[gtk+/wip/ebassi/gsk-renderer: 102/194] gsk: Add 'blit' program
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+/wip/ebassi/gsk-renderer: 102/194] gsk: Add 'blit' program
- Date: Wed, 24 Aug 2016 10:14:52 +0000 (UTC)
commit 2541ecc7b3f4e0ff9ec76e17309ddc206266973d
Author: Emmanuele Bassi <ebassi gnome org>
Date: Mon Jul 4 13:55:00 2016 +0100
gsk: Add 'blit' program
For the root node we do not need to use blending, as it does not have
any backdrop to blend into. We can use a simpler 'blit' program that
only takes the content of the source and fills the texture quad with
it.
gsk/gskglrenderer.c | 25 ++++++++++++++++++++++---
gsk/resources/glsl/blend.vs.glsl | 2 +-
gsk/resources/glsl/blit.fs.glsl | 5 +++++
gsk/resources/glsl/blit.vs.glsl | 6 ++++++
4 files changed, 34 insertions(+), 4 deletions(-)
---
diff --git a/gsk/gskglrenderer.c b/gsk/gskglrenderer.c
index 91589bc..07a0dbe 100644
--- a/gsk/gskglrenderer.c
+++ b/gsk/gskglrenderer.c
@@ -90,6 +90,7 @@ struct _GskGLRenderer
GskShaderBuilder *shader_builder;
int blend_program_id;
+ int blit_program_id;
guint vao_id;
@@ -344,12 +345,25 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self)
gsk_shader_builder_create_program (builder, "blend.vs.glsl", "blend.fs.glsl", &error);
if (error != NULL)
{
- g_critical ("Unable to create program: %s", error->message);
+ g_critical ("Unable to create 'blend' program: %s", error->message);
g_error_free (error);
g_object_unref (builder);
goto out;
}
+ self->blit_program_id =
+ gsk_shader_builder_create_program (builder, "blit.vs.glsl", "blit.fs.glsl", &error);
+ if (error != NULL)
+ {
+ g_critical ("Unable to create 'blit' program: %s", error->message);
+ g_error_free (error);
+ g_object_unref (builder);
+ goto out;
+ }
+
+ /* Keep a pointer to query for the uniform and attribute locations
+ * when rendering the scene
+ */
self->shader_builder = builder;
res = TRUE;
@@ -731,8 +745,11 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
item.render_data.vao_id = self->vao_id;
item.render_data.buffer_id = 0;
- program_id = self->blend_program_id;
- item.render_data.program_id = program_id;
+ /* Select the program to use */
+ if (parent != NULL)
+ program_id = self->blend_program_id;
+ else
+ program_id = self->blit_program_id;
item.render_data.map_location =
gsk_shader_builder_get_uniform_location (self->shader_builder, program_id, self->uniforms[MAP]);
@@ -750,6 +767,8 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
item.render_data.uv_location =
gsk_shader_builder_get_attribute_location (self->shader_builder, program_id, self->attributes[UV]);
+ item.render_data.program_id = program_id;
+
if (parent != NULL)
item.parent_data = &(parent->render_data);
else
diff --git a/gsk/resources/glsl/blend.vs.glsl b/gsk/resources/glsl/blend.vs.glsl
index 7ec0594..e74a47c 100644
--- a/gsk/resources/glsl/blend.vs.glsl
+++ b/gsk/resources/glsl/blend.vs.glsl
@@ -2,5 +2,5 @@ void main() {
gl_Position = mvp * vec4(position, 0.0, 1.0);
// Flip the sampling
- vUv = vec2(uv.x, 1 - uv.y);
+ vUv = vec2(uv.x, 1.0 - uv.y);
}
diff --git a/gsk/resources/glsl/blit.fs.glsl b/gsk/resources/glsl/blit.fs.glsl
new file mode 100644
index 0000000..8d2625e
--- /dev/null
+++ b/gsk/resources/glsl/blit.fs.glsl
@@ -0,0 +1,5 @@
+void main() {
+ vec4 diffuse = Texture(map, vUv);
+
+ setOutputColor(vec4(diffuse.xyz, diffuse.a * alpha));
+}
diff --git a/gsk/resources/glsl/blit.vs.glsl b/gsk/resources/glsl/blit.vs.glsl
new file mode 100644
index 0000000..e74a47c
--- /dev/null
+++ b/gsk/resources/glsl/blit.vs.glsl
@@ -0,0 +1,6 @@
+void main() {
+ gl_Position = mvp * vec4(position, 0.0, 1.0);
+
+ // Flip the sampling
+ vUv = vec2(uv.x, 1.0 - uv.y);
+}
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