[gnome-robots] Fix critical on game shutdown
- From: Michael Catanzaro <mcatanzaro src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-robots] Fix critical on game shutdown
- Date: Fri, 11 Sep 2015 18:02:55 +0000 (UTC)
commit 6149e11402d8c20e8aef3e2802f5918025b154db
Author: Michael Catanzaro <mcatanzaro gnome org>
Date: Fri Sep 11 13:01:30 2015 -0500
Fix critical on game shutdown
timeout_cb() can be called after the game area is destroyed, in which case
an invalid game_area will be passed to gtk_widget_queue_draw() in
clear_game_area(). Avoid that by setting game_area to NULL.
src/gnome-robots.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
---
diff --git a/src/gnome-robots.c b/src/gnome-robots.c
index 9b5e567..39c8a62 100644
--- a/src/gnome-robots.c
+++ b/src/gnome-robots.c
@@ -348,6 +348,8 @@ activate (GtkApplication *app, gpointer user_data)
G_CALLBACK (resize_cb), NULL);
g_signal_connect (G_OBJECT (game_area), "draw",
G_CALLBACK (draw_cb), NULL);
+ g_signal_connect (G_OBJECT (game_area), "destroy",
+ G_CALLBACK (gtk_widget_destroyed), &game_area);
gridframe = games_grid_frame_new (GAME_WIDTH, GAME_HEIGHT);
gtk_container_add (GTK_CONTAINER (gridframe), game_area);
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