[gtk+/wip/ebassi/gsk-renderer] gsk: Fix hidpi scaling
- From: Alexander Larsson <alexl src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+/wip/ebassi/gsk-renderer] gsk: Fix hidpi scaling
- Date: Tue, 16 Aug 2016 10:46:52 +0000 (UTC)
commit 73cd9087d2a07b658967092257c4a26a94012675
Author: Alexander Larsson <alexl redhat com>
Date: Tue Aug 16 12:44:39 2016 +0200
gsk: Fix hidpi scaling
We store the vertices in (unscaled) window coords (but the item size
is still scaled to match the texture size). Also, the
projection/model-view multiplication order is switched so that the scale
is applied at the right place.
gsk/gskglrenderer.c | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
---
diff --git a/gsk/gskglrenderer.c b/gsk/gskglrenderer.c
index f9218ea..dcdd0cf 100644
--- a/gsk/gskglrenderer.c
+++ b/gsk/gskglrenderer.c
@@ -364,7 +364,7 @@ gsk_gl_renderer_update_frustum (GskGLRenderer *self,
{
GSK_NOTE (TRANSFORMS, g_print ("Updating the modelview/projection\n"));
- graphene_matrix_multiply (projection, modelview, &self->mvp);
+ graphene_matrix_multiply (modelview, projection, &self->mvp);
graphene_frustum_init_from_matrix (&self->frustum, &self->mvp);
@@ -632,12 +632,12 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
/* Each render item is an axis-aligned bounding box that we
* transform using the given transformation matrix
*/
- item.min.x = bounds.origin.x * scale_factor;
- item.min.y = bounds.origin.y * scale_factor;
+ item.min.x = bounds.origin.x;
+ item.min.y = bounds.origin.y;
item.min.z = 0.f;
- item.max.x = item.min.x + item.size.width;
- item.max.y = item.min.y + item.size.height;
+ item.max.x = item.min.x + bounds.size.width;
+ item.max.y = item.min.y + bounds.size.height;
item.max.z = 0.f;
/* The location of the item, in normalized world coordinates */
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