[libgames-support] scores: warn if the game does not connect to Context.request_category()
- From: Michael Catanzaro <mcatanzaro src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [libgames-support] scores: warn if the game does not connect to Context.request_category()
- Date: Mon, 23 Feb 2015 15:17:24 +0000 (UTC)
commit 9850d1ee54f36b8e342f8e034f07e2b94ff563de
Author: Michael Catanzaro <mcatanzaro gnome org>
Date: Mon Feb 23 09:11:09 2015 -0600
scores: warn if the game does not connect to Context.request_category()
scores/context.vala | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
---
diff --git a/scores/context.vala b/scores/context.vala
index ef0f6dd..a4d2e1f 100644
--- a/scores/context.vala
+++ b/scores/context.vala
@@ -230,7 +230,14 @@ public class Context : Object
var category = request_category (category_key);
if (category == null)
+ {
+ warning ("GamesScoresContext requested a GamesScoresCategory for the " +
+ "category %s, but the application did not supply any " +
+ "GamesScoresCategory. Scores will not be loaded. You should " +
+ "connect to GamesScoresContext::request-category to supply " +
+ "a GamesScoresCategory.", category_key);
continue;
+ }
var filename = Path.build_filename (user_score_dir, category_key);
var scores_of_single_category = new Gee.PriorityQueue<Score> ((owned) scorecmp);
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