[longomatch] Reset fileset if the open failed
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch] Reset fileset if the open failed
- Date: Tue, 31 Mar 2015 17:32:54 +0000 (UTC)
commit c9c1ee93cf62d5a68a4b394162baf4191c4da491
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Tue Mar 24 12:41:22 2015 +0100
Reset fileset if the open failed
LongoMatch.Services/Services/PlayerController.cs | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
---
diff --git a/LongoMatch.Services/Services/PlayerController.cs
b/LongoMatch.Services/Services/PlayerController.cs
index 08a2376..c0b82fa 100644
--- a/LongoMatch.Services/Services/PlayerController.cs
+++ b/LongoMatch.Services/Services/PlayerController.cs
@@ -204,8 +204,8 @@ namespace LongoMatch.Services
} else {
Log.Debug ("Player is not ready, delaying ...");
delayedOpen = true;
+ FileSet = fileSet;
}
- FileSet = fileSet;
}
public void Stop ()
@@ -603,7 +603,6 @@ namespace LongoMatch.Services
EmitMediaFileSetLoaded (fileSet);
if (fileSet != this.FileSet || force) {
readyToSeek = false;
- FileSet = fileSet;
foreach (int index in CamerasVisible) {
try {
MediaFile file = fileSet [index];
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