[gnome-nibbles] Created tag 3.19.1
- From: Iulian Radu <iulianradu src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-nibbles] Created tag 3.19.1
- Date: Mon, 26 Oct 2015 20:41:46 +0000 (UTC)
The unsigned tag '3.19.1' was created.
Tagger: Iulian Radu <iulian radu67 gmail com>
Date: Mon Oct 26 22:41:28 2015 +0200
GNOME Nibbles 3.19.1
Changes since the last tag '3.15.91.1':
Alexandre Franke (1):
Updated French translation
Anders Jonsson (3):
Updated Swedish translation
Fix typos in documentation
Updated Swedish translation
Ask Hjorth Larsen (1):
Updated Danish translation
Aurimas Černius (1):
Updated Lithuanian translation
Baurzhan Muftakhidinov (1):
Updated Kazakh translation
Changwoo Ryu (1):
Updated Korean translation
Christian Kirbach (1):
Updated German translation
Colin Walters (1):
build: Turn off srcdir != builddir
Cédric Valmary (1):
Updated Occitan translation
Daniel Mustieles (1):
Updated Spanish translation
Erik Sköldås (1):
Updated Swedish translation
Felipe Braga (1):
Updated Brazilian Portuguese translation
Gabriel Ivascu (2):
Move teensy classes, structs and enums at the top of the files
Remove unused method
Gábor Kelemen (1):
Updated Hungarian translation
Inaki Larranaga Murgoitio (1):
Updated Basque language
Iulian Radu (105):
doap: replace Thomas with myself
Initial commit
Add NibblesGame, NibblesView classes. Make game texture resizable
Load pixmaps and current level file
Display walls current level based on level file
Add DOAP file. Remove unnecessary files
Remove Properties class. Move it's properties to NibblesGame
Add worms
Fix lib linking problem
Fix head to head collision
Add multiple worm colors
Translate errors and add translators comments
Fix build failling due to wrong resource name
Add license headers
Add original authors
Use an array instead of hash for color lookup
Add save properties method for worms
Fix background image not being the right size when starting the game
Add modelines
Add email and update authors
Add Boni and Bonus classes. Implement methods for bonus adding/drawing
Rescale bonuses when resizing window
Fix head to head collision
Take into the account the worm's reduction of body when checking for collision with itself
Replace bonus when countdown reaches 0.
Periodically add new bonuses
Add new regular bonus when one is consumed
Increase the length of the worm when collecting a bonus
Implement bonus type HALF
Add a CSS provider. Update New Game menu
Add screen for selecting number of players
Add basic controls screen
Fix packing issues with first run screen when resizing window
Add statusbar. Add countdown. Start game when countdown expires
Save number of players before switching to the controls screen
Remove background surface and pixmap. Leave background black
Add tentative design for red worm.
Add scoreboard
Update scoreboard after each loop step
Place scoreboard below game view
Update worm textures
Update wall textures
Minor improvements to scoreboard's looks
Implement scores via libgames-support
Add 'Scores' app menu entry
Implement end game animation
Implement game over
Add multiple scoring categories
Fix death animation being too fast
Switch to next level when all bonuses are consumed. Refactor move ()
Rearrange and refactor code
Add name labels to worms before game starts
Implement controls screen
Minor controls screen fix.
Fix css name conflict
Add New Game button on header bar
Fix name labels alignment
Fix duplicated player boxes when starting a new game
Remove old actors when starting a new game
Fix controls screen, again
Stop countdown if new game button is pressed
Add new game confirmation dialog
Add about dialog
Implement pause
GTK+ version bump
Add Esc key functionality
number of players screen: use osd style for buttons
Change wording for new game dialog
number of players screen: lower the heading, reduce size of elements, add description
controls screen: lower heading, change font-family
controls screen: fix Start button's positioning
scoreboard: add padding between elements
Use new artwork for worms and bonuses
Remove grey worm
game: replace level completed dialog with an overlay
game: implement "reverse worms" bonus
Remove redundant file
Add sound effects
Implement AI
Replace head () method by property
game: don't reverse the worm that ate the reverse bonus
artwork: thinner walls
game: add game over screen for when the leaderboard is not reached
Implement warp manager and warping
Fix type in doap file
warp: remove redundant argument
view: do a bit of cleanup
view: reorganize code
main: reorganize code, use proper access modifiers for methods
assets: update question mark
game: change pause button label to Resume when paused, switch focus to game view on resume
statusbar: fix lives boxes resizing all the time
game: rename constants for clarity
Rename "walls" to "board"
Enforce dark theme
app-menu: remove 'New Game' and 'Pause' options
worm: Fix bug with scoreboard not showing more than 6 lives
game: Improve transition to the 'Level Completed' screen
Also distribute sounds
Fix yellow worm defaulting to red color
configure.ac: Alphabetize modules
Refactor nibbles-game.vala
Bump clutter and clutter-gtk versions
Add missing file to dist_noinst_DATA
Prepare 3.19.1
Jakub Steiner (1):
icon: provide a symbolic variant of the app icon
Jiri Grönroos (1):
Finnish translation update
Kjartan Maraas (2):
Updated Norwegian bokmål translation.
Updated Norwegian bokmål translation.
Marek Černocký (1):
Updated Czech translation
Michael Catanzaro (32):
Prepare 3.17.90
Fix installation of data files
Remove some cruft from configure.ac
Modernize autogen.sh
Restore i18n
Restore user help
Restore more data files
Restore icons
Use Games.Gridframe from libgames-support
Use "grey" consistently
Update to latest autogen.sh example
Fixup for the previous commit
Add some AI players
Update for scores API change
Load scores before showing the window
Fix crash I just introduced
Describe the category type in the scores dialog
Don't show the scores dialog twice when getting a high score
Pause the game when displaying the scores dialog
Update for another scores API change
Don't use title case for a question dialog
Remove unused restart_game signal
game_over_cb is never used as a callback
Add a couple FIXMEs
Don't half-translate console messages
Fix style
Don't use string templates for translatable strings
Handle another scores API change
add_score now takes a cancellable parameter
Update for another libgames-support API break
Clarify end of game message
Dist more things
Milo Casagrande (1):
Updated Italian translation
Muhammet Kara (1):
Updated Turkish translation
Pedro Albuquerque (2):
Updated Portuguese translation
Updated Portuguese translation
Piotr Drąg (3):
Updated Polish translation
Updated Polish translation
Updated POTFILES.in
Razvan Chitu (4):
Change headerbar title according to the current level
Fix new game button unpausing the game
Fix warp and boni rescaling, add warp to level children instead of stage children
Add animation with delay for respawning worm. Ignore keypresses when game is not running and when worm
is stopped
Samir Ribic (1):
Added Bosnian translation
Tom Tryfonidis (1):
Updated Greek translation
Vadim Rutkovsky (1):
Fix builddir!=srcdir issue
Yuri Myasoedov (1):
Updated Russian translation
Мирослав Николић (1):
Updated Serbian translation
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