
        You'll be asked how much copies you need.
        (Note: all copies are stored on disk immediate
-               without explicite save)
+               without explicit save)
 
     - from an existing layeranimated multilayer image
        use
@@ -202,7 +202,7 @@ How to use
 
 - Navigation (Goto)
 - ------------------
-      It is recommanded to define some accelerator keys for quick
+      It is recommended to define some accelerator keys for quick
       walk through the frames.
       Here are my settings (excerpt from my $HOME/.gimp/menurc )
 
@@ -226,7 +226,7 @@ How to use
 ----------------------
 
  GIMP-GAP provides features for rendering moving objects
- and for automated modifying of multilple frames.
+ and for automated modifying of multiple frames.
 
  ## refere to (plug-in-gap-move-path.txt) ##
  ## refere to (plug-in-gap-modify.txt) ##
@@ -255,7 +255,7 @@ How to use
 
    If you cancel a running GIMP-GAP plug-in with the cancel button
    in the progress window,
-   or kill it from your operating sytem the lock may remain.
+   or kill it from your operating system the lock may remain.
    (This should only happen to WINDOWS users, for UNIX users
     locks are checked for dead process ids)
 
@@ -264,7 +264,7 @@ How to use
    (or quit and restart the GIMP)
 
   WARNING:
-  It is not recommanded to open more than one frame of
+  It is not recommended to open more than one frame of
   an animation at the same time.
   (menu: File/Open "img_000001.xcf"
    menu: File/Open "img_000002.xcf")
@@ -279,7 +279,7 @@ How to use
      then  
      call from "img_000002.xcf" Video/Goto First
             the img_000002.xcf (its old content) is saved,
-                             overwiting wht was img_000004.xcf before.
+                             overwriting wht was img_000004.xcf before.
   If you make the 2.nd call while the 1.st one is in progress,
   you may trash your frames (2 writers on one file) and/or crash
   your GIMP session.
diff --git a/docs/reference/txt/STORYBOARD_FILE_DOC.txt b/docs/reference/txt/STORYBOARD_FILE_DOC.txt
index ee3bb30..83872b6 100644
--- a/docs/reference/txt/STORYBOARD_FILE_DOC.txt
+++ b/docs/reference/txt/STORYBOARD_FILE_DOC.txt
@@ -25,12 +25,12 @@ on your input videoclips.
 
 The built in audio processing has support for
 uncompressed audio in the RIFF WAVE format,
-but you can use any other Auidoformat if you
+but you can use any other Audioformat if you
 have installed an external converter tool.
 
 sox and lame are configured as default
 converter tools, so it is possible
-to use many differnt audio formats
+to use many different audio formats
 (including mp3). Recoding and resampling
 is done automatically where needed.
 
@@ -41,7 +41,7 @@ is done automatically where needed.
 Syntax:
 -------
 The STORYBOARD_FILE is organized in textlines with blank
-seprated items. The 1.st item is a Keyword that describes
+separated items. The 1.st item is a Keyword that describes
 the RECORD Type of the line.
 The other items depend on the RECORD Type.
 Lines starting with # are Comments, Blanklines are allowed and will be ignored.
@@ -198,12 +198,12 @@ STORYBOARDFILE
 
 VID_MASTER_FRAME_ASPECT
   Specifies the relation of width / height for playback of the resulting
-  video output. This may result in automatical scaling to the specified
+  video output. This may result in automatic scaling to the specified
   aspect on playback.
   If nothing is specified, or one of the values width or height is 0,
   then playback will be done at the aspect derived from the original
   pixelsize.
-  You can encode a video at 720 x 576 pixels, but specifiy aspect
+  You can encode a video at 720 x 576 pixels, but specify aspect
   16:9
   Note: not all video encoders do support aspect settings.
 
@@ -233,7 +233,7 @@ VID_MASTER_LAYERSTACK   track1:[Top | Background]
                             of the composite frame image.
                             If track1 is placed on Top of the layerstack
                             it appears in foreground. higher video track numbers
-                            appears behind track1, and the highst video track
+                            appears behind track1, and the highest video track
                             builds the background.
                             Background tracks are only visible when all other tracks
                             in the foreground have transparent areas,
@@ -247,7 +247,7 @@ VID_MASTER_LAYERSTACK   track1:[Top | Background]
 
 
 VID_MASTER_INSERT_ALPHA
-  Specifies a format string that referes to an image or to a series of frame images
+  Specifies a format string that refers to an image or to a series of frame images
   to provide transparency for the corresponding video frame.
   This format string shall contain placeholders
      %s    for the basename of videoclips and 
@@ -321,7 +321,7 @@ VID_PLAY_MOVIE
                             DEFAULT: "normal"
   [7] nloops            ... optional integer of Range repetitions
                             DEFAULT: 1
-  [8] seltrack          ... Select input videotrack (for videos with more viedeotracks.
+  [8] seltrack          ... Select input videotrack (for videos with more videotracks.
                             use 1 for the first track, or if the video has only one videotrack)
                             DEFAULT: 1
   [9] exactseek         ... 0 .. use faster videoindex based seek ops for Videoframe reads
@@ -330,13 +330,13 @@ VID_PLAY_MOVIE
                                 in the Video Read API (GVA) even if videoindex is available.
                                  In larger videos this will be very very slow.
                             DEFAULT: 0
- [10] deinterlace       ... 0.0 (upto 0.99)  read videoframes 1:1 without deinterlacing
-                            1.0 upto 1.99  deinterlace videoframes keeping odd rows
+ [10] deinterlace       ... 0.0 (up to 0.99)  read videoframes 1:1 without deinterlacing
+                            1.0 up to 1.99  deinterlace videoframes keeping odd rows
                                 where 1.0 does not interpolate the even rows (hard) 
                                 and   1.99 does soft interpolation for the even rows.
-                            2.0 upto 2.99    deinterlace videoframes keeping even rows
+                            2.0 up to 2.99    deinterlace videoframes keeping even rows
                             DEFAULT: 0.0
- [11] stepsize          ... 0.125 (upto 8.0) step size for fetching input frames
+ [11] stepsize          ... 0.125 (up to 8.0) step size for fetching input frames
                             a value of 0.5 does fetch each input frame twice
                            a value of 2.0 does skip every 2.nd input frame
                            use a value of 1.0 to fetch all input frames step by step
@@ -375,7 +375,7 @@ VID_PLAY_MOVIE
                                    where it is attached to.
                                    (default)
                             "master" scale mask to master frame size and apply layer
-                                   after clippng the layer to master frame image.
+                                   after clipping the layer to master frame image.
                                    In this mode the mask is fixed to the master frame.
                                    and does not follow transformations and movements
                                    of the input frame.
@@ -397,7 +397,7 @@ VID_PLAY_MOVIE
  [19] macsteps:         ... an integer value greater or equal than 1.
                             Defines the (maximal) duration in number of frames
                             for applying filtermacros with varying values.
- [20] macaccel:         ... an integer value specifiying acceleration characteristic
+ [20] macaccel:         ... an integer value specifying acceleration characteristic
                             for applying filtermacros with varying values.
                             where 1 changes filtersettings with constant speed.
                             other positive values result in increasing speed, negative values
@@ -408,7 +408,7 @@ VID_PLAY_MOVIE
                             the colormask filter makes pixels of the processed frame
                             transparent when they are equal or similar to the corresponding
                             pixel in the colormask.
-                            typically the colormask represents the non-moving backround
+                            typically the colormask represents the non-moving background
                             that can be set transparent while moving objects are opaque.
 
 
@@ -429,7 +429,7 @@ VID_PLAY_ANIMIMAGE
                             DEFAULT: "normal"
   [7] nloops            ... optional integer of Range repetitions
                             DEFAULT: 1
-  [8] stepsize          ... 0.125 (upto 8.0) step size for fetching input frames
+  [8] stepsize          ... 0.125 (up to 8.0) step size for fetching input frames
                             a value of 0.5 does fetch each input layer twice
                            a value of 2.0 does skip every 2.nd input layer
                            use a value of 1.0 to fetch all input layers step by step
@@ -466,7 +466,7 @@ VID_PLAY_FRAMES
                             DEFAULT: "normal"
   [8] nloops            ... optional integer of Range repetitions
                             DEFAULT: 1
-  [9] stepsize          ... 0.125 (upto 8.0) step size for fetching input frames
+  [9] stepsize          ... 0.125 (up to 8.0) step size for fetching input frames
                             a value of 0.5 does fetch each input frame twice
                            a value of 2.0 does skip every 2.nd input frame
                            use a value of 1.0 to fetch all input frames step by step
@@ -487,7 +487,7 @@ VID_PLAY_IMAGE
   to playback all the layers separately)
   
   (1) Record Key        ... VID_PLAY_IMAGE
-  (2) track             ... integer tracknumer
+  (2) track             ... integer tracknumber
   (3) file              ... filename of the image.
   [4] nloops            ... optional duration in number of frames (integer) or seconds (float)
                             DEFAULT: 1
@@ -507,11 +507,11 @@ VID_PLAY_COLOR
   create unicolored frame.
   
   (1) Record Key        ... VID_PLAY_COLOR
-  (2) track             ... integer tracknumer
-  (3) red               ... 0.0 upto 1.0 
-  (4) green             ... 0.0 upto 1.0 
-  (5) blue              ... 0.0 upto 1.0 
-  (6) alpha             ... 0.0 upto 1.0  alphachannel 
+  (2) track             ... integer tracknumber
+  (3) red               ... 0.0 up to 1.0 
+  (4) green             ... 0.0 up to 1.0 
+  (5) blue              ... 0.0 up to 1.0 
+  (6) alpha             ... 0.0 up to 1.0  alphachannel 
                             (where 0.0 is full transparent and 1.0 is full opaque) 
   [7] nloops            ... duration in number of frames (integer) or seconds (float)
                             DEFAULT: 1
@@ -529,7 +529,7 @@ VID_SILENCE
   This record is used to define Pauses in a videotrack. 
   
   (1) Record Key        ... VID_SILENCE
-  (2) track             ... integer tracknumer
+  (2) track             ... integer tracknumber
   [3] nloops            ... duration of the silent pause in number of frames (integer) 
                             or seconds (float)
                             DEFAULT: 1
@@ -544,7 +544,7 @@ VID_ROTATE
   to another.
   
   (1) Record Key        ... VID_ROTATE
-  (2) track             ... integer tracknumer
+  (2) track             ... integer tracknumber
   (3) rotate_from       ... Start rotation with this value
                             where 0.0 is and 360.0 is one full rotation
   [4] rotate_to         ... Change rotation to this value
@@ -553,7 +553,7 @@ VID_ROTATE
                             in number of frames (integer) or seconds (float) 
                             The duration Value 0 applies the TO value immediate.
                             DEFAULT: 0
-  [6] accel             ... an integer value specifiying acceleration characteristic
+  [6] accel             ... an integer value specifying acceleration characteristic
                             for speed behavior of rotation changes.
                             where 1 (and 0) rotates the object with constant speed.
                             other positive values result in increasing rotation speed, negative values
@@ -566,7 +566,7 @@ VID_OPACITY
   to another.
   
   (1) Record Key        ... VID_OPACITY
-  (2) track             ... integer tracknumer
+  (2) track             ... integer tracknumber
   (3) opacity_from      ... Start opacity with this value
                             where 0.0 is full transparent and 1.0 is full opaque
   [4] opacity_to        ... Change opacity to this value
@@ -575,7 +575,7 @@ VID_OPACITY
                             in number of frames (integer) or seconds (float) 
                             The duration Value 0 applies the TO value immediate.
                             DEFAULT: 0
-  [6] accel             ... an integer value specifiying acceleration characteristic
+  [6] accel             ... an integer value specifying acceleration characteristic
                             for speed behavior of opacity changes.
                             where 1 (and 0) changes opacity with constant speed.
                             other positive values result in increasing speed, negative values
@@ -586,11 +586,11 @@ VID_OPACITY
 VID_ZOOM_X and VID_ZOOM_Y
   These records are used to define Zooming Effects
   by scaling the Videotrack slightly from one value
-  to another. Zooming can be defined independet for Width (VID_ZOOM_X)
+  to another. Zooming can be defined independent for Width (VID_ZOOM_X)
   and Height (VID_ZOOM_Y).
   
   (1) Record Key        ... VID_ZOOM_X  (or VID_ZOOM_Y)
-  (2) track             ... integer tracknumer
+  (2) track             ... integer tracknumber
   (3) zoom_from         ... Start zoom with this value
                             where 0.0 is 1x1 Pixel, 1.0 is fit videosize, 2.0 is double videosize
   [4] zoom_to           ... Change zoom to this value
@@ -599,7 +599,7 @@ VID_ZOOM_X and VID_ZOOM_Y
                             in number of frames (integer 10) or seconds (float) 
                             The duration Value 0 applies the TO value immediate.
                             DEFAULT: 0
-  [6] accel             ... an integer value specifiying acceleration characteristic
+  [6] accel             ... an integer value specifying acceleration characteristic
                             for speed behavior of zoom changes.
                             where 1 (and 0) changes size with constant speed.
                             other positive values result in increasing speed, negative values
@@ -610,11 +610,11 @@ VID_ZOOM_X and VID_ZOOM_Y
 VID_MOVE_X and VID_MOVE_Y
   These records are used to define Scroll Effects
   by changing the Offset(s) of the Videotrack slightly from one value
-  to another. Scrolling can be defined independet for X (VID_MOVE_X)
+  to another. Scrolling can be defined independent for X (VID_MOVE_X)
   and Y Directions (VID_MOVE_Y).
   
   (1) Record Key        ... VID_MOVE_X  (or VID_MOVE_Y)
-  (2) track             ... integer tracknumer
+  (2) track             ... integer tracknumber
   (3) move_x_from       ... Start move with this value
                             where -1.0 is left (or up) outside,
                                    0.0 is centered,
@@ -625,8 +625,8 @@ VID_MOVE_X and VID_MOVE_Y
                             in number of frames (integer 10) or seconds (float) 
                             The duration Value 0 applies the TO value immediate.
                             DEFAULT: 0
-  [6] accel             ... an integer value specifiying acceleration characteristic
-                            for speed behavior of movents.
+  [6] accel             ... an integer value specifying acceleration characteristic
+                            for speed behavior of movements.
                             where 1 (and 0) changes positions with constant speed.
                             other positive values result in increasing speed, negative values
                             result in decreasing speed.
@@ -641,7 +641,7 @@ VID_MOVE_X and VID_MOVE_Y
                                        +-----------+
 
     We use VID_ZOOM_X settings with a value of 2.0, 
-    (also assume that automatical fit to master size is turned OFF
+    (also assume that automatic fit to master size is turned OFF
     using VID_FIT_SIZE  mode=none)
     
     The source is an image 400 x 200 that is scaled to 800 x 200
@@ -752,7 +752,7 @@ VID_FIT_SIZE
   until the next VID_FIT_SIZE record (or until end of file if there is none)
   
   (1) Record Key        ... VID_FIT_SIZE
-  (2) track             ... integer tracknumer
+  (2) track             ... integer tracknumber
   [3] mode              ... One of the Keywords "width" "height" "none" or "both"
                             width:  Scale that only width does exactly
                                     fit to the resulting video,
@@ -933,7 +933,7 @@ VID_FIT_SIZE
   o) VID_FIT_SIZE mode=none
    
     No automatic scaling is done to fit into video size.
-    (the proportions seting is not relevant in this case)
+    (the proportions setting is not relevant in this case)
  
     +-------------------------------------+
     |                                     |  scaled copy of input frame:   400 x 400
@@ -963,7 +963,7 @@ VID_OVERLAP
 
 
   (1) Record Key        ... VID_OVERLAP
-  (2) track             ... integer tracknumer
+  (2) track             ... integer tracknumber
   (3) nframes           ... Number of overlapping frames.
 
   The main use case is smooth blending from one scene to another.
@@ -974,7 +974,7 @@ VID_OVERLAP
 
   Example: overlap specified with nframes:5.
   In this case the next 5 frames fetched from the
-  following clip ("B.mpg" 1 upto 5) 
+  following clip ("B.mpg" 1 up to 5) 
   in the same track 1 will not create a new frame in the resulting video,
   but will be placed as additional layer in the 5 previous frames.
 
@@ -1014,7 +1014,7 @@ VID_MOVE_PATH
   to another.
   
   (1) Record Key        ... VID_MOVE_PATH
-  (2) track             ... integer tracknumer
+  (2) track             ... integer tracknumber
   (3) frame_from        ... Start frame number specifies the phase
                             where to start in the move path (typically start at 1)
   (4) frame_to          ... End frame number  specifies the phase
@@ -1024,10 +1024,10 @@ VID_MOVE_PATH
                             In case nframes is greater than total_frames
                             the transitions of the end
                             The duration Value 0 disables move transitions.
-  (6) accel             ... an integer value specifiying acceleration characteristic
+  (6) accel             ... an integer value specifying acceleration characteristic
                             DEFAULT: 0  ** other values are currently ignored 
                             
-  (7) xml_paramfile     ... name of the paramterfile for the move path plugin.
+  (7) xml_paramfile     ... name of the parameterfile for the move path plugin.
 
 
 
@@ -1037,7 +1037,7 @@ AUD_PLAY_SOUND
   are mixed to one composite audiotrack.
 
   (1) Record Key        ... AUD_PLAY_SOUND
-  (2) track             ... integer tracknumer
+  (2) track             ... integer tracknumber
   (3) file              ... filename of soundfile (.WAV and other types).
   (4) start_sec         ... start playback range at offest in seconds (float)
   (5) end_sec           ... end playback range at offest in seconds (float)
@@ -1080,7 +1080,7 @@ AUD_PLAY_MOVIE
   are mixed to one composite audiotrack.
 
   (1) Record Key        ... AUD_PLAY_MOVIE
-  (2) track             ... integer tracknumer
+  (2) track             ... integer tracknumber
   (3) file              ... filename of a video (must contain the audiotrack).
   (4) start_sec         ... start playback range at offest in seconds (float)
   (5) end_sec           ... end playback range at offest in seconds (float)
@@ -1122,7 +1122,7 @@ AUD_SILENCE
   This record is used to define Pauses in an audiotrack. 
   
   (1) Record Key        ... AUD_SILENCE
-  (2) track             ... integer tracknumer
+  (2) track             ... integer tracknumber
   [3] duration_sec      ... duration of the silent pause in seconds (float)
                             DEFAULT: 1
   [4] wait_until_sec    ... wait silently until this timestamp is reached,
@@ -1156,7 +1156,7 @@ Filenames:
 ----------
   Filenames can be prefixed by absolute pathnames,
   or by relative pathnames. Relative pathnames are relative
-  to the loacation of the storyboard_file.
+  to the location of the storyboard_file.
 
   Both / and \ are treated as directory Separator.
 
@@ -1189,12 +1189,12 @@ Videotracks:
      can be specified via VID_MASTER_LAYERSTACK
    - You can add a layermask to Input frames by using
      masks. (If the original frame already has an alpha channel
-     only those pixels are visible that are euogh opaque in both the mask
+     only those pixels are visible that are enough opaque in both the mask
      and the original alpha channel)
    - video tracknumber 0 is reserved used for mask definitions.
      Clips with tracknumber 0 therefore are not placed
      as layers in the composite frame image.
-     Those Mask clips can be refered in Video Clips (via mask_name)
+     Those Mask clips can be referred in Video Clips (via mask_name)
      for adding a layermask to provide individual transparency areas.
 
 Sections:
@@ -1203,7 +1203,7 @@ Sections:
   by the Record Key MAIN_SECTION and can have additional sub sections.
 
   For the output video rendering only the clips in the main section are processed.
-  Sub sections are definitions of clip sequences that can be refered
+  Sub sections are definitions of clip sequences that can be referred
   from the main section via VID_PLAY_SECTION as if the were a simple clip.
   
   Note that Clips in a SUB_SECTION not rendered in the output
@@ -1227,7 +1227,7 @@ Sections:
 
   A sub section starts with the Record Key SUB_SECTION.
   If there are no Records with Record Keys SUB_SECTION 
-  or MAIN_SECTION all clips are implicite placed in the main section.
+  or MAIN_SECTION all clips are implicitly placed in the main section.
 
   
   Mask definitions have global scope for all sections.
@@ -1291,7 +1291,7 @@ Macrofiles:
   values defined in the 1st set to their final alternate value
   as defined in the 2nd macrofile.
   
-  The 2nd macrofile is implicite referenced by naming convetion
+  The 2nd macrofile is implicitly referenced by naming convention
   via the keyword .VARYING (as suffix or before the extension)
   
   example:
@@ -1300,23 +1300,23 @@ Macrofiles:
               macsteps:200 \
               macaccel:10
               
-  This example implicite referes to a second macrofile:
+  This example implicite refers to a second macrofile:
   
              "/vol1/fmac/my_blur_macro.VARYING.fmac"
   
   If such a file exists, it is used as provider of alternate
   parameter sets for correlating filtercalls.
   Filtercalls in the alternate (2nd) macrofile where filtername
-  and occurance count matches to filtername and occourance count in 
+  and occurrence count matches to filtername and occurrence count in 
   the first macrofile are correlating and will be used to build
   a mix of the iterable parameters.
-  Procesing for frame 000001 of the input video clip A.mpg 
+  Processing for frame 000001 of the input video clip A.mpg 
   will apply the parameter values of the 1st macrofile.
   As processing continues, the influence of
   the values defined in the 2nd macrofile grows.
   At fame 000200 (macsteps:200) the final value, as defined in the 2nd macrofile
   is reached, and will be used for all further frames of this video clip too
-  (201 upto 500).
+  (201 up to 500).
   The speed of the change from settings in the 1st and the 2nd
   macrofile depends on the specified acceleration characteristic
   (macaccel:10) where 10 defines increasing speed.
@@ -1324,7 +1324,7 @@ Macrofiles:
   
   Filtercalls in the 2nd macrofile that have no correlating pendent
   in the 1st macrofile are ignored. Filtercalls of the 1st
-  macrofile that have no pendent in the 2,nd macrofile are executed
+  macrofile that have no pendent in the 2nd macrofile are executed
   with constant parameter values in all processed frames.
 
   example:
@@ -1351,19 +1351,19 @@ Macrofiles:
   RESTRICTION:
    - Applying filters (e.g plug-ins) with varying values is restricted
      to filters that provide the capability to access
-     the filter specific prameter settings (typically stored as last values buffer in memory)
+     the filter specific parameter settings (typically stored as last values buffer in memory)
      by either implementing an iterator procedure or registering
      the structure of this last values buffer in the
      configuration file lastval_descriptions.txt
      
-     This allows GIMP-GAP to handles the mix of filter specific prameter values.
+     This allows GIMP-GAP to handles the mix of filter specific parameter values.
      (see also Filter->Filter all Layers)
      
   
   
   Macrofiles for global usage:
   ---------------------------
-  Another methode allows performing of a macro with global scope
+  Another method allows performing of a macro with global scope
   (e.g. affecting all frames).
   This can be done by specifying the macro directly in the 
   "Master Encoder" dialog.
@@ -1376,7 +1376,7 @@ Macrofiles:
   --------------------------------------------
   GAP Filtermacro_files
        include a user defineable list of filtercalls,
-       where each filtercall defines a set of filter specific parmeters.
+       where each filtercall defines a set of filter specific parameters.
        
        You can Record any GIMP Filter Plug-In that works on a single
        drawable and is able to run with LAST VALUES in a
diff --git a/docs/reference/txt/gap-filterall-db-browser.txt b/docs/reference/txt/gap-filterall-db-browser.txt
index 80e4f52..1562ca5 100644
--- a/docs/reference/txt/gap-filterall-db-browser.txt
+++ b/docs/reference/txt/gap-filterall-db-browser.txt
@@ -10,12 +10,12 @@ Animated calls of plug-in filters:
   First of all, you need a multilayered Image.
   You can use "<Image>/Video/Frames to Image"
   to create one from a series of frames,
-  or duplicate the backround layer of a single layered image
+  or duplicate the background layer of a single layered image
   (Press Ctrl-C within the layers dialog window N-times)
 
-  Then call "Filter all Layers" from wihin the multilayer image.
+  Then call "Filter all Layers" from within the multilayer image.
   You'll get a window similar to the PDB-Browser, that shows
-  all available plug-ins in a listbox (and informations about
+  all available plug-ins in a listbox (and information about
   the selected plug-in on the right side).
 
 
@@ -28,7 +28,7 @@ Animated calls of plug-in filters:
   
         some of them are restricted for apply with a fixed setting
         on all handled layers. for Those plug-ins the
-        Acceleration Characteristic spnbutton widget is disabled.
+        Acceleration Characteristic spinbutton widget is disabled.
         The other plug-ins are capable to be applied
         with varying values and enable the spinbutton.
 
@@ -37,7 +37,7 @@ Animated calls of plug-in filters:
       can be set with a spinbutton where you can enter a value.
       A graph next to the spinbutton shows the selected characteristic.
       The acceleration characteristic can also be changed by
-      clicking on th graph and dragging vertically with the mouse.
+      clicking on the graph and dragging vertically with the mouse.
 
       A straight line from left bottom to right top corner of the graph
       is drawn for value 1 that represents constant speed.
@@ -49,7 +49,7 @@ Animated calls of plug-in filters:
 
       With Acceleration Characteristic value other than 0
       the selected plug-in is called 2 times in interactive mode,
-      1. for the backround layer
+      1. for the background layer
       2. for the top layer.
       This defines the settings at begin and at end.
       
diff --git a/docs/reference/txt/gap_gimprc_params.txt b/docs/reference/txt/gap_gimprc_params.txt
index 93279c4..b96f59f 100644
--- a/docs/reference/txt/gap_gimprc_params.txt
+++ b/docs/reference/txt/gap_gimprc_params.txt
@@ -25,7 +25,7 @@ If you edit gimprc files by hand, you must do this before you startup GIMP.
 (wavplay_prog "/usr/X11R6/bin/wavplay")
 
 
-# there are 2 Values to define direcory and basename
+# there are 2 Values to define directory and basename
 # for Video Copy/Cut/Paste operations      
 (video-paste-dir "/home/hof/gap_video_paste_dir")
 (video-paste-basename "gap_video_paste_")
@@ -102,7 +102,7 @@ If you edit gimprc files by hand, you must do this before you startup GIMP.
 # workaround for a libmpeg decoder specific bug that sometimes 
 # causes crashes when MPEG1 videos are closed.
 # The workaround is implemented for UNIX OS only and 
-# forks a child process with its own sgnal handler.
+# forks a child process with its own signal handler.
 # the child process tries open/close. Crashes are then caught
 # in the signal handler of the child process to tell the parent
 # process (via retcode) that this videofile cant be handled safe by libmpeg3.
@@ -127,7 +127,7 @@ If you edit gimprc files by hand, you must do this before you startup GIMP.
 (audioconvert_program "/usr/local/bin/my_private_audioconverter")
 
 
-# Configure GIMP-GAP for explicite use of the UFRaw 3rd party plug-in
+# Configure GIMP-GAP for explicit use of the UFRaw 3rd party plug-in
 # for non-interactive loading of frame files from raw filetypes.
 #  configuration (gap-load-ufraw-%s "yes")
 # Use this when the generical gimp-file-load fails to load Canon .cr2
@@ -155,15 +155,15 @@ If you edit gimprc files by hand, you must do this before you startup GIMP.
 # such as jpg, tif, cr2,....
 # possible configuration values are:
 #  "overwrite"
-#    automaticaly overwrite the discfile image that corresponds 
+#    automatically overwrite the discfile image that corresponds 
 #    to the current frame (which is opened in the gimp session)
-#    on frame exchange opertions (such as go to next/previous frame)
+#    on frame exchange operations (such as go to next/previous frame)
 #    where the file save plug-in is called with the backround layer as active layer.
 #    
 #  "overwrite_flattened"
-#    automaticaly overwrite the discfile image that corresponds 
+#    automatically overwrite the discfile image that corresponds 
 #    to the current frame (which is opened in the gimp session)
-#    on frame exchange opertions (such as go to next/previous frame)
+#    on frame exchange operations (such as go to next/previous frame)
 #    where the current frame is flattened before calling the file save plug-in.
 #
 #  "readonly"
@@ -178,7 +178,7 @@ If you edit gimprc files by hand, you must do this before you startup GIMP.
 #    but discards unsaved changes without any notice on frame exchange.
 #    USE THIS ONLY WHEN YOU KONW WHAT YOUR DIONG ON YOUR OWN RISK !
 #
-# Here are recommanded gimprc configuration settings
+# Here are recommended gimprc configuration settings
 # for some common used fileformats:
 (video-save-mode-for-jpg "overwrite_flattened")
 (video-save-mode-for-jpeg "overwrite_flattened")
@@ -223,7 +223,7 @@ If you edit gimprc files by hand, you must do this before you startup GIMP.
 
 # force storyboard clip playbacks to the aspect defined
 # in the storyboard file properties.
-# if turned off plaback clips according to their original pixelsize.
+# if turned off playback clips according to their original pixelsize.
 (video-storyboard-force-aspect-playback "yes")
 
 # maximal number of open videofiles for storyboard render
@@ -253,7 +253,7 @@ If you edit gimprc files by hand, you must do this before you startup GIMP.
 # (in the player widget that is embedded in the storyboard dialog)
 # the value "no" picks the minimum of current preview size and storyboard size
 # for rendering.
-# Note that preview renderig is forced to full size (regardless
+# Note that preview rendering is forced to full size (regardless
 # to the setting of this parameter) in case the storyboard
 # includes at least one clip with fixed width or height.
 # (e.g. the storyboard records of the following types:
@@ -315,8 +315,8 @@ If you edit gimprc files by hand, you must do this before you startup GIMP.
 # by the seek operation.
 # If you get trashed frames after seek operations you may
 # increase the video-libavformat-seek-gopsize parameter
-# (values upto 128 can make sense). Note that a high value
-# increases the chance to pre-read the releated keyframe and fixes
+# (values up to 128 can make sense). Note that a high value
+# increases the chance to pre-read the related keyframe and fixes
 # the problem with trashed frames, but makes seek significantly slower.
 #
 # libavformat native seek operates timecode based while gimp-gap
@@ -325,13 +325,13 @@ If you edit gimprc files by hand, you must do this before you startup GIMP.
 # per frame. For frame exact operation on such (rare) videofiles
 # you should disable native seek by setting the video-libavformat-seek-gopsize
 # parameter to 0 and let gimp-gap create a videoindex.
-# (videoindex creation requires an initial full scann of the video,
+# (videoindex creation requires an initial full scan of the video,
 # but offers exact positioning.
-# positioning via vidoeindex is slower than native seek)
+# positioning via videoindex is slower than native seek)
 # 
 # an internal default value of 8 is used if no other value is configured.
 # (this should be OK for most videofiles, if you work with mpeg2 dvd stuff
-# .vob files, a value of 4 shall be enough and give optimal positioning performace)
+# .vob files, a value of 4 shall be enough and give optimal positioning performance)
 #
 (video-libavformat-seek-gopsize "8")
 
@@ -369,7 +369,7 @@ If you edit gimprc files by hand, you must do this before you startup GIMP.
 # 
 #
 # Setting this parameter to value "no" ignores
-# anaylse results files (even if they are still valid)
+# analyse results files (even if they are still valid)
 # 
 (video-gva-libavformat-video-analyse-persistent "yes")
 
@@ -434,7 +434,7 @@ If you edit gimprc files by hand, you must do this before you startup GIMP.
 (video-move-path-log-render-params "no")
 
 # Move Path rotation threshold is a float number between 0.0 and 1.0
-# This threshold vaule allows Move path render engine to skip the time consuming
+# This threshold value allows Move path render engine to skip the time consuming
 # rotate transformations on very small angles.
 # default is 0.0125 degree
 (video-move-path-rotate-threshold "0.0125")
diff --git a/docs/reference/txt/plug-in-bluebox.txt b/docs/reference/txt/plug-in-bluebox.txt
index 6acfd1e..508605f 100644
--- a/docs/reference/txt/plug-in-bluebox.txt
+++ b/docs/reference/txt/plug-in-bluebox.txt
@@ -31,13 +31,13 @@ Blubox Filter
 
        
     Alpha Tolerance:
-      Alpha tolerance value 0.0 upto 1.0
+      Alpha tolerance value 0.0 up to 1.0
       where 0.0 makes hard pixel selection by color threshold(s)
       greater values allow more or less variable transparency (alpha channel values)
       for the selected pixels within the threshold(s)
       depending on their difference to the keycolor.
       Pixels with color equal or near the keycolor appear more transparent
-      than pixels with more color differnce.
+      than pixels with more color difference.
       Pixels with color differences bigger than the threshold(s)
       are not affected by the "Alpha Tolerance" setting.
 
@@ -73,10 +73,10 @@ Blubox Filter
     
     
     The bluebox filter creates an image for preview of the effect.
-    This image contains an (optinal scaled) copy of the original layer.
+    This image contains an (optional scaled) copy of the original layer.
     
     Automatic Preview:
-      When checked perform automatical update of the preview image 
+      When checked perform automatic update of the preview image 
       on all changes of the parameter settings.
     
     Preview Button:
diff --git a/docs/reference/txt/plug-in-colormask.txt b/docs/reference/txt/plug-in-colormask.txt
index 408ba22..059f60d 100644
--- a/docs/reference/txt/plug-in-colormask.txt
+++ b/docs/reference/txt/plug-in-colormask.txt
@@ -7,7 +7,7 @@ Colormask Filter
        
     The colormask filter can apply transparency for pixels matching the colormask image.
     It is intended for processing frames where moving objects can be isolated
-    from the non-moving constant background by aplying the constant background
+    from the non-moving constant background by applying the constant background
     as colormask on all frames.
     
     The colormask provides more flexibility than the bluebox filter
@@ -18,11 +18,11 @@ Colormask Filter
     In case the colormask layer has an alpha channel it is used to
     define protected areas, e.g the alpha channel of the colormask controls 
     where the filter shall be applied (opaque) or not (transparent pixels are protected).
-    Pixels where the corresponding alpha channel in the colormask is below the specifed
+    Pixels where the corresponding alpha channel in the colormask is below the specified
     triggerAlpha value are not affected by the colormask filter.
     This is useful when the colormask filter runs non-interactive
     under control of storyboard render processing
-    on frame images that are created internally where the image has no selction.
+    on frame images that are created internally where the image has no selection.
     
     
     
diff --git a/docs/reference/txt/plug-in-filter-macro.txt b/docs/reference/txt/plug-in-filter-macro.txt
index ab35e8f..53a45a4 100644
--- a/docs/reference/txt/plug-in-filter-macro.txt
+++ b/docs/reference/txt/plug-in-filter-macro.txt
@@ -7,7 +7,7 @@ Filtermacro Script:
       "<Image>/Filters/Filtermacro"
 
     WARNINGS:
-    - fltermacro scripts are a temporary solution. Support may be removed
+    - filtermacro scripts are a temporary solution. Support may be removed
       in future releases of gimp-gap. 
     - filtermacros are restricted to plug-ins that are able to run with LAST_VALUES.
     - filtermacro scriptfiles are machine dependent, plug-in version dependent, 
@@ -67,7 +67,7 @@ Filtermacro Script:
     within the same GIMP-session
     (by click on the GAP Playback dialog preview) 
     the type 5: GAP_AINFO_MOVIE is recorded.
-    Such layers are marked (with a non-persitent layer parasite)
+    Such layers are marked (with a non-persistent layer parasite)
     at extraction time to provide videofilename and position in the video.
   
   - In case the drawable is a layer in an image with GIMP-GAP typical number part
@@ -79,8 +79,8 @@ Filtermacro Script:
   Restrictions:
   -------------
   - Note that persistent drawable references will NOT work or give unexpected
-    results in case the image that contains the refered drawable
-    was not saved, or was changed and saved after the filtermacro was recored.
+    results in case the image that contains the referred drawable
+    was not saved, or was changed and saved after the filtermacro was recorded.
   - Furthermore the filter must use the GIMP-GAP standard iterator implementation
     that supports the recording of persistent drawable id's for its additional
     drawable parameters.
@@ -93,7 +93,7 @@ Filtermacro Script:
     'Filter All Layers'  and the 
     'Frames Modify 
   features of gimp-gap. This way you can apply a set of filtercalls
-  on all layers of a multilyer image
+  on all layers of a multilayer image
   (or on all selected layers in multiple frames) with one call.
   
   Filtermacro file execution is also available in Storyboard scripts.
diff --git a/docs/reference/txt/plug-in-firepattern.txt b/docs/reference/txt/plug-in-firepattern.txt
index 0866dc7..a228538 100644
--- a/docs/reference/txt/plug-in-firepattern.txt
+++ b/docs/reference/txt/plug-in-firepattern.txt
@@ -44,7 +44,7 @@ Fire Pattern Filter:
            Vertical phase shift (movement of the fire pattern)
            where 1.0 refers to image height.
            
-           In animated calls via (filter all layers) it is recommanded to
+           In animated calls via (filter all layers) it is recommended to
            set Phase shift to value 0.0 for the first and to value 1.0
            for the last processed frame to create a seamless animation effect
            when playback of the rendered frame is done in a loop.
@@ -60,7 +60,7 @@ Fire Pattern Filter:
             according to options. 
             (Creating a new pattern should be osed only in case
             rendering the first frame of an animation sequence.
-            for each further frame it is recomannded to turn this option OFF)
+            for each further frame it is recommended to turn this option OFF)
        OFF: Use external pattern layer.
             Typically you may select a fire pattern layer that was created
             for rendering the first frame of the animation.
@@ -121,15 +121,15 @@ Fire Pattern Filter:
      Create FireLayer: (checkbutton)
             ON:  Render fire pattern effect as separate layer. 
             OFF: merge rendered effect onto processed layer.
-                 (it is recommanded to set the Transparent BG
+                 (it is recommended to set the Transparent BG
                  to ON too)
 
             (In case this filter is called via the filter all layers
-            feature it is recommanded to turn this option OFF)
+            feature it is recommended to turn this option OFF)
             
      Blend Mode: (radio buttons)
             Selects the blend mode to be used to combine the fire pattern (cloud)
-            layer with the fire shape layer. Follwing modes are available:
+            layer with the fire shape layer. Following modes are available:
             "Burn"
             "Subtract"
             "Multiply"
@@ -158,7 +158,7 @@ Fire Pattern Filter:
     Close the window without any further action.
 
   OK
-    Close the window and render the fire effect accoring to the
+    Close the window and render the fire effect according to the
     selected options.
 
 
@@ -174,11 +174,11 @@ Fire Pattern Filter:
     From this multilayer image start the menu Filter/filter all Layers.
     This opens a browser dialog window where the plug-in-firepattern 
     can be selected in the list of available filters.
-    Set acceleration characteristcs to value 1 for linear varying values
+    Set acceleration characteristics to value 1 for linear varying values
     with constant speed and press the APPLY button in the browser dialog.
     
     This starts the Fire-Pattern dialog window of the selected plug-in-firepattern
-    where you can specifiy the options to be applied for processing the first
+    where you can specify the options to be applied for processing the first
     layer of the multilayer image.
     
     1. st dialog step
@@ -191,13 +191,13 @@ Fire Pattern Filter:
     Press OK in the Fire Pattern dialog. This renders the fire on the
     first (e.g. the background) layer of your multilayer image.
     
-    After rendering a dialog window with title "Animated Filter Aplly"
+    After rendering a dialog window with title "Animated Filter Apply"
     pops up.
     Click the "Continue" button in this dialog.
     
     2. nd dialog step
     
-    The Fire-Pattern diaolg window appears again where you can enter
+    The Fire-Pattern dialog window appears again where you can enter
     the options for the last layer to be processed (the top layer
     of your multilayer image)
     
@@ -211,7 +211,7 @@ Fire Pattern Filter:
     Press OK in the Fire Pattern dialog. This renders the fire on the
     last (e.g. the top) layer of your multilayer image.
    
-    After rendering a dialog window with title "Animated Filter Aplly"
+    After rendering a dialog window with title "Animated Filter Apply"
     pops up.
     Click the "Continue" button in this dialog.
     
@@ -226,7 +226,7 @@ Fire Pattern Filter:
     For varying external shape this other image should be a multilayer image
     where each layer represents another step of the animated fire outline shape.
     (typically white at base fading to black until the desired flame height)
-    It is recommanded to use the same number and size for the "external"
+    It is recommended to use the same number and size for the "external"
     fireshape multilayer image and for the multilayer image where the
     fire effect shall be rendered onto.
     
@@ -237,11 +237,11 @@ Fire Pattern Filter:
   How it works:
 
   This filter generates a fire pattern (cloud) layer with tileable solid noise, and a fire shape layer.
-  The fire effect is made by placing the fire patteren above the fire shape layer using "Burn" (or 
"subtract")
+  The fire effect is made by placing the fire pattern above the fire shape layer using "Burn" (or "subtract")
   combination mode. The animation is done by vertically shifting the fire pattern upwards slightly
   on each frame.
   The flames are built by merging the fire pattern at its shifted state with the fire shape.
-  The resulting (gray flame) layer is colorized with the colors of the selcted gradient.
+  The resulting (gray flame) layer is colorized with the colors of the selected gradient.
   The mapping of the colors (and optional opacity) is done by luminance.
 
 
diff --git a/docs/reference/txt/plug-in-foreground-extract-matting.txt 
b/docs/reference/txt/plug-in-foreground-extract-matting.txt
index 60db8f2..8f88091 100644
--- a/docs/reference/txt/plug-in-foreground-extract-matting.txt
+++ b/docs/reference/txt/plug-in-foreground-extract-matting.txt
@@ -8,24 +8,24 @@ Foreground Extract Filter
 
 How to use:
   
-   Have a image with a forground object loaded in GIMP
+   Have a image with a foreground object loaded in GIMP
      (for instance a person) that shall be
      separated from the background.
      The image shall be of RGB color
 
    Add a layermask to the layer that shall be processed
-     and fill the layermask whith a medium Gray color
+     and fill the layermask with a medium Gray color
      now the complete layer looks semi-transparent.
      
    Paint on the layermask with WHITE color to mark foreground areas.
      the painted areas appear fully opaque.
    
-   Paint on the layermask with BLACK color to mark backround areas.
+   Paint on the layermask with BLACK color to mark background areas.
      the painted areas disappear, e.g get fully transparent.
      
    Take care that you DO NOT mark background areas as foreground 
      and vice versa. (e.g. your brush strokes
-     shall not overlap the borders of the forground object.
+     shall not overlap the borders of the foreground object.
      
    When finished with that (rough) selection call the 
    Foreground Extract Filter
@@ -51,7 +51,7 @@ How to use:
    and run the filter again.
    
    For good results approximately 70% of the area shall be marked
-   as either FORGROUND or BACKGROUND. Further note that processing time
+   as either FOREGROUND or BACKGROUND. Further note that processing time
    depends on the size of the UNDEFINED areas.
    
    
@@ -74,7 +74,7 @@ How it Works:
     UNDEFINED areas in the corresponding layer.
     Typically a layermask will be used as TRI-MAP. 
     Optionally you may select another layer (with same size) as TRI-MAP input.
-    Note that RGB TR-MAP input is implicite converted to GRAYSCALE representation
+    Note that RGB TR-MAP input is implicitly converted to GRAYSCALE representation
     where values >= 240 are considered as FOREGROUND, value 0 marks BACKGROUND and all other
     values are considered as UNDEFINED.
     
@@ -94,7 +94,7 @@ How it Works:
    has the main problem that it generates only a binary alpha matte. 
    The problems with that is that you can have severe "color bleeding" of the background color 
    into the foreground at borders. For example, fine black hair on a green background gets darkish green. 
-   Also, you don't have any transparancy or antialiasing at borders, each pixel is either foreground or 
background.
+   Also, you don't have any transparency or antialiasing at borders, each pixel is either foreground or 
background.
 
    The new algorithm, on the other hand, tries to find out the foreground AND the background color of each 
pixel, 
    and with that, it can calculate a semitransparent alpha value. 
diff --git a/docs/reference/txt/plug-in-gap-anim-crop.txt b/docs/reference/txt/plug-in-gap-anim-crop.txt
index 81c58bd..3db2512 100644
--- a/docs/reference/txt/plug-in-gap-anim-crop.txt
+++ b/docs/reference/txt/plug-in-gap-anim-crop.txt
@@ -9,7 +9,7 @@ Crop Video Frames
     all frame images in a sequence of numbered frames.
     Load one of the frames and invoke this plug-in from the loaded frame,
     adjust the settings as you like and the plug-in will
-    crop all other frames downto the selected size when OK is pressed.
+    crop all other frames down to the selected size when OK is pressed.
     (the parts of the frames outside the cropping rectangles are
     will be lost after this operation)
     
diff --git a/docs/reference/txt/plug-in-gap-anim-resize.txt b/docs/reference/txt/plug-in-gap-anim-resize.txt
index 4095b76..cca5920 100644
--- a/docs/reference/txt/plug-in-gap-anim-resize.txt
+++ b/docs/reference/txt/plug-in-gap-anim-resize.txt
@@ -5,7 +5,7 @@ Resize Video Frames
     Start from Menu:
              <Image>/Video/Frames Resize
             
-    With the video rezize feature you can change the canvas size for 
+    With the video resize feature you can change the canvas size for 
     all frame images in a sequence of numbered frames.
     Load one of the frames and invoke this plug-in from the loaded frame,
     adjust the settings as you like and the plug-in will
diff --git a/docs/reference/txt/plug-in-gap-anim-scale.txt b/docs/reference/txt/plug-in-gap-anim-scale.txt
index 5539020..ac4860c 100644
--- a/docs/reference/txt/plug-in-gap-anim-scale.txt
+++ b/docs/reference/txt/plug-in-gap-anim-scale.txt
@@ -20,7 +20,7 @@ Scale Video Frames
     new height values are reset to current values.
     
     With X/Y ratio values you can specify new size as factor,
-    A value of 2.0 results in double saize while 0.5 sacles down
+    A value of 2.0 results in double size while 0.5 scales down
     to half size.
     
     The chain button keeps image proportions constant when active.
@@ -30,7 +30,7 @@ Scale Video Frames
  
     Note:
     GIMP provides different methods for scaling images.
-    You can configure the desired methode in the GIMP
+    You can configure the desired method in the GIMP
     Preferences dialog at "Tool Options"
     where you can select different methods for scaling.
 
@@ -38,6 +38,6 @@ Scale Video Frames
       - Linear
       - Cubic (best)
     
-    This plug-in uses the configured methode from the
+    This plug-in uses the configured method from the
     preferences menu.
     
diff --git a/docs/reference/txt/plug-in-gap-del.txt b/docs/reference/txt/plug-in-gap-del.txt
index 349cbd9..4cba187 100644
--- a/docs/reference/txt/plug-in-gap-del.txt
+++ b/docs/reference/txt/plug-in-gap-del.txt
@@ -20,7 +20,7 @@ Delete Frames
       the frames are deleted.
       
       The confirmation dialog is configuration dependent
-      and can be supressed by adding this configuration
+      and can be suppressed by adding this configuration
       parameter to your gimprc file:
 
       # the video-confirm-frame-delete can have values "yes" or "no"
diff --git a/docs/reference/txt/plug-in-gap-density.txt b/docs/reference/txt/plug-in-gap-density.txt
index 69350de..20fbf1c 100644
--- a/docs/reference/txt/plug-in-gap-density.txt
+++ b/docs/reference/txt/plug-in-gap-density.txt
@@ -34,7 +34,7 @@ Change Frame Density
   and limited to a frame range from frame 3 to frame 8:
 
      01 02 03 04 05  06 07 08 09 10 11  12 13 14   15 16 17 18 19 20 21   (new framenumber)
-     01 02 03 03 03  04 04 04 05 05 05  06 06 06   07 07 07 08 08 08 09   (original framenumner)
+     01 02 03 03 03  04 04 04 05 05 05  06 06 06   07 07 07 08 08 08 09   (original framenumber)
                +  +      +  +     +  +      +  +       +  +     +  +   
 
 
@@ -57,7 +57,7 @@ Change Frame Density
      <Image>/Video/Onionskin/Configuration
     
      
-  Density factors are limited to values from 1.0 upto 100.0.
+  Density factors are limited to values from 1.0 up to 100.0.
   float values are supported.
   
 
diff --git a/docs/reference/txt/plug-in-gap-dup.txt b/docs/reference/txt/plug-in-gap-dup.txt
index ccc1862..5fe4632 100644
--- a/docs/reference/txt/plug-in-gap-dup.txt
+++ b/docs/reference/txt/plug-in-gap-dup.txt
@@ -19,7 +19,7 @@ Make Duplicates of Frame Range
 Example:
     when the current frame is 2 out of 5 frames
     and we apply the settings:
-      From Farem: 2
+      From Frame: 2
       To Frame:   4
       N times:    2
     
diff --git a/docs/reference/txt/plug-in-gap-extract-video.txt 
b/docs/reference/txt/plug-in-gap-extract-video.txt
index ddcf383..6ebc35a 100644
--- a/docs/reference/txt/plug-in-gap-extract-video.txt
+++ b/docs/reference/txt/plug-in-gap-extract-video.txt
@@ -117,7 +117,7 @@ Output:
     a huge amount of frames)
     
     In the other mode (OFF) the extracted frames
-    are written as sequence of numered frame
+    are written as sequence of numbered frame
     images in GIMP-GAP typical style.
     
     The Name of those frame images is controlled
@@ -147,7 +147,7 @@ Output:
     build the other half picture.
     The deinterlace filter builds the extracted frame
     by picking only the lines of one of the half pictures
-    and replaceng the lines of the other half picture
+    and replacing the lines of the other half picture
     by more or less smooth mixing the upper and lower neighbour lines.
     The mix is controlled with the spinbutton value
     where 1.0 is a smooth mix, and 0.0 takes just one of the
diff --git a/docs/reference/txt/plug-in-gap-modify.txt b/docs/reference/txt/plug-in-gap-modify.txt
index f150a60..30a7184 100644
--- a/docs/reference/txt/plug-in-gap-modify.txt
+++ b/docs/reference/txt/plug-in-gap-modify.txt
@@ -14,12 +14,12 @@ Modify Frames
       
       The layers can be selected by (parts of) their name, or by their
       layerstack numbers.
-      The selection is contolled via the LayerPattern entry,
+      The selection is controlled via the LayerPattern entry,
       the case sensitivity toggle and the radio buttons.
       
       The toggle button "Invert Layer Selection" inverts the selection.
       
-      Some of the available funtions affect the image
+      Some of the available functions affect the image
       and do not allow layer selection.
 
 
@@ -108,13 +108,13 @@ Modify Frames
        "Copy layermask from layer below"
 
       create Layermasks in the selected layer(s) in all handled frames by copying from the 
-      neigbour layer above (or below) the specified layer(s).
-      If there is no such neigbour layer, a black (full transparent) layermask
-      will be created for the slected layer(s).
-      If the neigbour layer has no layermask, the mask will be create as black and white copy
-      of the neigbour layer.
+      neighbour layer above (or below) the specified layer(s).
+      If there is no such neighbour layer, a black (full transparent) layermask
+      will be created for the selected layer(s).
+      If the neighbour layer has no layermask, the mask will be create as black and white copy
+      of the neighbour layer.
       The layermask is placed at the center of the selected (destination) layer.
-      If the neigbour layer is smaller than the selected layer,
+      If the neighbour layer is smaller than the selected layer,
       the uncovered border of the created layermask is created full transparent.
 
     The Functions:
@@ -170,7 +170,7 @@ Modify Frames
     your frames. Another hint is that you assign useful names to
     your layers. that should be done consequent for all frames.
     
-    Example 1 (useful Layertack structure/names)
+    Example 1 (useful Layerstack structure/names)
     
     
                     film_000001.xcf    film_000002.xcf  ....  film_000010.xcf       
@@ -183,7 +183,7 @@ Modify Frames
     
 
     
-    Example 2 (not recommanded)
+    Example 2 (not recommended)
     
     
                     film_000001.xcf    film_000002.xcf  ....  film_000010.xcf       
diff --git a/docs/reference/txt/plug-in-gap-morph.txt b/docs/reference/txt/plug-in-gap-morph.txt
index 16d7984..3087119 100644
--- a/docs/reference/txt/plug-in-gap-morph.txt
+++ b/docs/reference/txt/plug-in-gap-morph.txt
@@ -20,7 +20,7 @@ Morphing:
     
     
     The warp transformation is controlled by a set of movement vectors. 
-    A movement vector is shown in form of 2 corrensponding points
+    A movement vector is shown in form of 2 corresponding points
     (start point in the source layer, the corresponding
     end point in the destination layer)
     When the checkbutton "lines" is ON, vectors are displayed as lines
diff --git a/docs/reference/txt/plug-in-gap-move-path.txt b/docs/reference/txt/plug-in-gap-move-path.txt
index 7534bcb..481a809 100644
--- a/docs/reference/txt/plug-in-gap-move-path.txt
+++ b/docs/reference/txt/plug-in-gap-move-path.txt
@@ -34,14 +34,14 @@ Move Path (make things move)
             
       The selected layer(s) of the source image or frame 
          is (are) copied into the selected range of frames.
-         Each handled frame recieves exactly one copy of the selected layer
+         Each handled frame receives exactly one copy of the selected layer
          from the source image, where the copy will be modified by
          transformations such as scaling, changing transparency and more,
          according to the controlpoint settings.
          
       If you use stepmodes "Loop", "Loop Reverse", "Once", "OnceReverse" or "PingPong"
         the layers of the source image are stepped through,
-        and the next handled frame recieves the next
+        and the next handled frame receives the next
         layer from the source image's layerstack.
         
         For the frame based stepmodes ("Frame Loop", "Frame PingPong" ...)
@@ -113,9 +113,9 @@ Move Path (make things move)
            If all 8 Coordinates have the value 1.0 no scaling is done
            and the result is the same as the original.
            Scaling with factor 0 moves the affected (x or y) coordinate to the middle.
-           Factor 2.0 applied to Coorinate moves it outwards by half of the
+           Factor 2.0 applied to Coordinate moves it outwards by half of the
            original width (for X coordinates)
-           or hlaf height (for Y coordinates).
+           or half height (for Y coordinates).
 
                  1/1                       1/1
                   +------------+------------+
@@ -152,8 +152,8 @@ Move Path (make things move)
       you have to add one more controlpoints (limited to 1024) to define a path.
 
       The affected range is selected by  start frame - end frame.
-      Each affected frame recieves exactly one copy of the (current)
-      source layer adjusted to the current controlpoint prameters.
+      Each affected frame receives exactly one copy of the (current)
+      source layer adjusted to the current controlpoint parameters.
       The layerstack defines if the pasted copy appears
       in the foreground (0 == on top) or below other layers that are
       already in the frame.
@@ -162,18 +162,18 @@ Move Path (make things move)
        
       With the frame number in the preview frame you can select the 
       frame number to display in the preview.
-      You have to press the "UpdPreview" button for explicite
+      You have to press the "UpdPreview" button for explicit
       update of the preview.
 
      Controlpoints:
-       The move path is defined by contolpoints.
-       Only the current cotrolpoint is displyed with all
+       The move path is defined by controlpoints.
+       Only the current controlpoint is displayed with all
        its values.
 
        If checkbutton "Show Path" is on, all the controlpoints
        are shown in the preview window, connected with pathlines.
-       Furter it enables picking controlpoints
-       and draging controlpoint koordinates (X/Y)
+       Further it enables picking controlpoints
+       and dragging controlpoint coordinates (X/Y)
        in the preview with the left mousebutton.
        With the right mousebutton you always drag
        the coordinates of the current controlpoint
@@ -202,17 +202,17 @@ Move Path (make things move)
           "Prev Point"    "Next Point"
          "First Point"   "Last Point"
           you can step from controlpoint to controlpoint,
-         and make other controlpoint to the curremt controlpoint.
+         and make other controlpoint to the current controlpoint.
          
        "Reset Point"  "Reset All Points"
           does reset width, height and opacity of the controlpoint to 100%
-          , perspective factors to 1.0 (no perspective tansformation)
+          , perspective factors to 1.0 (no perspective transformation)
          and rotation to 0 degree, 
          but leaves the path (X/Y values) unchanged.
 
 
           The "Reset All Points" button has multiple functions
-         controlled by holding down a modifyer key:
+         controlled by holding down a modifier key:
          
           - Holding down the shift key copies the setting
            of point1 into all other points. (except X/Y values)
@@ -229,7 +229,7 @@ Move Path (make things move)
          to follow the path.
          An object moving along a horizontal line 
          from left to right results in an angle of 0 degree.
-         (or a multiple of 360 degress if the path
+         (or a multiple of 360 degrees if the path
           builds circular loops)
          A vertical Move from top to bottom gives 90 degrees.
          
@@ -237,7 +237,7 @@ Move Path (make things move)
          Shift Key is pressed, a fix rotation offset
          is added to all the calculated rotation values.
          The rotation offset is taken from the current
-         rotate value of controlpint 1.
+         rotate value of controlpoint 1.
          
          If an object moves from right to left
          the calculated angle is 180 degree and the object
@@ -265,7 +265,7 @@ Move Path (make things move)
            selected layer of the source image.
            If you want to adjust position it may be useful to see
            the background.
-           Therfore you can make the source image
+           Therefore you can make the source image
            transparent (modify the opacity value) or
            put the sourcelayer below the background
            (set the layerstack to higher value)
@@ -284,7 +284,7 @@ Move Path (make things move)
            - maybe the source object has only fully transparent pixels
 
          
-         - If you let your objects (source layers) rotatate,
+         - If you let your objects (source layers) rotate,
            perform perspective transformations or
            change their size, set handle mode to 'Center'.
            
@@ -308,7 +308,7 @@ Move Path (make things move)
 
            The affected range has 25 frames, and you have set 6 points
            with growing distances in one straight line and without
-           specifiying keyframes for those points.
+           specifying keyframes for those points.
            That gives 5 frames (== equal time) for each part of the path,
            but each part has another length. This results in different
            (growing) speeds for each part of the path.
@@ -316,18 +316,18 @@ Move Path (make things move)
       Acceleration characteristic:
       ---------------------------
            
-        Since GIMP-GAP-2.7 speed can be controled with acceleration
+        Since GIMP-GAP-2.7 speed can be controlled with acceleration
         characteristic presets. Those presets are integer values
         where value 1 defines constant speed along a path segment,
-        indepent to the distance between the controlpoints of the path segment.
+        independent to the distance between the controlpoints of the path segment.
         (How to define path segments see chapter Keyframes below)
         positive values result in acceleration, negative values in deceleration.
         
 
                
-       0 ... implicite speed control, compatible to GAP 2.6.x and older releases
+       0 ... implicit speed control, compatible to GAP 2.6.x and older releases
              (This is the default setting for all acceleration characteristic values)
-             Each line between 2 contolpoints gets an equal time slot (e.g number of frames)
+             Each line between 2 controlpoints gets an equal time slot (e.g number of frames)
              The speed between 2 controlpoints is constant, but depends on the length of the line,
              where short lines result in low speed and long lines result in high speed.
               
@@ -338,9 +338,9 @@ Move Path (make things move)
 
         1        ... Constant Speed 
                      object moves through a path segment with constant speed.
-                     A path segment includes all path lines beween two keyframes
+                     A path segment includes all path lines between two keyframes
                      (note that first and last controlpoint are considered as keyframes
-                     without explicite keyframe value)
+                     without explicit keyframe value)
                      
                      In this mode the line length between controlpoints does not affect
                      the speed of the moving object.
@@ -355,18 +355,18 @@ Move Path (make things move)
 
 
         Acceleration characteristic values can be specified independent for
-        o) Movement     ... Movent of the object
+        o) Movement     ... Movement of the object
         o) Opacity      ... To control speed of the opacity changes
         o) Size         ... To control speed of size changes (e.g. zooming)
         o) Rotation     ... To control speed of object rotation
         o) Perspective  ... To control speed of object perspective transformations
-        o) FeatherRadius... To control speed of selection fether radius changes
+        o) FeatherRadius... To control speed of selection feather radius changes
 
         Each of those values can be changed in the Acceleration Tab
         with a spinbutton where you can enter a value.
         A graph next to the spinbutton shows the selected acceleration characteristic curve.
         The acceleration characteristic can also be changed by
-        clicking on th graph and dragging vertically with the mouse.
+        clicking on the graph and dragging vertically with the mouse.
        
        A straight line from left bottom to right top corner of the graph
        is drawn for value 1 that represents constant speed.
@@ -385,7 +385,7 @@ Move Path (make things move)
          
         Example:
            have a path with 10 controlpoints, none of them marked as keyframe
-           specifiy rotation 0 for first controlpoint, rotation 360 for the last
+           specify rotation 0 for first controlpoint, rotation 360 for the last
            controlpoint and select both Acceleration characteristic for Movement
            and Rotation value 1 (for constant speed)
            
@@ -394,7 +394,7 @@ Move Path (make things move)
            are define in controlpoints 2,3,4,5,6,7,8,9.
 
         
-        Speed of the moving object can be controled for each segment of the path,
+        Speed of the moving object can be controlled for each segment of the path,
         where a segment is the distance to the next KEYFRAME. In case there are no
         explicite Keyframes the path has only one segment with full length
         from the first to the last controlpoint.
@@ -407,13 +407,13 @@ Move Path (make things move)
         
         Example:
           Have a path with 5 controlpoints and no explicite keyframe set.
-          At the first controlpoint secify acceleration caracteristic 12
+          At the first controlpoint specify acceleration characteristic 12
           for movement to start slow and increase speed of the moving
           object while moving along the path.
           Further let rotation of the object follow the path
           (generate the rotation settings by pressing the "Rotate Follow" button)
           
-          In this example the rotation follows the current postion of the
+          In this example the rotation follows the current position of the
           moving object with the same acceleration as the movement.
 
            
@@ -421,9 +421,9 @@ Move Path (make things move)
         
        Keyframes can be used optional, to fix a controlpoint
        to the given frame number. The first and last controlpoints
-       are implicite keyframes, always fixed to start or end
+       are implicit keyframes, always fixed to start or end
        frame number. (The keyframe entry is set insensitive
-       on the first and last contolpoint)
+       on the first and last controlpoint)
        With the help of keyframes you can control exactly
        when things should happen.
        
@@ -506,7 +506,7 @@ Move Path (make things move)
          button,
          If errors are detected, they are shown
          in a pop-up window and the action is not performed.
-        - The number of cntrolpoints is now checked
+        - The number of controlpoints is now checked
          against the number of affected frames.
          (You can't have more controlpoints than frames)
        - If keyframes are used, they must be in
@@ -562,7 +562,7 @@ Move Path (make things move)
          Opens a dialog window where you can set all the parameters
          of the bluebox filter.
          If clicked with the right mouse button you can grab the keycolor
-         from thhe current FG/BG color (in the GIMP main window)
+         from the current FG/BG color (in the GIMP main window)
          
     
     - Tracelayer
@@ -577,18 +577,18 @@ Move Path (make things move)
         This feature is for rendering fast moving Objects.
 
         The "MovePath" plug-in can calculate the moving object for virtual frames (tweens)
-        beetween real frames. You can control this by setting tween_steps
+        between real frames. You can control this by setting tween_steps
         to a value greater than 0.
         In that case the "MovePath" plug-in creates an additional layer
         (the "Tweenlayer") and inserts that tween layer below the
-        stackpostion of the current moving object in the next real frame.
+        stackposition of the current moving object in the next real frame.
         The tween layer shows the moving object at the positions of
-        all virtual frames beetween two real frames.
+        all virtual frames between two real frames.
        
         Example: The selected frame range is 10 frames and
         the tweensteps value is 2. In this case 28 steps
         are processed internal. 10 real frames + 18 virtual frames
-        (2 virtual beetween each real frame)
+        (2 virtual between each real frame)
         Use descending opacity to fade out tweens.
         The tween nearest to the real frame is drawn with the initial
        opacity value, the other tweens are reduced more and more
diff --git a/docs/reference/txt/plug-in-gap-mpeg-encode.txt b/docs/reference/txt/plug-in-gap-mpeg-encode.txt
index de5be47..d6058e3 100644
--- a/docs/reference/txt/plug-in-gap-mpeg-encode.txt
+++ b/docs/reference/txt/plug-in-gap-mpeg-encode.txt
@@ -51,7 +51,7 @@ MPEG1 Encode
    PQSCALE
    BQSCALE
      Quality scale for I-frames, P-frames and B-frames
-     where 0 is best quality, 31 high compressin low quality)
+     where 0 is best quality, 31 high compression low quality)
    
    P-Search
      Select algorithm for P-frame calculation.
diff --git a/docs/reference/txt/plug-in-gap-mplayer-decode.txt 
b/docs/reference/txt/plug-in-gap-mplayer-decode.txt
index 1914ce2..8888bb6 100644
--- a/docs/reference/txt/plug-in-gap-mplayer-decode.txt
+++ b/docs/reference/txt/plug-in-gap-mplayer-decode.txt
@@ -21,7 +21,7 @@ MPLayer based extract
     
     
     MPlayer does support many videofileformats amd codecs and offers
-    access to more vidoefiles than the other GIMP-GAP video extract
+    access to more videofiles than the other GIMP-GAP video extract
     features. But it does not provide frame exact positioning.
        
 
@@ -72,11 +72,11 @@ MPLayer based extract
       XCF
       
     Note: XCF fileformat is not directly supported by mplayer.
-          In this case the ectracted frames are created in PNG
+          In this case the extracted frames are created in PNG
          imagefileformat and converted to the GIMP's native 
          XCF fileformat automatically.
          You should use Png Compression 0 in that case
-         for faster opration.
+         for faster operation.
   
   Png Compression:
     Compression for extracted PNG frames
@@ -100,7 +100,7 @@ MPLayer based extract
     
   Silent:
     ON: tell mplayer to ignore video audio when no track
-        is selcted.
+        is selected.
     OFF: mplayer plays unselected video /audio (where track is 0)
         on standard devices.
        E.g. if audiotrack is 0, you will hear the audio track,
diff --git a/docs/reference/txt/plug-in-gap-navigator.txt b/docs/reference/txt/plug-in-gap-navigator.txt
index b885fec..924629c 100644
--- a/docs/reference/txt/plug-in-gap-navigator.txt
+++ b/docs/reference/txt/plug-in-gap-navigator.txt
@@ -20,7 +20,7 @@ VCR Navigator
      "OFF"   ... disable tracking of active layer
      "Name"  ... enable tracking of active layer by name.
                  Layernames are compared from left to right
-                and the layer whith the most matching 
+                and the layer with the most matching 
                 layername characters is selected.
                 If there are more layers with same amount of matching chars
                 case sensitivity, stringlength and stackposition are taken
@@ -31,7 +31,7 @@ VCR Navigator
    framerate:
      You can set the global framerate for all frames here.
 
-     Note: changing the framerate in the VCR Naviagtor
+     Note: changing the framerate in the VCR Navigator
             dialog window does not change the number of frames.
             Therefore the motion does speed up or slow down
             at playback. If you want to keep your motion
@@ -53,9 +53,9 @@ VCR Navigator
    frame as current frame.
 
    Single click with left mousebutton
-      selecets one frame (deselecting all others)
+      selects one frame (deselecting all others)
    Ctrl  click with left mousebutton
-      selecets one frame (additional to the current selection)
+      selects one frame (additional to the current selection)
    Shift click with left mousebutton
       selects a range of frames.
 
@@ -101,7 +101,7 @@ VCR Navigator
 
       If there are selected frames in the VCR Navigator
       dialog window, the current frame is set to
-      the first selected frame and the paste opration
+      the first selected frame and the paste operation
       is releted to the first selected frame
 
       The paste buffer is located in the filesystem
diff --git a/docs/reference/txt/plug-in-gap-onionskin-configuration.txt 
b/docs/reference/txt/plug-in-gap-onionskin-configuration.txt
index ad9c278..be98555 100644
--- a/docs/reference/txt/plug-in-gap-onionskin-configuration.txt
+++ b/docs/reference/txt/plug-in-gap-onionskin-configuration.txt
@@ -22,7 +22,7 @@ Onionskin Layers:
   By default they are built by merging the visible 
   layers of the previous frame but without the BG-Layer 
   (and without other onionlayers).
-  Onionskin layers are usually placed above the backroundlayer
+  Onionskin layers are usually placed above the backgroundlayer
   in the layerstack of the current frame.  
   
   Onion Layers are normally used for display of the previous
@@ -43,19 +43,19 @@ Configuration:
       NORMAL             /* default */
          The Frame Reference Parameter is used as delta
         in just one direction.
-        Negative values refere to previous frames only,
-        positive values refere to next frames only.
-      BIDRIECTIONAL_SINGLE
+        Negative values refer to previous frames only,
+        positive values refer to next frames only.
+      BIDIRECTIONAL_SINGLE
          The Frame Reference Parameter is used as 
         bidirectional delta in both directions
-        With an inital Frame Reference offset -1
+        With an initial Frame Reference offset -1
         the reference sequence is
         -1, +2, -3, +4, -5, +6, ...
         
-      BIDRIECTIONAL_DOUBLE
+      BIDIRECTIONAL_DOUBLE
          The Frame Reference Parameter is used as 
         bidirectional delta in both directions
-        With an inital Frame Reference offset -1
+        With an initial Frame Reference offset -1
         the reference sequence is
         -1, +1 -2, +2, -3, +3, ...
     
@@ -91,7 +91,7 @@ Configuration:
 
   Opacity:
      The 1.st onionlayer is created with this
-     opacity seting (100 is full opaque, 0 is full transparent)
+     opacity setting (100 is full opaque, 0 is full transparent)
 
   Opacity Delta:
      100 : The 2.nd onionlayer is created with same
@@ -151,7 +151,7 @@ Configuration:
 
   DELETE:
     The delete button removes onion layers in the selected range
-    of frames and sets the values for the handled Animaton.
+    of frames and sets the values for the handled Animation.
     
 
   CLOSE:
@@ -173,9 +173,9 @@ Configuration:
 Restrictions:
 
    - The Onionskin automatic does NOT work if you load a frame
-     via the File Menu, or othe implicite file load/save operations.
+     via the File Menu, or other implicit file load/save operations.
    
-   - Onionskin Layers are restricted to Imagefortmats that can store
+   - Onionskin Layers are restricted to Imageformats that can store
      multiple layers, layer parasites and tattoos.
 
      GIMP's native format XCF is rcommanded.
@@ -186,7 +186,7 @@ Onionskin Functions:
 
   The other functions in the Video/OnionskinLayer menu
   do not open dialog windows. 
-  They are intended for quick use, and it is recommanded
+  They are intended for quick use, and it is recommended
   to assign key-shortcuts if you want to use them
   frequently.
   ### here we should refere to gimp docs howto assign key-shortcuts ###
@@ -220,7 +220,7 @@ Tips:  Cross-Fading Example
    
    As 1.st step you need to duplicate all the frames in a way like this:
    
-   01  02  03  04 ...            original squence
+   01  02  03  04 ...            original sequence
    
    01  02 03   04 05 06   07 08 09   10 11 12 ....   new numbers
    01  01 01   02 02 02   03 03 03   04 04 04 ....   (old original numbers)
diff --git a/docs/reference/txt/plug-in-gap-range-convert.txt 
b/docs/reference/txt/plug-in-gap-range-convert.txt
index 6ee1850..3268014 100644
--- a/docs/reference/txt/plug-in-gap-range-convert.txt
+++ b/docs/reference/txt/plug-in-gap-range-convert.txt
@@ -53,5 +53,5 @@ Frames Convert
       because the GIF fileformat can not handle RGB, only GRAY and INDEXED)
               
       Convert to INDEXED reduces the number of colors
-      downto 256 (or less).
+      down to 256 (or less).
 
diff --git a/docs/reference/txt/plug-in-gap-range-flatten.txt 
b/docs/reference/txt/plug-in-gap-range-flatten.txt
index 36e42f0..1310c33 100644
--- a/docs/reference/txt/plug-in-gap-range-flatten.txt
+++ b/docs/reference/txt/plug-in-gap-range-flatten.txt
@@ -12,7 +12,7 @@ Flatten Frames
     Flattening melts down all layers to one resulting
     background layer and replaces transparent regions
     with the background color.
-    (because flattening removes the alpha cahnnel)
+    (because flattening removes the alpha channel)
     this is done in all handled frames.
     
     
diff --git a/docs/reference/txt/plug-in-gap-range-layer-del.txt 
b/docs/reference/txt/plug-in-gap-range-layer-del.txt
index e0070db..8b51296 100644
--- a/docs/reference/txt/plug-in-gap-range-layer-del.txt
+++ b/docs/reference/txt/plug-in-gap-range-layer-del.txt
@@ -14,7 +14,7 @@ Delete Layers in Frames
     
     
     Note:
-    The "Frames Modify" feature provides a more sophisticetd
+    The "Frames Modify" feature provides a more sophisticated
     way to pick and delete layers in a specified framerange.
     
     ## refere to (plug-in-gap-modify.txt)
diff --git a/docs/reference/txt/plug-in-gap-range-to-multilayer.txt 
b/docs/reference/txt/plug-in-gap-range-to-multilayer.txt
index 148a156..f0695c9 100644
--- a/docs/reference/txt/plug-in-gap-range-to-multilayer.txt
+++ b/docs/reference/txt/plug-in-gap-range-to-multilayer.txt
@@ -81,7 +81,7 @@ Frames to Image
        or a list of layerstack numbers (like this one: "0, 2-5, 9")
        depending on your choice in select layer(s) above.
     Case Sensitive:
-       Lowercase and upppercase letters are considered as equal
+       Lowercase and uppercase letters are considered as equal
        if this checkbutton is set to off.
     Invert Selection:
        Select all unselected layers.
diff --git a/docs/reference/txt/plug-in-gap-renumber.txt b/docs/reference/txt/plug-in-gap-renumber.txt
index 355445e..6d8b1fa 100644
--- a/docs/reference/txt/plug-in-gap-renumber.txt
+++ b/docs/reference/txt/plug-in-gap-renumber.txt
@@ -15,7 +15,7 @@ Renumber Frames
  
   Digits:
     Here you can enter how many digits (1 up to 8) to use for your frame
-    numbers. Framenumbers are fileld up with leading zeros to the
+    numbers. Framenumbers are filled up with leading zeros to the
     specified number of digits.
     Framenumbers that are greater than the specified number of digits
     will use more digits than specified, but are built without leading zeroes.
@@ -23,9 +23,9 @@ Renumber Frames
     any leading zeroes at all.
 
 
-  If the frames are numbered in a non-continous way, you can
-  make them continous with this plug-ins.
-  (Most other GIMP-GAP features do not accept non-continous numbered frames)
+  If the frames are numbered in a non-continuous way, you can
+  make them continuous with this plug-ins.
+  (Most other GIMP-GAP features do not accept non-continuous numbered frames)
 
   Example:
     you have the frames:
diff --git a/docs/reference/txt/plug-in-gap-reverse.txt b/docs/reference/txt/plug-in-gap-reverse.txt
index c41a1ae..44ca315 100644
--- a/docs/reference/txt/plug-in-gap-reverse.txt
+++ b/docs/reference/txt/plug-in-gap-reverse.txt
@@ -5,7 +5,7 @@ Frame Sequence Reverse
     Start from Menu:
         <Image>/Video/Frame Sequence Reverse
 
-    This feature reverses the specified sequencew of frames
+    This feature reverses the specified sequence of frames
     in the affected range.
     The affected range is specified with "From Frame"
     and "To Frame".
@@ -13,7 +13,7 @@ Frame Sequence Reverse
     
 Example:
     
-    Assume tere are 10 frames:
+    Assume there are 10 frames:
       pic_000001.xcf
       pic_000002.xcf
    
diff --git a/docs/reference/txt/plug-in-gap-shift.txt b/docs/reference/txt/plug-in-gap-shift.txt
index e48d091..9cc0e7e 100644
--- a/docs/reference/txt/plug-in-gap-shift.txt
+++ b/docs/reference/txt/plug-in-gap-shift.txt
@@ -15,7 +15,7 @@ Frame Sequence Shift
     
 Example:
     
-    Assume tere are 20 frames:
+    Assume there are 20 frames:
       pic_000001.xcf
       pic_000002.xcf
    
diff --git a/docs/reference/txt/plug-in-gap-split.txt b/docs/reference/txt/plug-in-gap-split.txt
index ebc6587..357f4fa 100644
--- a/docs/reference/txt/plug-in-gap-split.txt
+++ b/docs/reference/txt/plug-in-gap-split.txt
@@ -44,7 +44,7 @@ Split Image into Frames
       OFF: keep layers 1:1 as they are in the original image.
       
     Only Visible:
-      ON: affect only the visible layers and ignore invisble layers.
+      ON: affect only the visible layers and ignore invisible layers.
       OFF: affect all layers.
       
     Digits:
diff --git a/docs/reference/txt/plug-in-gap-storyboard-attr-prop.txt 
b/docs/reference/txt/plug-in-gap-storyboard-attr-prop.txt
index 48bd195..a6d2c45 100644
--- a/docs/reference/txt/plug-in-gap-storyboard-attr-prop.txt
+++ b/docs/reference/txt/plug-in-gap-storyboard-attr-prop.txt
@@ -58,11 +58,11 @@ Transition Attributes (Storyboard)
 
     Acceleration Characteristic:
       A Spinbutton and a graph widget
-      is available to enter and display the acceleration characteristc value
+      is available to enter and display the acceleration characteristic value
       in each row (for Opacity, MoveX, MoveY, ScaleWidht and ScaleHeight)
       The graph next to the spinbutton shows the selected acceleration characteristic curve.
       The acceleration characteristic can also be changed by
-      clicking on th graph and dragging vertically with the mouse.
+      clicking on the graph and dragging vertically with the mouse.
        
       A straight line from left bottom to right top corner of the graph
       is drawn for value 1 that represents constant speed.
diff --git a/docs/reference/txt/plug-in-gap-storyboard-clip-prop.txt 
b/docs/reference/txt/plug-in-gap-storyboard-clip-prop.txt
index 19da3fa..fc4910c 100644
--- a/docs/reference/txt/plug-in-gap-storyboard-clip-prop.txt
+++ b/docs/reference/txt/plug-in-gap-storyboard-clip-prop.txt
@@ -12,7 +12,7 @@ Clip Properties (Storyboard)
     ## (plug-in-gap-storyboard-edit.txt)
 
     File:
-      Clips use a filename to refere to a videofile or to 
+      Clips use a filename to refer to a videofile or to 
       a frame imagefile on disk.
       The button "..." opens a filebrowser dialog window
       where you can select the filename.
@@ -25,7 +25,7 @@ Clip Properties (Storyboard)
     From:
     To:
       Here you can enter the selected frame range for the clip.
-      (those widgets are disabled when file referes to a single image)
+      (those widgets are disabled when file refers to a single image)
       
     Loops:
       Here you can specify the number of loops, where a value of 2
@@ -66,7 +66,7 @@ Clip Properties (Storyboard)
       build the other half picture.
       The deinterlace filter builds the extracted frame
       by picking only the lines of one of the half pictures
-      and replaceng the lines of the other half picture
+      and replacing the lines of the other half picture
       by more or less smooth mixing the upper and lower neighbour lines.
       The mix is controlled with the spinbutton value
       where 1.0 is a smooth mix, and 0.0 takes just one of the
@@ -116,7 +116,7 @@ Clip Properties (Storyboard)
 
 
     Mask:
-      Individual transparency foreach frame of the clip
+      Individual transparency for each frame of the clip
       can be added by selecting a mask.
       Important:
       You must define (at least one) Mask clip in the Mask Section of the Storyboard
@@ -135,7 +135,7 @@ Clip Properties (Storyboard)
 
 
       Mask Stepsize:
-        In case the assigned mask clip is an animation (and not a sinle image),
+        In case the assigned mask clip is an animation (and not a single image),
         the mask stepsize controls how to advance to the next mask frame.
         Where a value of 2.0 speeds up the mask effect (by skipping
         every 2nd frame in the assigned mask clip)
@@ -170,7 +170,7 @@ Clip Properties (Storyboard)
        For applying filtermacros with varing values you need a 2nd
        filtermacro file.
        The 2nd filtermacro file is automatically identified via naming convention
-       and can NOT be specified explicite. Its name is diplayed read only
+       and can NOT be specified explicite. Its name is displayed read only
        when such a file is available, and prefixed with "ON" when active
        or "OFF" when disabled (e.g duration of 1 frame is specified)
        
@@ -180,10 +180,10 @@ Clip Properties (Storyboard)
 
        Acceleration Characteristic for applying filtermacro with varying values:
        A Spinbutton and a graph widget
-       is available to enter and display the acceleration characteristc value
+       is available to enter and display the acceleration characteristic value
        The graph next to the spinbutton shows the selected acceleration characteristic curve.
        The acceleration characteristic can also be changed by
-       clicking on th graph and dragging vertically with the mouse.
+       clicking on the graph and dragging vertically with the mouse.
        
        A straight line from left bottom to right top corner of the graph
        is drawn for value 1 that represents constant speed.
@@ -203,7 +203,7 @@ Find Scene End
     and sets the "To" value to the first detected scene change.
     
 Auto Scene Split
-    The button "Auto Scene Split" will scann all the frames 
+    The button "Auto Scene Split" will scan all the frames 
     in the selected range and create new clips on every significant
     scene change. The new clips are added at end of the storyboard.
     (or cliplist)
diff --git a/docs/reference/txt/plug-in-gap-storyboard-edit.txt 
b/docs/reference/txt/plug-in-gap-storyboard-edit.txt
index d05a187..2ed12cd 100644
--- a/docs/reference/txt/plug-in-gap-storyboard-edit.txt
+++ b/docs/reference/txt/plug-in-gap-storyboard-edit.txt
@@ -58,7 +58,7 @@ Creating new storyboard file and clips:
       from another application (e.g. a filemanager supporting Drag&Drop)
       and drop onto one the button row.
       (any of the buttons can act as drop destination in the same way)
-      This will add the droped clips at end of an aready existing storyboard 
+      This will add the dropped clips at end of an already existing storyboard 
       (or cliplist) but also automatically create a new storyboard (or cliplist) in case if
       if the destination is NOT already existing.
 
@@ -87,9 +87,9 @@ Creating new storyboard file and clips:
       application (e.g. a filemanager supporting Drag&Drop) and 
       drag them with the mouse onto a thumbnail
       of an existing clip in the storyboard or cliplist window
-      and drop them via relesing the mousebutton.
+      and drop them via releasing the mousebutton.
       If the mouse pointer is within the left half of the destination
-      thumbnail, the droped clips will be inserted before the destination
+      thumbnail, the dropped clips will be inserted before the destination
       thumbnail. If you drop them over the right half they are inserted
       after the destination thumbnail.
       
@@ -100,7 +100,7 @@ Creating new storyboard file and clips:
   can be activated via mouse clicks:
 
   Single Click on a clip thumbnail toggles selection state of the clip.
-    All other clips are deselcted.
+    All other clips are deselected.
     With the modifier Keys CTRL and SHIFT you can keep and extend
     existing selections.
   
@@ -139,7 +139,7 @@ The Playback Preview
     (if no cliplist is opened, or the storyboard is set as default
     clip target, the clip will be added to the storyboard)
   
-    Restrctions: Creating Clips via Playback
+    Restrictions: Creating Clips via Playback
           is not supported when playback is in storyboard mode.
           (STB: name of the storyboard file)
 
@@ -155,7 +155,7 @@ Creating clips via automatic scene change detection.
   Therefore click on the thumbnail of the long clip to open
   the Clip Properties dialog.
   In the Clip Properties dialog you find the button "Auto Scene Split".
-  This will scann the selected range, and create new clips on every significant
+  This will scan the selected range, and create new clips on every significant
   scene change.
 
   ### refere to chapter Clip Properties dialog #######
@@ -174,7 +174,7 @@ The Global Menu:
       Videothumbnails are built at runtime in memory
       for all frames that are startframes of clips from
       type Movie.
-      Using Videoindexes is strongly recommanded for fast
+      Using Videoindexes is strongly recommended for fast
       frame access.
       Thumbnails for frame images are not affected here.
   - Exit
@@ -226,7 +226,7 @@ The Cliplist and Storyboard Menu
          This refers to the audiotrack number of (all used) inputvideoclips.
         Most videofiles have just one track. 
         DVD's typically store multiple language versions on
-        multiple audotracks in their .vob files.
+        multiple audiotracks in their .vob files.
 
       Output Audiotrack:
          This is the storyboard specific audiotrack number.
@@ -264,7 +264,7 @@ Restrictions:
   - audiotracks are not supported.
 
   Keep in mind that the backend processing can
-  already handle all specifed storyboard features.
+  already handle all specified storyboard features.
   If they are added via a text editor
   all features inclusive audio processing are supported
   for rendering the resulting video.
diff --git a/docs/reference/txt/plug-in-gap-storyboard-gen-otone.txt 
b/docs/reference/txt/plug-in-gap-storyboard-gen-otone.txt
index 15e0007..e944201 100644
--- a/docs/reference/txt/plug-in-gap-storyboard-gen-otone.txt
+++ b/docs/reference/txt/plug-in-gap-storyboard-gen-otone.txt
@@ -1,7 +1,7 @@
 "plug-in-gap-storyboard-gen-otone"
 
 
-Generate original tone autiotrack (Storyboard)
+Generate original tone audiotrack (Storyboard)
 
     This feature generates an audiotrack in the storyboard.
     This audiotrack adds the audio original tone references 
@@ -21,7 +21,7 @@ Generate original tone autiotrack (Storyboard)
        This refers to the audiotrack number of (all used) inputvideoclips.
        Most videofiles have just one track. 
        DVD's typically store multiple language versions on
-       multiple audotracks in their .vob files.
+       multiple audiotracks in their .vob files.
 
     Output Audiotrack:
        This is the storyboard specific audiotrack number.
diff --git a/docs/reference/txt/plug-in-gap-storyboard-master-prop.txt 
b/docs/reference/txt/plug-in-gap-storyboard-master-prop.txt
index 00dfc12..9b24138 100644
--- a/docs/reference/txt/plug-in-gap-storyboard-master-prop.txt
+++ b/docs/reference/txt/plug-in-gap-storyboard-master-prop.txt
@@ -12,7 +12,7 @@ Master Properties (Storyboard)
     ## (plug-in-gap-storyboard-edit.txt)
 
     File:
-      The name of the stroyboard file.
+      The name of the storyboard file.
       If the dialog was opened via menu "properties" 
       the filename is read only information.
       If invoked via "new" you can specify the filename 
@@ -59,7 +59,7 @@ Master Properties (Storyboard)
       (with the risk of producing noise on overflow)
       
     AreaFormat:
-      This format string triggers automatical logo insertation
+      This format string triggers automatic logo insertion
       for all handled clips of type MOVIE. 
       The area format string shall contain the placeholder %s
       that is replaced by the basename of the currently processed
@@ -74,8 +74,8 @@ Master Properties (Storyboard)
       Frame specific Example:
         AreaFormat: /logo_frames/%s/logo_frame_%06d.xcf
       
-        Procesing of frame 7 of movie clip /videos/MY_VIDEO.AVI
+        Processing of frame 7 of movie clip /videos/MY_VIDEO.AVI
         will paste logo image /logo_frames/MY_VIDEO.AVI/logo_frame_000007.xcf
 
-        Procesing of frame 22 of movie clip /videos/YOUR_VIDEO.MPEG
+        Processing of frame 22 of movie clip /videos/YOUR_VIDEO.MPEG
         will paste logo image /logo_frames/YOUR_VIDEO.MPEG/logo_frame_000022.xcf
diff --git a/docs/reference/txt/plug-in-gap-vid-encode-master.txt 
b/docs/reference/txt/plug-in-gap-vid-encode-master.txt
index 687123f..cff1cea 100644
--- a/docs/reference/txt/plug-in-gap-vid-encode-master.txt
+++ b/docs/reference/txt/plug-in-gap-vid-encode-master.txt
@@ -60,14 +60,14 @@ Video Options:
         in the Master Videoencoder itself.
 
         (see description Extras Tab below in this chapter, 
-         Stroybard Audio: Button "Create Composite Audio")
+         Storyboard Audio: Button "Create Composite Audio")
         
         
 
     From Frame (Layer/Storyframe)
     To Frame   (Layer/Storyframe)
        with these spinbuttons you can specify the range of
-       frames (or layers or storboard frames) that should
+       frames (or layers or storyboard frames) that should
        be included in the resulting video.
        
        Depending on the input mode the name changes
@@ -114,7 +114,7 @@ Audio Options:
       - Encoding of multiple audio tracks:
       
         Instead of an audiofile you can specify an audio playlist file.
-       This is a textfile that contains filenames of audifiles,
+       This is a textfile that contains filenames of audiofiles,
        one filename per line. The filenames can include absolute path
        or may use relative path that is relative to the audio playlist file.
        Empty lines and comment lines (starting with #) are allowed.
@@ -163,7 +163,7 @@ Audio Tool Configuration
 
     The master videoencoder tries to convert other audiofileformats
     and samplerates before it passes the audiodata
-    to one of the video encoder plug-ins. This converion is handled
+    to one of the video encoder plug-ins. This conversion is handled
     via an external audiotool program.
     The name of this program and its options can be configured here.
  
@@ -199,7 +199,7 @@ Extras
        )
 
       
-    Stroybard File:
+    Storyboard File:
       Here you can specify the name of a storyboard file.
       When a valid storyboard file is entered the file
       will be checked. If errors are detected
@@ -210,7 +210,7 @@ Extras
       Further the Input Mode (in the Video Options notebook tab) 
       is set to "Storyboard".
 
-    Stroybard Audio:
+    Storyboard Audio:
       The Button "Create Composite Audiofile"
       starts the audio mixdown processing for all included audiotracks
       of the storyboard and creates a composite audiofile in RIFF Wave
diff --git a/docs/reference/txt/plug-in-gap-videoframes-player.txt 
b/docs/reference/txt/plug-in-gap-videoframes-player.txt
index c5c1380..09c863c 100644
--- a/docs/reference/txt/plug-in-gap-videoframes-player.txt
+++ b/docs/reference/txt/plug-in-gap-videoframes-player.txt
@@ -33,7 +33,7 @@ Video Options:
 
     - Pause button (||)
         Stop playback,
-        or go to fist frame of the selcted frame range if not playing.
+        or go to fist frame of the selected frame range if not playing.
         Go to the end of selected frame range if right mousebutton was used.
         or go to the active framenr if the middle mouse button was used.
         (the active framenumber is the one that is currently
@@ -79,7 +79,7 @@ Video Options:
        right to those buttons.
 
         The timepos: mm:ss:sec displays below shows the same current 
-       position as Minutes:Secons:Microseconds
+       position as Minutes:Seconds:Microseconds
 
         (The time calculation is always based on the original speed.
          This is the framerate of your animation as found in the _vin.gap file.
@@ -138,7 +138,7 @@ Video Options:
             "normal" 128 Pixels
             "large"  256 Pixels
          this button toggles between both sizes.
-         If you hold the SHIFT key wihle clicking the size button,
+         If you hold the SHIFT key while clicking the size button,
          the preview is scaled to 1:1 original framesize.
 
 
@@ -188,7 +188,7 @@ Video Options:
          as exact as possible. if your machine
          is not fast enough one or more frames
          of the sequence are not displayed (dropped)
-         and the next frame is diplayed in time.
+         and the next frame is displayed in time.
 
          if this checkbutton is OFF
          all frames are displayed.
@@ -219,7 +219,7 @@ Creating a snapshot image:
       "Play" (>) or "PlayReverse" (<) button.
 
       Warning:
-       It is recommanded to turn on the "Play selection only" checkbutton,
+       It is recommended to turn on the "Play selection only" checkbutton,
        and to turn off both the "Loop" checkbutton and the 
        "Exact timing" checkbutton in that case.
        
@@ -248,7 +248,7 @@ Audio Options:
 
     - Offset
         Here you can shift the audiostart against the video startframe.
-       An offset value 0 will start auduio at the first frame.
+       An offset value 0 will start audio at the first frame.
        Negative offsets will start audio with a delay of n frames.
        Positive offsets will skip the beginning of the audiofile.
        The skipped duration is equal to the time it takes to play n frames
@@ -262,10 +262,10 @@ Audio Options:
        in unit frames where frames are played at the original
        framerate of the video frames.
 
-       The ohter labels show informations about the audiofile.
+       The other labels show information about the audiofile.
        - Nuber of Samples
        - Samplerate  (in Samples / Sec)
-       - Channles    (usual 2 for stereo)
+       - Channels    (usual 2 for stereo)
        - Bits/Sample
 
        If no valid audiofile was specified, all values are filled with 0.
@@ -310,7 +310,7 @@ Some notes on the audiosupport:
       If videoframes are played at the original speed, audio is played
       at the normal samplerate.
       If video speed is too fast audio may not follow synchron.
-    - If the "Excact Timing" checkbox is off (unchecked) video and audio
+    - If the "Exact Timing" checkbox is off (unchecked) video and audio
       will not play synchron !
 
 
diff --git a/docs/reference/txt/plug-in-gap-xanim-decode.txt b/docs/reference/txt/plug-in-gap-xanim-decode.txt
index 25ea8ce..fb8bb8c 100644
--- a/docs/reference/txt/plug-in-gap-xanim-decode.txt
+++ b/docs/reference/txt/plug-in-gap-xanim-decode.txt
@@ -50,7 +50,7 @@ XANIM based extract
       XCF
       
     Note: XCF fileformat is not directly supported by xanim.
-          In this case the ectracted frames are created in PPM
+          In this case the extracted frames are created in PPM
          imagefileformat and converted to the GIMP's native 
          XCF fileformat automatically.
 
diff --git a/docs/reference/txt/plug-in-selection-to-foreground-layer.txt 
b/docs/reference/txt/plug-in-selection-to-foreground-layer.txt
index 9b2db48..e7f7ca7 100644
--- a/docs/reference/txt/plug-in-selection-to-foreground-layer.txt
+++ b/docs/reference/txt/plug-in-selection-to-foreground-layer.txt
@@ -36,8 +36,8 @@ How to use:
    the desired width where the selection shall be trimmed.
 
    Note:
-   If this filter is called without having a slection
-   it uses the alpha channel as implicite selection.
+   If this filter is called without having a selection
+   it uses the alpha channel as implicit selection.
    
 
    
@@ -66,7 +66,7 @@ How it Works:
    from the border are considered as FOREGROUND.
    Pixels that are far (distance is > outer radius) outside the selection
    are considered as BACKGROUND.
-   The generatated tri map is attached as layermask to the input layer.
+   The generated tri map is attached as layermask to the input layer.
    This generated tri map is used to perform a foreground extraction
    based on the alpha matting algorithm (# see plug-in-foreground-extract-matting)
    The foreground extraction renders a new layer where transparency (and optionally color)
diff --git a/docs/reference/txt/plug-in-waterpattern.txt b/docs/reference/txt/plug-in-waterpattern.txt
index 9acd933..574305c 100644
--- a/docs/reference/txt/plug-in-waterpattern.txt
+++ b/docs/reference/txt/plug-in-waterpattern.txt
@@ -68,14 +68,14 @@ Water Pattern Filter:
   
      Use Highlights: (checkbutton)
        ON:  Render water pattern highlight effect
-       OFF: Disable higlight effect.
+       OFF: Disable highlight effect.
      
      Opacity:  (spinbutton)
             The highlight strength (e.g. opacity)
             
      Blend Mode: (radio buttons)
             Selects the blend mode to be used to combine the patterns (cloud1 and cloud2 layers)
-            Follwing modes are available:
+            Following modes are available:
             "Overlay"
             "Addition"
             "Screen"
@@ -83,13 +83,13 @@ Water Pattern Filter:
             
      Use Displace Map: (checkbutton)
        ON:  Render water pattern distortion effect by applying a displace map
-            that is genarated by combining both patterns (cload1 and cloud2 layer)
+            that is generated by combining both patterns (cload1 and cloud2 layer)
        OFF: Disable distortion rendering.
 
      Displace Strength: (spinbutton)
             The distortion displace strength.
             Note that values grater than 0.02 results in heavy
-            distrotions (that does not look naturally).
+            distortions (that does not look naturally).
 
 
   
@@ -100,7 +100,7 @@ Water Pattern Filter:
   This result is normalized and has the curves filter applied to bring out the bands in white instead of 
black. 
   This result is blended over the base layer (the one that was active when the script is called) 
   with the chosen blend mode. 
-  With create Image option swithced ON this entire procedure is repeated for each frame, 
+  With create Image option switched ON this entire procedure is repeated for each frame, 
   with slight offsets of the solid noise (e.g cloud 1 & 2 ) layers, so the bands are shifted slightly each 
time. 
   The offsets are the size of the image multiplied by phase value and divided by the number of frames.
   In case phase value 1 (or multiples of 1) is used at the end (processing of last layer)
diff --git a/docs/reference/txt/plug-in-wr-color-levels.txt b/docs/reference/txt/plug-in-wr-color-levels.txt
index 85fdd1c..31c2e24 100644
--- a/docs/reference/txt/plug-in-wr-color-levels.txt
+++ b/docs/reference/txt/plug-in-wr-color-levels.txt
@@ -22,7 +22,7 @@ Color Levels
 
     but has a less comfortable dialog without preview.
 
-    The advantage of this variante is the ability
+    The advantage of this variant is the ability
     to run automatically on many layers or frames
     with constant value settings or as animated filter 
     with varying value settings in combination with 
diff --git a/docs/reference/txt/plug-in-wr-curves.txt b/docs/reference/txt/plug-in-wr-curves.txt
index 0d5f976..7001301 100644
--- a/docs/reference/txt/plug-in-wr-curves.txt
+++ b/docs/reference/txt/plug-in-wr-curves.txt
@@ -24,7 +24,7 @@ Apply Color Curves File
     the color curve settings.
     It needs a color curves file as input.
 
-    The advantage of this variante is the ability
+    The advantage of this variant is the ability
     to run automatically on many layers or frames
     with constant value settings or as animated filter 
     with varying value settings in combination with 
diff --git a/docs/reference/txt/plug-in-wr-huesat.txt b/docs/reference/txt/plug-in-wr-huesat.txt
index 5a157b3..4d3fc61 100644
--- a/docs/reference/txt/plug-in-wr-huesat.txt
+++ b/docs/reference/txt/plug-in-wr-huesat.txt
@@ -22,7 +22,7 @@ Hue-Saturation
 
     but has a less comfortable dialog without preview.
 
-    The advantage of this variante is the ability
+    The advantage of this variant is the ability
     to run automatically on many layers or frames
     with constant value settings or as animated filter 
     with varying value settings in combination with 


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