[gtk+/wip/ebassi/gsk-renderer: 42/135] gsk: Add specific debug type for shaders
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+/wip/ebassi/gsk-renderer: 42/135] gsk: Add specific debug type for shaders
- Date: Mon, 17 Oct 2016 16:25:24 +0000 (UTC)
commit 5313aa28d6a410488a8c0028c77daeab2601c31b
Author: Emmanuele Bassi <ebassi gnome org>
Date: Fri Jul 8 16:22:33 2016 +0100
gsk: Add specific debug type for shaders
So that we don't lose GskShaderBuilder debugging messages in the stream
of GskGLRenderer ones.
gsk/gskdebug.c | 1 +
gsk/gskdebugprivate.h | 3 ++-
gsk/gskshaderbuilder.c | 7 ++++---
3 files changed, 7 insertions(+), 4 deletions(-)
---
diff --git a/gsk/gskdebug.c b/gsk/gskdebug.c
index 4b315b0..c52c019 100644
--- a/gsk/gskdebug.c
+++ b/gsk/gskdebug.c
@@ -6,6 +6,7 @@ static const GDebugKey gsk_debug_keys[] = {
{ "renderer", GSK_DEBUG_RENDERER },
{ "cairo", GSK_DEBUG_CAIRO },
{ "opengl", GSK_DEBUG_OPENGL },
+ { "shaders", GSK_DEBUG_SHADERS },
};
#endif
diff --git a/gsk/gskdebugprivate.h b/gsk/gskdebugprivate.h
index 48b2f92..a62ce2d 100644
--- a/gsk/gskdebugprivate.h
+++ b/gsk/gskdebugprivate.h
@@ -9,7 +9,8 @@ typedef enum {
GSK_DEBUG_RENDER_NODE = 1 << 0,
GSK_DEBUG_RENDERER = 1 << 1,
GSK_DEBUG_CAIRO = 1 << 2,
- GSK_DEBUG_OPENGL = 1 << 3
+ GSK_DEBUG_OPENGL = 1 << 3,
+ GSK_DEBUG_SHADERS = 1 << 4
} GskDebugFlags;
typedef enum {
diff --git a/gsk/gskshaderbuilder.c b/gsk/gskshaderbuilder.c
index 8e37294..c37a203 100644
--- a/gsk/gskshaderbuilder.c
+++ b/gsk/gskshaderbuilder.c
@@ -260,11 +260,12 @@ gsk_shader_builder_compile_shader (GskShaderBuilder *builder,
glCompileShader (shader_id);
#ifdef G_ENABLE_DEBUG
- if (GSK_DEBUG_CHECK (OPENGL))
+ if (GSK_DEBUG_CHECK (SHADERS))
{
- g_print ("*** Compiling %s shader ***\n"
+ g_print ("*** Compiling %s shader from '%s' + '%s' ***\n"
"%s\n",
shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
+ shader_preamble, shader_source,
source);
}
#endif
@@ -395,7 +396,7 @@ gsk_shader_builder_create_program (GskShaderBuilder *builder,
g_hash_table_insert (builder->programs, GINT_TO_POINTER (program_id), program);
#ifdef G_ENABLE_DEBUG
- if (GSK_DEBUG_CHECK (OPENGL))
+ if (GSK_DEBUG_CHECK (SHADERS))
{
GHashTableIter iter;
gpointer name_p, location_p;
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