[gnome-shell] screenShield: Stop using an offscreen buffer for the arrow actor
- From: Rui Matos <rtcm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] screenShield: Stop using an offscreen buffer for the arrow actor
- Date: Tue, 28 Jun 2016 17:56:44 +0000 (UTC)
commit a7562b41484307a6e7a1c0dc36ddde3579f98a3d
Author: Rui Matos <tiagomatos gmail com>
Date: Sun May 29 19:42:25 2016 +0200
screenShield: Stop using an offscreen buffer for the arrow actor
This isn't a performance critical actor and the NVIDIA driver discards
offscreen buffers in some cases which would require us to go through
extra hoops to handle here which isn't worth it.
https://bugzilla.gnome.org/show_bug.cgi?id=739178
js/ui/screenShield.js | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
---
diff --git a/js/ui/screenShield.js b/js/ui/screenShield.js
index 1c1fad9..e4ffde5 100644
--- a/js/ui/screenShield.js
+++ b/js/ui/screenShield.js
@@ -349,7 +349,6 @@ const Arrow = new Lang.Class({
_init: function(params) {
this.parent(params);
this.x_fill = this.y_fill = true;
- this.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
this._drawingArea = new St.DrawingArea();
this._drawingArea.connect('repaint', Lang.bind(this, this._drawArrow));
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