[gnome-nibbles] Use Unicode in translatable strings
- From: Piotr Drąg <piotrdrag src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-nibbles] Use Unicode in translatable strings
- Date: Sat, 12 Nov 2016 12:44:37 +0000 (UTC)
commit 6454e48f8230a2567560a01895cd189c4e400230
Author: Piotr Drąg <piotrdrag gmail com>
Date: Sat Nov 12 13:44:09 2016 +0100
Use Unicode in translatable strings
See https://developer.gnome.org/hig/stable/typography.html
https://bugzilla.gnome.org/show_bug.cgi?id=772263
data/nibbles.ui | 4 ++--
data/org.gnome.Nibbles.appdata.xml.in | 2 +-
2 files changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/data/nibbles.ui b/data/nibbles.ui
index 99fecd0..0d5b434 100644
--- a/data/nibbles.ui
+++ b/data/nibbles.ui
@@ -56,7 +56,7 @@
<object class="GtkButton">
<property name="visible">True</property>
<property name="use-underline">True</property>
- <property name="label" translatable="yes">Let's
_Play</property>
+ <property name="label" translatable="yes">Let’s
_Play</property>
<property
name="action-name">app.show-new-game-screen</property>
<property name="halign">center</property>
<property name="valign">end</property>
@@ -102,7 +102,7 @@
<child>
<object class="GtkLabel">
<property name="visible">True</property>
- <property name="label" translatable="yes">Eat the
treats before the other worms, but don't hit anything!</property>
+ <property name="label" translatable="yes">Eat the
treats before the other worms, but don’t hit anything!</property>
<property name="valign">1</property> <!-- START -->
<style><class name="tip"/></style>
</object>
diff --git a/data/org.gnome.Nibbles.appdata.xml.in b/data/org.gnome.Nibbles.appdata.xml.in
index 345a596..26f67ad 100644
--- a/data/org.gnome.Nibbles.appdata.xml.in
+++ b/data/org.gnome.Nibbles.appdata.xml.in
@@ -12,7 +12,7 @@
enemy worms while eating doughnuts and ice cream to increase your length.
Each worm has ten lives and loses one by running into a wall, another worm,
or itself. The enemy worms are after the same bonuses that you are, so be
- careful: if they become too large, you won't have much room for movement.
+ careful: if they become too large, you won’t have much room for movement.
</_p>
<_p>
The adventure progresses through 26 maps of increasing difficulty. The early
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