[gnome-nibbles] Replace head () method by property
- From: Iulian Radu <iulianradu src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-nibbles] Replace head () method by property
- Date: Mon, 26 Oct 2015 00:20:50 +0000 (UTC)
commit 41c2d06042a695552548d3ae0563e994d753f0d6
Author: Iulian Radu <iulian radu67 gmail com>
Date: Mon Aug 17 22:55:17 2015 +0300
Replace head () method by property
src/nibbles-game.vala | 6 ++--
src/nibbles-view.vala | 4 +-
src/worm.vala | 86 ++++++++++++++++++++++++++++---------------------
3 files changed, 54 insertions(+), 42 deletions(-)
---
diff --git a/src/nibbles-game.vala b/src/nibbles-game.vala
index e16309b..0d252ad 100644
--- a/src/nibbles-game.vala
+++ b/src/nibbles-game.vala
@@ -415,7 +415,7 @@ public class NibblesGame : Object
return;
}
- switch (walls[worm.head ().x, worm.head ().y] - 'A')
+ switch (walls[worm.head.x, worm.head.y] - 'A')
{
case BonusType.REGULAR:
boni.numleft--;
@@ -452,13 +452,13 @@ public class NibblesGame : Object
public void bonus_found_cb (Worm worm)
{
- var bonus = boni.get_bonus (walls, worm.head ().x, worm.head ().y);
+ var bonus = boni.get_bonus (walls, worm.head.x, worm.head.y);
if (bonus == null)
return;
apply_bonus (bonus, worm);
bonus_applied (worm);
- if (walls[worm.head ().x, worm.head ().y] == BonusType.REGULAR + 'A'
+ if (walls[worm.head.x, worm.head.y] == BonusType.REGULAR + 'A'
&& !bonus.fake)
{
// FIXME: 2/3
diff --git a/src/nibbles-view.vala b/src/nibbles-view.vala
index f74363f..3de0902 100644
--- a/src/nibbles-view.vala
+++ b/src/nibbles-view.vala
@@ -388,7 +388,7 @@ public class NibblesView : GtkClutter.Embed
else if (worm.direction == WormDirection.LEFT || worm.direction == WormDirection.RIGHT)
{
label.set_x (worm.list[middle].x * game.tile_size - label.width / 2 + game.tile_size / 2);
- label.set_y (worm.head ().y * game.tile_size - 3 * game.tile_size);
+ label.set_y (worm.head.y * game.tile_size - 3 * game.tile_size);
}
name_labels.add (label);
}
@@ -444,7 +444,7 @@ public class NibblesView : GtkClutter.Embed
else if (worm.direction == WormDirection.LEFT || worm.direction == WormDirection.RIGHT)
{
actor.set_x (worm.list[middle].x * tile_size - actor.width / 2 + tile_size / 2);
- actor.set_y (worm.head ().y * tile_size - 3 * tile_size);
+ actor.set_y (worm.head.y * tile_size - 3 * tile_size);
}
}
}
diff --git a/src/worm.vala b/src/worm.vala
index 375aeaf..ffe6d6a 100644
--- a/src/worm.vala
+++ b/src/worm.vala
@@ -43,6 +43,16 @@ public class Worm : Object
set {}
}
+ public Position head
+ {
+ get
+ {
+ Position head = list.first ();
+ return head;
+ }
+ set {}
+ }
+
public WormDirection direction;
public WormDirection starting_direction;
@@ -70,11 +80,6 @@ public class Worm : Object
key_queue = new Gee.ArrayQueue<WormDirection> ();
}
- public Position head ()
- {
- return list.first ();
- }
-
public void set_start (int xhead, int yhead, WormDirection direction)
{
list.clear ();
@@ -97,26 +102,26 @@ public class Worm : Object
if (is_human)
keypress = false;
- var position = head ();
+ var position = head;
switch (direction)
{
case WormDirection.UP:
- position.y = --head ().y;
+ position.y = --head.y;
if (position.y < 0)
position.y = NibblesGame.HEIGHT - 1;
break;
case WormDirection.DOWN:
- position.y = ++head ().y;
+ position.y = ++head.y;
if (position.y >= NibblesGame.HEIGHT)
position.y = 0;
break;
case WormDirection.LEFT:
- position.x = --head ().x;
+ position.x = --head.x;
if (position.x < 0)
position.x = NibblesGame.WIDTH - 1;
break;
case WormDirection.RIGHT:
- position.x = ++head ().x;
+ position.x = ++head.x;
if (position.x >= NibblesGame.WIDTH)
position.x = 0;
break;
@@ -140,11 +145,11 @@ public class Worm : Object
}
/* Check for bonus before changing tile */
- if (walls[head ().x, head ().y] != NibblesGame.EMPTYCHAR)
+ if (walls[head.x, head.y] != NibblesGame.EMPTYCHAR)
bonus_found ();
/* Mark the tile as occupied by the worm's body */
- walls[head ().x, head ().y] = NibblesGame.WORMCHAR + id;
+ walls[head.x, head.y] = NibblesGame.WORMCHAR + id;
if (!key_queue.is_empty)
dequeue_keypress ();
@@ -244,27 +249,27 @@ public class Worm : Object
private Position position_move ()
{
- Position position = head ();
+ Position position = head;
switch (direction)
{
case WormDirection.UP:
- position.y = --head ().y;
+ position.y = --head.y;
if (position.y < 0)
position.y = NibblesGame.HEIGHT - 1;
break;
case WormDirection.DOWN:
- position.y = ++head ().y;
+ position.y = ++head.y;
if (position.y >= NibblesGame.HEIGHT)
position.y = 0;
break;
case WormDirection.LEFT:
- position.x = --head ().x;
+ position.x = --head.x;
if (position.x < 0)
position.x = NibblesGame.WIDTH - 1;
break;
case WormDirection.RIGHT:
- position.x = ++head ().x;
+ position.x = ++head.x;
if (position.x >= NibblesGame.WIDTH)
position.x = 0;
break;
@@ -295,6 +300,21 @@ public class Worm : Object
keypress = true;
}
+ /*\
+ * * Keys and key presses
+ \*/
+ private uint upper_key (uint keyval)
+ {
+ if (keyval > 255)
+ return keyval;
+ return ((char) keyval).toupper ();
+ }
+
+ public void handle_direction (WormDirection dir)
+ {
+ direction_set (dir);
+ }
+
public bool handle_keypress (uint keyval, Gee.HashMap<Worm, WormProperties?> worm_props)
{
WormProperties properties;
@@ -334,18 +354,6 @@ public class Worm : Object
return false;
}
- private uint upper_key (uint keyval)
- {
- if (keyval > 255)
- return keyval;
- return ((char) keyval).toupper ();
- }
-
- public void handle_direction (WormDirection dir)
- {
- direction_set (dir);
- }
-
public void queue_keypress (WormDirection dir)
{
/* Ignore duplicates in normal movement mode. This resolves the key
@@ -363,6 +371,10 @@ public class Worm : Object
direction_set (key_queue.poll ());
}
+ /*\
+ * * AI
+ \*/
+
/* Check whether the worm will be trapped in a dead end. A location
* within the dead end and the length of the worm is given. This
* prevents worms getting trapped in a spiral, or in a corner sharper
@@ -465,8 +477,8 @@ public class Worm : Object
i = numworms;
while (i-- > 0)
{
- cx = worms[i].head ().x;
- cy = worms[i].head ().y;
+ cx = worms[i].head.x;
+ cy = worms[i].head.y;
if (cx != x || cy != y) {
if (cx > 0)
deadend_board[cx-1, cy] = deadend_runnumber;
@@ -526,8 +538,8 @@ public class Worm : Object
while (i-- > 0)
{
- dx = head ().x - worms[i].head ().x;
- dy = head ().y - worms[i].head ().y;
+ dx = head.x - worms[i].head.x;
+ dy = head.y - worms[i].head.y;
switch (direction)
{
case WormDirection.UP:
@@ -617,9 +629,9 @@ public class Worm : Object
{
var opposite = (direction + 1) % 4 + 1;
- var front = Worm.ai_wander (walls, numworms, head ().x, head ().y, direction, head ().x, head ().y);
- var left = Worm.ai_wander (walls, numworms, head ().x, head ().y, direction - 1, head ().x, head
().y);
- var right = Worm.ai_wander (walls, numworms, head ().x, head ().y, direction + 1, head ().x, head
().y);
+ var front = Worm.ai_wander (walls, numworms, head.x, head.y, direction, head.x, head.y);
+ var left = Worm.ai_wander (walls, numworms, head.x, head.y, direction - 1, head.x, head.y);
+ var right = Worm.ai_wander (walls, numworms, head.x, head.y, direction + 1, head.x, head.y);
int dir;
if (!front)
@@ -691,7 +703,7 @@ public class Worm : Object
if (ai_too_close (worms, numworms))
this_len += 4;
- this_len += ai_deadend_after (walls, worms, numworms, head ().x, head ().y, dir, length +
change);
+ this_len += ai_deadend_after (walls, worms, numworms, head.x, head.y, dir, length + change);
if (dir == old_dir && this_len <= 0)
this_len -= 100;
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