[vala-extra-vapis] sdl2: fix valadoc
- From: Evan Nemerson <evann src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [vala-extra-vapis] sdl2: fix valadoc
- Date: Wed, 16 Nov 2016 01:47:31 +0000 (UTC)
commit cef55cc9031b0604778540781548dbad63b44116
Author: Ben Iofel <iofelben gmail com>
Date: Tue Nov 15 20:34:05 2016 -0500
sdl2: fix valadoc
sdl2.vapi | 13 +++++++------
1 files changed, 7 insertions(+), 6 deletions(-)
---
diff --git a/sdl2.vapi b/sdl2.vapi
index 2104118..61586aa 100644
--- a/sdl2.vapi
+++ b/sdl2.vapi
@@ -79,7 +79,7 @@ namespace SDL {
*
* If you want to initialize subsystems separately you would call:
*
- * { {{
+ * {{{
* SDL.init (0);
* }}}
*
@@ -113,18 +113,18 @@ namespace SDL {
* Use this function to return a mask of the specified subsystems which have previously been
initialized.
*
* Examples:
- * { {{
+ * {{{
* // Get init data on all the subsystems
* uint32 subsystem_init = SDL.get_initialized (SDL.InitFlag.EVERYTHING);
* if (subsystem_init & SDL.InitFlag.VIDEO)
* //Video is initalized
* }}}
- * { {{
+ * {{{
* // Just check for one specific subsystem
* if (SDL.get_initialized (SDL.InitFlag.VIDEO) != 0)
* //Video is initialized
* }}}
- * { {{
+ * {{{
* // Check for two subsystems
* uint32 mask = SDL.InitFlag.VIDEO | SDL.InitFlag.AUDIO;
* if (SDL.get_initialized (mask) == mask)
@@ -672,7 +672,7 @@ namespace SDL {
* TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use
* For now, more details on why this is needed can be found at the
* beginning of the following web page:
- * [[http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550 (v = vs.105).aspx]]
+ *
[[http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550%20(v%20=%20vs.105).aspx]]
*/
[Version (since = "2.0.3")]
[CCode (cname = "SDL_HINT_WINRT_HANDLE_BACK_BUTTON")]
@@ -2314,7 +2314,8 @@ namespace SDL {
uint uikit_framebuffer;
/**
- *the GL view's color Renderbuffer Object; it must be bound when {@link
SDL.GL.swap_window} is called (>= SDL 2.0.4)*/
+ *the GL view's color Renderbuffer Object; it must be bound when {@link
SDL.GL.swap_window} is called (>= SDL 2.0.4)
+ */
[Version (since = "2.0.4")]
[CCode (cname = "uikit.colorbuffer")]
uint uikit_colorbuffer;
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