[metacity] frames: don't include invisible area in cache
- From: Alberts Muktupāvels <muktupavels src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [metacity] frames: don't include invisible area in cache
- Date: Thu, 9 Jun 2016 20:00:02 +0000 (UTC)
commit 8ae6ac580581b497065c077d1bf1af9355611ebe
Author: Alberts Muktupāvels <alberts muktupavels gmail com>
Date: Wed Jun 8 12:36:20 2016 +0300
frames: don't include invisible area in cache
src/ui/frames.c | 22 ++++++++++++----------
1 files changed, 12 insertions(+), 10 deletions(-)
---
diff --git a/src/ui/frames.c b/src/ui/frames.c
index f950cb5..50bbf3e 100644
--- a/src/ui/frames.c
+++ b/src/ui/frames.c
@@ -2097,28 +2097,30 @@ populate_cache (MetaFrames *frames,
* size without any border added. */
/* top */
- pixels->piece[0].rect.x = 0;
- pixels->piece[0].rect.y = 0;
- pixels->piece[0].rect.width = width + borders.total.left + borders.total.right;
- pixels->piece[0].rect.height = borders.total.top;
+ pixels->piece[0].rect.x = borders.invisible.left - borders.shadow.left;
+ pixels->piece[0].rect.y = borders.invisible.top - borders.shadow.top;
+ pixels->piece[0].rect.width = width + borders.visible.left + borders.shadow.left +
+ borders.visible.right + borders.shadow.right;
+ pixels->piece[0].rect.height = borders.visible.top + borders.shadow.top;
/* left */
- pixels->piece[1].rect.x = 0;
+ pixels->piece[1].rect.x = borders.invisible.left - borders.shadow.left;
pixels->piece[1].rect.y = borders.total.top;
pixels->piece[1].rect.height = height;
- pixels->piece[1].rect.width = borders.total.left;
+ pixels->piece[1].rect.width = borders.visible.left + borders.shadow.left;
/* right */
pixels->piece[2].rect.x = borders.total.left + width;
pixels->piece[2].rect.y = borders.total.top;
- pixels->piece[2].rect.width = borders.total.right;
+ pixels->piece[2].rect.width = borders.visible.right + borders.shadow.right;
pixels->piece[2].rect.height = height;
/* bottom */
- pixels->piece[3].rect.x = 0;
+ pixels->piece[3].rect.x = borders.invisible.left - borders.shadow.left;
pixels->piece[3].rect.y = borders.total.top + height;
- pixels->piece[3].rect.width = width + borders.total.left + borders.total.right;
- pixels->piece[3].rect.height = borders.total.bottom;
+ pixels->piece[3].rect.width = width + borders.visible.left + borders.shadow.left +
+ borders.visible.right + borders.shadow.right;
+ pixels->piece[3].rect.height = borders.visible.bottom + borders.shadow.bottom;
for (i = 0; i < 4; i++)
{
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