[gnome-shell] osdWindow: Fix blurry level bar
- From: Florian Müllner <fmuellner src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] osdWindow: Fix blurry level bar
- Date: Tue, 5 Jul 2016 18:50:18 +0000 (UTC)
commit 424fa01ecaf137680688c8e0977a8bdd88711b18
Author: Florian Müllner <fmuellner gnome org>
Date: Fri Jul 1 18:54:03 2016 +0200
osdWindow: Fix blurry level bar
ClutterActor:width is a floating point property, so it will not be
automatically rounded to non-fractional values that properly align
to pixels. To fix the resulting blurriness, add explicit rounding.
https://bugzilla.gnome.org/show_bug.cgi?id=768317
js/ui/osdWindow.js | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/js/ui/osdWindow.js b/js/ui/osdWindow.js
index c33e937..4fd0c18 100644
--- a/js/ui/osdWindow.js
+++ b/js/ui/osdWindow.js
@@ -39,7 +39,7 @@ const LevelBar = new Lang.Class({
this._level = Math.max(0, Math.min(value, 100));
let alloc = this.actor.get_allocation_box();
- let newWidth = (alloc.x2 - alloc.x1) * this._level / 100;
+ let newWidth = Math.round((alloc.x2 - alloc.x1) * this._level / 100);
if (newWidth != this._bar.width)
this._bar.width = newWidth;
}
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]