[gtk+/wip/ebassi/gsk-renderer: 17/135] gsk: Flush the GL render items cache
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+/wip/ebassi/gsk-renderer: 17/135] gsk: Flush the GL render items cache
- Date: Mon, 17 Oct 2016 16:23:18 +0000 (UTC)
commit 79a9f700c40058d477f471cbca100834da6136b1
Author: Emmanuele Bassi <ebassi gnome org>
Date: Tue Apr 26 14:23:12 2016 +0100
gsk: Flush the GL render items cache
Whenever the render tree changes we want to drop the RenderItem arrays,
as each item contains a pointer to the GskRenderNode which becomes
dangling once the root node changed.
gsk/gskglrenderer.c | 25 +++++++++++++++++++++++++
1 files changed, 25 insertions(+), 0 deletions(-)
---
diff --git a/gsk/gskglrenderer.c b/gsk/gskglrenderer.c
index 53945ee..40febca 100644
--- a/gsk/gskglrenderer.c
+++ b/gsk/gskglrenderer.c
@@ -953,6 +953,30 @@ out:
}
static void
+gsk_gl_renderer_clear_tree (GskRenderer *renderer,
+ GskRenderNode *root_node)
+{
+ GskGLRenderer *self = GSK_GL_RENDERER (renderer);
+
+ if (self->context == NULL)
+ return;
+
+ gdk_gl_context_make_current (self->context);
+
+ g_clear_pointer (&self->opaque_render_items, g_array_unref);
+ g_clear_pointer (&self->transparent_render_items, g_array_unref);
+
+ if (gsk_renderer_is_realized (renderer))
+ {
+ self->opaque_render_items = g_array_sized_new (FALSE, FALSE, sizeof (RenderItem), 16);
+ g_array_set_clear_func (self->opaque_render_items, render_item_clear);
+
+ self->transparent_render_items = g_array_sized_new (FALSE, FALSE, sizeof (RenderItem), 16);
+ g_array_set_clear_func (self->opaque_render_items, render_item_clear);
+ }
+}
+
+static void
gsk_gl_renderer_clear (GskRenderer *renderer)
{
}
@@ -1051,6 +1075,7 @@ gsk_gl_renderer_class_init (GskGLRendererClass *klass)
renderer_class->update = gsk_gl_renderer_update;
renderer_class->clear = gsk_gl_renderer_clear;
renderer_class->validate_tree = gsk_gl_renderer_validate_tree;
+ renderer_class->clear_tree = gsk_gl_renderer_clear_tree;
renderer_class->render = gsk_gl_renderer_render;
}
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