[vala-extra-vapis] sdl2: fix valadoc



commit cef55cc9031b0604778540781548dbad63b44116
Author: Ben Iofel <iofelben gmail com>
Date:   Tue Nov 15 20:34:05 2016 -0500

    sdl2: fix valadoc

 sdl2.vapi |   13 +++++++------
 1 files changed, 7 insertions(+), 6 deletions(-)
---
diff --git a/sdl2.vapi b/sdl2.vapi
index 2104118..61586aa 100644
--- a/sdl2.vapi
+++ b/sdl2.vapi
@@ -79,7 +79,7 @@ namespace SDL {
         *
         * If you want to initialize subsystems separately you would call:
         *
-        * { {{
+        * {{{
         * SDL.init (0);
         * }}}
         *
@@ -113,18 +113,18 @@ namespace SDL {
         * Use this function to return a mask of the specified subsystems which have previously been 
initialized.
         *
         * Examples:
-        * { {{
+        * {{{
         * // Get init data on all the subsystems
         * uint32 subsystem_init = SDL.get_initialized (SDL.InitFlag.EVERYTHING);
         * if (subsystem_init & SDL.InitFlag.VIDEO)
         *   //Video is initalized
         * }}}
-        * { {{
+        * {{{
         * // Just check for one specific subsystem
         * if (SDL.get_initialized (SDL.InitFlag.VIDEO) != 0)
         *   //Video is initialized
         * }}}
-        * { {{
+        * {{{
         * // Check for two subsystems
         * uint32 mask = SDL.InitFlag.VIDEO | SDL.InitFlag.AUDIO;
         * if (SDL.get_initialized (mask) == mask)
@@ -672,7 +672,7 @@ namespace SDL {
                 * TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use
                 * For now, more details on why this is needed can be found at the
                 * beginning of the following web page:
-                * [[http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550 (v = vs.105).aspx]]
+                * 
[[http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550%20(v%20=%20vs.105).aspx]]
                 */
                [Version (since = "2.0.3")]
                [CCode (cname = "SDL_HINT_WINRT_HANDLE_BACK_BUTTON")]
@@ -2314,7 +2314,8 @@ namespace SDL {
                        uint uikit_framebuffer;
 
                        /**
-                        *the GL view's color Renderbuffer Object; it must be bound when {@link 
SDL.GL.swap_window} is called (>= SDL 2.0.4)*/
+                        *the GL view's color Renderbuffer Object; it must be bound when {@link 
SDL.GL.swap_window} is called (>= SDL 2.0.4)
+                        */
                        [Version (since = "2.0.4")]
                        [CCode (cname = "uikit.colorbuffer")]
                        uint uikit_colorbuffer;


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