[gegl] load, ff-load: use _fullpath instead of realpath on win32



commit 2a8c9ddcf779f83f9011ffa87eb5a609c6292052
Author: Øyvind Kolås <pippin gimp org>
Date:   Mon Feb 8 09:26:54 2016 +0100

    load, ff-load: use _fullpath instead of realpath on win32
    
    Fixes win32 cross compilation issue as reported in bug #761697

 operations/common/load.c      |    5 +++++
 operations/external/ff-load.c |    5 +++++
 2 files changed, 10 insertions(+), 0 deletions(-)
---
diff --git a/operations/common/load.c b/operations/common/load.c
index 9a8935e..67e8069 100644
--- a/operations/common/load.c
+++ b/operations/common/load.c
@@ -19,6 +19,11 @@
 #include "config.h"
 #include <glib/gi18n-lib.h>
 #include <gegl-gio-private.h>
+#include <stdlib.h>
+
+#ifdef G_OS_WIN32
+#define realpath(a,b) _fullpath(b,a,_MAX_PATH)
+#endif
 
 #ifdef GEGL_PROPERTIES
 
diff --git a/operations/external/ff-load.c b/operations/external/ff-load.c
index f85b82f..a459d4f 100644
--- a/operations/external/ff-load.c
+++ b/operations/external/ff-load.c
@@ -18,6 +18,11 @@
 
 #include "config.h"
 #include <glib/gi18n-lib.h>
+#include <stdlib.h>
+
+#ifdef G_OS_WIN32
+#define realpath(a,b) _fullpath(b,a,_MAX_PATH)
+#endif
 
 #ifdef GEGL_PROPERTIES
 


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