[gtk+/wip/ebassi/gsk-renderer: 39/83] gsk: Use consistent naming for blend fragment shader
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+/wip/ebassi/gsk-renderer: 39/83] gsk: Use consistent naming for blend fragment shader
- Date: Thu, 4 Aug 2016 18:24:05 +0000 (UTC)
commit 1c6ffedfaff659f8c5cc83de6a2304bd2c14f351
Author: Emmanuele Bassi <ebassi gnome org>
Date: Fri Jul 8 16:26:44 2016 +0100
gsk: Use consistent naming for blend fragment shader
This should make it immediately clear if we're doing something wrong.
gsk/resources/glsl/blend.fs.glsl | 20 ++++++++++----------
1 files changed, 10 insertions(+), 10 deletions(-)
---
diff --git a/gsk/resources/glsl/blend.fs.glsl b/gsk/resources/glsl/blend.fs.glsl
index d632e58..cf1c256 100644
--- a/gsk/resources/glsl/blend.fs.glsl
+++ b/gsk/resources/glsl/blend.fs.glsl
@@ -28,35 +28,35 @@ vec3 BlendLighten(vec3 Cb, vec3 Cs) {
}
void main() {
- vec4 mask = Texture(parentMap, vUv);
- vec4 diffuse = Texture(map, vUv);
+ vec4 Cb = Texture(parentMap, vUv);
+ vec4 Cs = Texture(map, vUv);
vec3 res;
if (blendMode == 0) {
- res = diffuse.xyz;
+ res = Cs.xyz;
}
else if (blendMode == 1) {
- res = BlendMultiply(mask.xyz, diffuse.xyz);
+ res = BlendMultiply(Cb.xyz, Cs.xyz);
}
else if (blendMode == 2) {
- res = BlendScreen(mask.xyz, diffuse.xyz);
+ res = BlendScreen(Cb.xyz, Cs.xyz);
}
else if (blendMode == 3) {
- res = BlendOverlay(mask.xyz, diffuse.xyz);
+ res = BlendOverlay(Cb.xyz, Cs.xyz);
}
else if (blendMode == 4) {
- res = BlendDarken(mask.xyz, diffuse.xyz);
+ res = BlendDarken(Cb.xyz, Cs.xyz);
}
else if (blendMode == 5) {
- res = BlendLighten(mask.xyz, diffuse.xyz);
+ res = BlendLighten(Cb.xyz, Cs.xyz);
}
else if (blendMode == 8) {
- res = BlendHardLight(mask.xyz, diffuse.xyz);
+ res = BlendHardLight(Cb.xyz, Cs.xyz);
}
else {
// Use red for debugging missing blend modes
res = vec3(1.0, 0.0, 0.0);
}
- setOutputColor(vec4(res, diffuse.a * alpha));
+ setOutputColor(vec4(res, Cs.a * alpha));
}
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