[gnome-shell] layout: Set initial visibility of fullscreen-tracking chrome
- From: Florian Müllner <fmuellner src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] layout: Set initial visibility of fullscreen-tracking chrome
- Date: Thu, 21 May 2015 12:00:29 +0000 (UTC)
commit dc4b8c876e3937eb578faea260a2459c244012e5
Author: Florian Müllner <fmuellner gnome org>
Date: Thu May 14 17:33:24 2015 +0200
layout: Set initial visibility of fullscreen-tracking chrome
When chrome is added with the trackFullscreen parameter, the actor's
visibility will be updated automatically whenever its monitor's
fullscreen state changes. However as we currently ignore the fullscreen
state at the time the chrome is added, the initial visibility may well
be incorrect - fix this by updating the initial visibility as necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=749383
js/ui/layout.js | 25 ++++++++++++-------------
1 files changed, 12 insertions(+), 13 deletions(-)
---
diff --git a/js/ui/layout.js b/js/ui/layout.js
index d5780e5..7ec6867 100644
--- a/js/ui/layout.js
+++ b/js/ui/layout.js
@@ -837,6 +837,7 @@ const LayoutManager = new Lang.Class({
// need to connect to 'destroy' too.
this._trackedActors.push(actorData);
+ this._updateActorVisibility(actorData);
this._queueUpdateRegions();
},
@@ -855,25 +856,23 @@ const LayoutManager = new Lang.Class({
this._queueUpdateRegions();
},
+ _updateActorVisibility: function(actorData) {
+ if (!actorData.trackFullscreen)
+ return;
+
+ let monitor = this.findMonitorForActor(actorData.actor);
+ actorData.actor.visible = !(global.window_group.visible &&
+ monitor &&
+ monitor.inFullscreen);
+ },
+
_updateVisibility: function() {
let windowsVisible = Main.sessionMode.hasWindows && !this._inOverview;
global.window_group.visible = windowsVisible;
global.top_window_group.visible = windowsVisible;
- for (let i = 0; i < this._trackedActors.length; i++) {
- let actorData = this._trackedActors[i], visible;
- if (!actorData.trackFullscreen)
- continue;
-
- if (!windowsVisible)
- visible = true;
- else if (this.findMonitorForActor(actorData.actor).inFullscreen)
- visible = false;
- else
- visible = true;
- actorData.actor.visible = visible;
- }
+ this._trackedActors.forEach(Lang.bind(this, this._updateActorVisibility));
},
getWorkAreaForMonitor: function(monitorIndex) {
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