[gbrainy] Position letters better on graphic



commit b03ab6bb9b1b8858ae3e2ffaab603664c2d290c3
Author: Jordi Mas <jmas softcatala org>
Date:   Wed Jan 6 15:43:23 2016 +0100

    Position letters better on graphic

 src/Games/Logic/PuzzleFourSided.cs |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)
---
diff --git a/src/Games/Logic/PuzzleFourSided.cs b/src/Games/Logic/PuzzleFourSided.cs
index 87948a5..6522b4e 100644
--- a/src/Games/Logic/PuzzleFourSided.cs
+++ b/src/Games/Logic/PuzzleFourSided.cs
@@ -94,15 +94,15 @@ namespace gbrainy.Games.Logic
                                return;
 
                        // References
-                       gr.MoveTo (x - 0.04, y - 0.02);
+                       gr.MoveTo (x - 0.04, y - 0.05);
                        gr.ShowPangoText ("a");
                        gr.Stroke ();
 
-                       gr.MoveTo (x + w / 2 - 0.02, y - 0.02);
+                       gr.MoveTo (x + w / 2 - 0.02, y - 0.05);
                        gr.ShowPangoText ("b");
                        gr.Stroke ();
 
-                       gr.MoveTo (x + w + 0.02, y - 0.02);
+                       gr.MoveTo (x + w + 0.02, y - 0.05);
                        gr.ShowPangoText ("c");
                        gr.Stroke ();
 
@@ -118,15 +118,15 @@ namespace gbrainy.Games.Logic
                        gr.ShowPangoText ("f");
                        gr.Stroke ();
 
-                       gr.MoveTo (x - 0.04, y + h + 0.04);
+                       gr.MoveTo (x - 0.04, y + h + 0.02);
                        gr.ShowPangoText ("g");
                        gr.Stroke ();
 
-                       gr.MoveTo (x + w / 2 - 0.02, y + h + 0.04);
+                       gr.MoveTo (x + w / 2 - 0.02, y + h + 0.02);
                        gr.ShowPangoText ("h");
                        gr.Stroke ();
 
-                       gr.MoveTo (x + w + 0.02, y + h + 0.04);
+                       gr.MoveTo (x + w + 0.02, y + h + 0.02);
                        gr.ShowPangoText ("i");
                        gr.Stroke ();
                }


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