[gnome-shell/wip/sass: 87/90] panelMenu: Don't fade appMenuButton icon and put it on the side



commit 7d8d578f083872971b3ec3b7b50eed64b8b80466
Author: Carlos Soriano <carlos soriano89 gmail com>
Date:   Tue Nov 11 16:30:11 2014 +0100

    panelMenu: Don't fade appMenuButton icon and put it on the side
    
    Design request, don't fade the icon of the appMenuButton and put it on
    the side instead of overlaping with the text.

 js/ui/panel.js |   74 ++++----------------------------------------------------
 1 files changed, 5 insertions(+), 69 deletions(-)
---
diff --git a/js/ui/panel.js b/js/ui/panel.js
index 9871b49..46dfffb 100644
--- a/js/ui/panel.js
+++ b/js/ui/panel.js
@@ -190,11 +190,8 @@ const AppMenuButton = new Lang.Class({
         this.actor.bind_property("reactive", this.actor, "can-focus", 0);
         this.actor.reactive = false;
 
-        this._container = new Shell.GenericContainer();
+        this._container = new St.BoxLayout({ style_class: 'panel-status-menu-box' });
         bin.set_child(this._container);
-        this._container.connect('get-preferred-width', Lang.bind(this, this._getContentPreferredWidth));
-        this._container.connect('get-preferred-height', Lang.bind(this, this._getContentPreferredHeight));
-        this._container.connect('allocate', Lang.bind(this, this._contentAllocate));
 
         let textureCache = St.TextureCache.get_default();
         textureCache.connect('icon-theme-changed',
@@ -207,14 +204,11 @@ const AppMenuButton = new Lang.Class({
                               Lang.bind(this, this._updateIconBoxClip));
         this._container.add_actor(this._iconBox);
 
-        this._hbox = new St.BoxLayout({ style_class: 'panel-status-menu-box' });
-        this._container.add_actor(this._hbox);
-
         this._label = new TextShadower();
         this._label.actor.y_align = Clutter.ActorAlign.CENTER;
-        this._hbox.add_actor(this._label.actor);
+        this._container.add_actor(this._label.actor);
         this._arrow = PopupMenu.arrowIcon(St.Side.BOTTOM);
-        this._hbox.add_actor(this._arrow);
+        this._container.add_actor(this._arrow);
 
         this._iconBottomClip = 0;
 
@@ -278,7 +272,7 @@ const AppMenuButton = new Lang.Class({
             return;
         this._spinnerIcon = icon;
         this._spinner = new Animation.AnimatedIcon(this._spinnerIcon, PANEL_ICON_SIZE);
-        this._hbox.add_actor(this._spinner.actor);
+        this._container.add_actor(this._spinner.actor);
         this._spinner.actor.hide();
     },
 
@@ -292,7 +286,7 @@ const AppMenuButton = new Lang.Class({
         if (!this._targetApp)
             return;
 
-        let icon = this._targetApp.get_faded_icon(2 * PANEL_ICON_SIZE, this._iconBox.text_direction);
+        let icon = this._targetApp.create_icon_texture(2 * PANEL_ICON_SIZE);
         this._iconBox.set_child(icon);
     },
 
@@ -345,64 +339,6 @@ const AppMenuButton = new Lang.Class({
         this._spinner.actor.show();
     },
 
-    _getContentPreferredWidth: function(actor, forHeight, alloc) {
-        let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
-        alloc.min_size = minSize;
-        alloc.natural_size = naturalSize;
-        [minSize, naturalSize] = this._hbox.get_preferred_width(forHeight);
-        alloc.min_size = alloc.min_size + Math.max(0, minSize - Math.floor(alloc.min_size / 2));
-        alloc.natural_size = alloc.natural_size + Math.max(0, naturalSize - Math.floor(alloc.natural_size / 
2));
-    },
-
-    _getContentPreferredHeight: function(actor, forWidth, alloc) {
-        let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
-        alloc.min_size = minSize;
-        alloc.natural_size = naturalSize;
-        [minSize, naturalSize] = this._hbox.get_preferred_height(forWidth);
-        if (minSize > alloc.min_size)
-            alloc.min_size = minSize;
-        if (naturalSize > alloc.natural_size)
-            alloc.natural_size = naturalSize;
-    },
-
-    _contentAllocate: function(actor, box, flags) {
-        let allocWidth = box.x2 - box.x1;
-        let allocHeight = box.y2 - box.y1;
-        let childBox = new Clutter.ActorBox();
-
-        let [minWidth, minHeight, naturalWidth, naturalHeight] = this._iconBox.get_preferred_size();
-
-        let direction = this.actor.get_text_direction();
-
-        let yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
-        childBox.y1 = yPadding;
-        childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
-        if (direction == Clutter.TextDirection.LTR) {
-            childBox.x1 = 0;
-            childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
-        } else {
-            childBox.x1 = Math.max(0, allocWidth - naturalWidth);
-            childBox.x2 = allocWidth;
-        }
-        this._iconBox.allocate(childBox, flags);
-
-        let iconWidth = childBox.x2 - childBox.x1;
-
-        [minWidth, naturalWidth] = this._hbox.get_preferred_width(-1);
-
-        childBox.y1 = 0;
-        childBox.y2 = allocHeight;
-
-        if (direction == Clutter.TextDirection.LTR) {
-            childBox.x1 = Math.floor(iconWidth / 2);
-            childBox.x2 = Math.min(childBox.x1 + naturalWidth, allocWidth);
-        } else {
-            childBox.x2 = allocWidth - Math.floor(iconWidth / 2);
-            childBox.x1 = Math.max(0, childBox.x2 - naturalWidth);
-        }
-        this._hbox.allocate(childBox, flags);
-    },
-
     _onAppStateChanged: function(appSys, app) {
         let state = app.state;
         if (state != Shell.AppState.STARTING) {


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