[clutter] main: Make the MasterClock an interface
- From: Lionel Landwerlin <llandwerlin src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] main: Make the MasterClock an interface
- Date: Tue, 17 Feb 2015 18:55:43 +0000 (UTC)
commit e94285693f6f29147cb896b6975bf0c477437977
Author: Lionel Landwerlin <lionel g landwerlin intel com>
Date: Tue Feb 17 14:50:13 2015 +0000
main: Make the MasterClock an interface
Move the implementation of the MasterClock into MasterClockDefault, so
backends can provide their own implementation.
https://bugzilla.gnome.org/show_bug.cgi?id=744668
clutter/Makefile.am | 4 +-
clutter/clutter-master-clock-default.c | 716 ++++++++++++++++++++++++++++++++
clutter/clutter-master-clock-default.h | 48 +++
clutter/clutter-master-clock.c | 657 +----------------------------
clutter/clutter-master-clock.h | 25 +-
5 files changed, 807 insertions(+), 643 deletions(-)
---
diff --git a/clutter/Makefile.am b/clutter/Makefile.am
index d04dc6f..a4b21c5 100644
--- a/clutter/Makefile.am
+++ b/clutter/Makefile.am
@@ -180,6 +180,7 @@ source_c = \
clutter-list-model.c \
clutter-main.c \
clutter-master-clock.c \
+ clutter-master-clock-default.c \
clutter-model.c \
clutter-offscreen-effect.c \
clutter-page-turn-effect.c \
@@ -233,6 +234,7 @@ source_h_priv = \
clutter-gesture-action-private.h \
clutter-id-pool.h \
clutter-master-clock.h \
+ clutter-master-clock-default.h \
clutter-model-private.h \
clutter-offscreen-effect-private.h \
clutter-paint-node-private.h \
@@ -502,8 +504,8 @@ endif
gdk_source_c = \
gdk/clutter-backend-gdk.c \
gdk/clutter-device-manager-gdk.c \
- gdk/clutter-input-device-gdk.c \
gdk/clutter-event-gdk.c \
+ gdk/clutter-input-device-gdk.c \
gdk/clutter-stage-gdk.c \
$(NULL)
diff --git a/clutter/clutter-master-clock-default.c b/clutter/clutter-master-clock-default.c
new file mode 100644
index 0000000..361cfc9
--- /dev/null
+++ b/clutter/clutter-master-clock-default.c
@@ -0,0 +1,716 @@
+/*
+ * Clutter.
+ *
+ * An OpenGL based 'interactive canvas' library.
+ *
+ * Authored By: Emmanuele Bassi <ebassi linux intel com>
+ *
+ * Copyright (C) 2009 Intel Corporation.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/*
+ * SECTION:clutter-master-clock-default
+ * @short_description: The default master clock for all animations
+ *
+ * The #ClutterMasterClockDefault class is the default implementation
+ * of #ClutterMasterClock.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "clutter-master-clock.h"
+#include "clutter-master-clock-default.h"
+#include "clutter-debug.h"
+#include "clutter-private.h"
+#include "clutter-profile.h"
+#include "clutter-stage-manager-private.h"
+#include "clutter-stage-private.h"
+
+#ifdef CLUTTER_ENABLE_DEBUG
+#define clutter_warn_if_over_budget(master_clock,start_time,section) G_STMT_START { \
+ gint64 __delta = g_get_monotonic_time () - start_time; \
+ gint64 __budget = master_clock->remaining_budget; \
+ if (__budget > 0 && __delta >= __budget) { \
+ _clutter_diagnostic_message ("%s took %" G_GINT64_FORMAT " microseconds " \
+ "more than the remaining budget of %" G_GINT64_FORMAT \
+ " microseconds", \
+ section, __delta - __budget, __budget); \
+ } } G_STMT_END
+#else
+#define clutter_warn_if_over_budget(master_clock,start_time,section)
+#endif
+
+typedef struct _ClutterClockSource ClutterClockSource;
+
+struct _ClutterMasterClockDefault
+{
+ GObject parent_instance;
+
+ /* the list of timelines handled by the clock */
+ GSList *timelines;
+
+ /* the current state of the clock, in usecs */
+ gint64 cur_tick;
+
+ /* the previous state of the clock, in usecs, used to compute the delta */
+ gint64 prev_tick;
+
+#ifdef CLUTTER_ENABLE_DEBUG
+ gint64 frame_budget;
+ gint64 remaining_budget;
+#endif
+
+ /* an idle source, used by the Master Clock to queue
+ * a redraw on the stage and drive the animations
+ */
+ GSource *source;
+
+ /* If the master clock is idle that means it has
+ * fallen back to idle polling for timeline
+ * progressions and it may have been some time since
+ * the last real stage update.
+ */
+ guint idle : 1;
+ guint ensure_next_iteration : 1;
+
+ guint paused : 1;
+};
+
+struct _ClutterClockSource
+{
+ GSource source;
+
+ ClutterMasterClockDefault *master_clock;
+};
+
+static gboolean clutter_clock_prepare (GSource *source,
+ gint *timeout);
+static gboolean clutter_clock_check (GSource *source);
+static gboolean clutter_clock_dispatch (GSource *source,
+ GSourceFunc callback,
+ gpointer user_data);
+
+static GSourceFuncs clock_funcs = {
+ clutter_clock_prepare,
+ clutter_clock_check,
+ clutter_clock_dispatch,
+ NULL
+};
+
+static void clutter_master_clock_iface_init (ClutterMasterClockIface *iface);
+
+#define clutter_master_clock_default_get_type _clutter_master_clock_default_get_type
+
+G_DEFINE_TYPE_WITH_CODE (ClutterMasterClockDefault,
+ clutter_master_clock_default,
+ G_TYPE_OBJECT,
+ G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_MASTER_CLOCK,
+ clutter_master_clock_iface_init));
+
+/*
+ * master_clock_is_running:
+ * @master_clock: a #ClutterMasterClock
+ *
+ * Checks if we should currently be advancing timelines or redrawing
+ * stages.
+ *
+ * Return value: %TRUE if the #ClutterMasterClock has at least
+ * one running timeline
+ */
+static gboolean
+master_clock_is_running (ClutterMasterClockDefault *master_clock)
+{
+ ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
+ const GSList *stages, *l;
+
+ stages = clutter_stage_manager_peek_stages (stage_manager);
+
+ if (master_clock->paused)
+ return FALSE;
+
+ if (master_clock->timelines)
+ return TRUE;
+
+ for (l = stages; l; l = l->next)
+ {
+ if (_clutter_stage_has_queued_events (l->data) ||
+ _clutter_stage_needs_update (l->data))
+ return TRUE;
+ }
+
+ if (master_clock->ensure_next_iteration)
+ {
+ master_clock->ensure_next_iteration = FALSE;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static gint
+master_clock_get_swap_wait_time (ClutterMasterClockDefault *master_clock)
+{
+ ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
+ const GSList *stages, *l;
+ gint64 min_update_time = -1;
+
+ stages = clutter_stage_manager_peek_stages (stage_manager);
+
+ for (l = stages; l != NULL; l = l->next)
+ {
+ gint64 update_time = _clutter_stage_get_update_time (l->data);
+ if (min_update_time == -1 ||
+ (update_time != -1 && update_time < min_update_time))
+ min_update_time = update_time;
+ }
+
+ if (min_update_time == -1)
+ {
+ return -1;
+ }
+ else
+ {
+ gint64 now = g_source_get_time (master_clock->source);
+ if (min_update_time < now)
+ {
+ return 0;
+ }
+ else
+ {
+ gint64 delay_us = min_update_time - now;
+ return (delay_us + 999) / 1000;
+ }
+ }
+}
+
+static void
+master_clock_schedule_stage_updates (ClutterMasterClockDefault *master_clock)
+{
+ ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
+ const GSList *stages, *l;
+
+ stages = clutter_stage_manager_peek_stages (stage_manager);
+
+ for (l = stages; l != NULL; l = l->next)
+ _clutter_stage_schedule_update (l->data);
+}
+
+static GSList *
+master_clock_list_ready_stages (ClutterMasterClockDefault *master_clock)
+{
+ ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
+ const GSList *stages, *l;
+ GSList *result;
+
+ stages = clutter_stage_manager_peek_stages (stage_manager);
+
+ result = NULL;
+ for (l = stages; l != NULL; l = l->next)
+ {
+ gint64 update_time = _clutter_stage_get_update_time (l->data);
+
+ /* If a stage has a swap-buffers pending we don't want to draw to it
+ * in case the driver may block the CPU while it waits for the next
+ * backbuffer to become available.
+ *
+ * TODO: We should be able to identify if we are running triple or N
+ * buffered and in these cases we can still draw if there is 1 swap
+ * pending so we can hopefully always be ready to swap for the next
+ * vblank and really match the vsync frequency.
+ */
+ if (update_time != -1 && update_time <= master_clock->cur_tick)
+ result = g_slist_prepend (result, g_object_ref (l->data));
+ }
+
+ return g_slist_reverse (result);
+}
+
+static void
+master_clock_reschedule_stage_updates (ClutterMasterClockDefault *master_clock,
+ GSList *stages)
+{
+ const GSList *l;
+
+ for (l = stages; l != NULL; l = l->next)
+ {
+ /* Clear the old update time */
+ _clutter_stage_clear_update_time (l->data);
+
+ /* And if there is still work to be done, schedule a new one */
+ if (master_clock->timelines ||
+ _clutter_stage_has_queued_events (l->data) ||
+ _clutter_stage_needs_update (l->data))
+ _clutter_stage_schedule_update (l->data);
+ }
+}
+
+/*
+ * master_clock_next_frame_delay:
+ * @master_clock: a #ClutterMasterClock
+ *
+ * Computes the number of delay before we need to draw the next frame.
+ *
+ * Return value: -1 if there is no next frame pending, otherwise the
+ * number of millseconds before the we need to draw the next frame
+ */
+static gint
+master_clock_next_frame_delay (ClutterMasterClockDefault *master_clock)
+{
+ gint64 now, next;
+ gint swap_delay;
+
+ if (!master_clock_is_running (master_clock))
+ return -1;
+
+ /* If all of the stages are busy waiting for a swap-buffers to complete
+ * then we wait for one to be ready.. */
+ swap_delay = master_clock_get_swap_wait_time (master_clock);
+ if (swap_delay != 0)
+ return swap_delay;
+
+ /* When we have sync-to-vblank, we count on swap-buffer requests (or
+ * swap-buffer-complete events if supported in the backend) to throttle our
+ * frame rate so no additional delay is needed to start the next frame.
+ *
+ * If the master-clock has become idle due to no timeline progression causing
+ * redraws then we can no longer rely on vblank synchronization because the
+ * last real stage update/redraw may have happened a long time ago and so we
+ * fallback to polling for timeline progressions every 1/frame_rate seconds.
+ *
+ * (NB: if there aren't even any timelines running then the master clock will
+ * be completely stopped in master_clock_is_running())
+ */
+ if (clutter_feature_available (CLUTTER_FEATURE_SYNC_TO_VBLANK) &&
+ !master_clock->idle)
+ {
+ CLUTTER_NOTE (SCHEDULER, "vblank available and updated stages");
+ return 0;
+ }
+
+ if (master_clock->prev_tick == 0)
+ {
+ /* If we weren't previously running, then draw the next frame
+ * immediately
+ */
+ CLUTTER_NOTE (SCHEDULER, "draw the first frame immediately");
+ return 0;
+ }
+
+ /* Otherwise, wait at least 1/frame_rate seconds since we last
+ * started a frame
+ */
+ now = g_source_get_time (master_clock->source);
+
+ next = master_clock->prev_tick;
+
+ /* If time has gone backwards then there's no way of knowing how
+ long we should wait so let's just dispatch immediately */
+ if (now <= next)
+ {
+ CLUTTER_NOTE (SCHEDULER, "Time has gone backwards");
+
+ return 0;
+ }
+
+ next += (1000000L / clutter_get_default_frame_rate ());
+
+ if (next <= now)
+ {
+ CLUTTER_NOTE (SCHEDULER, "Less than %lu microsecs",
+ 1000000L / (gulong) clutter_get_default_frame_rate ());
+
+ return 0;
+ }
+ else
+ {
+ CLUTTER_NOTE (SCHEDULER, "Waiting %" G_GINT64_FORMAT " msecs",
+ (next - now) / 1000);
+
+ return (next - now) / 1000;
+ }
+}
+
+static void
+master_clock_process_events (ClutterMasterClockDefault *master_clock,
+ GSList *stages)
+{
+ GSList *l;
+#ifdef CLUTTER_ENABLE_DEBUG
+ gint64 start = g_get_monotonic_time ();
+#endif
+
+ CLUTTER_STATIC_TIMER (master_event_process,
+ "Master Clock",
+ "Event Processing",
+ "The time spent processing events on all stages",
+ 0);
+
+ CLUTTER_TIMER_START (_clutter_uprof_context, master_event_process);
+
+ /* Process queued events */
+ for (l = stages; l != NULL; l = l->next)
+ _clutter_stage_process_queued_events (l->data);
+
+ CLUTTER_TIMER_STOP (_clutter_uprof_context, master_event_process);
+
+#ifdef CLUTTER_ENABLE_DEBUG
+ if (_clutter_diagnostic_enabled ())
+ clutter_warn_if_over_budget (master_clock, start, "Event processing");
+
+ master_clock->remaining_budget -= (g_get_monotonic_time () - start);
+#endif
+}
+
+/*
+ * master_clock_advance_timelines:
+ * @master_clock: a #ClutterMasterClock
+ *
+ * Advances all the timelines held by the master clock. This function
+ * should be called before calling _clutter_stage_do_update() to
+ * make sure that all the timelines are advanced and the scene is updated.
+ */
+static void
+master_clock_advance_timelines (ClutterMasterClockDefault *master_clock)
+{
+ GSList *timelines, *l;
+#ifdef CLUTTER_ENABLE_DEBUG
+ gint64 start = g_get_monotonic_time ();
+#endif
+
+ CLUTTER_STATIC_TIMER (master_timeline_advance,
+ "Master Clock",
+ "Timelines Advancement",
+ "The time spent advancing all timelines",
+ 0);
+
+ /* we protect ourselves from timelines being removed during
+ * the advancement by other timelines by copying the list of
+ * timelines, taking a reference on them, iterating over the
+ * copied list and then releasing the reference.
+ *
+ * we cannot simply take a reference on the timelines and still
+ * use the list held by the master clock because the do_tick()
+ * might result in the creation of a new timeline, which gets
+ * added at the end of the list with no reference increase and
+ * thus gets disposed at the end of the iteration.
+ *
+ * this implies that a newly added timeline will not be advanced
+ * by this clock iteration, which is perfectly fine since we're
+ * in its first cycle.
+ *
+ * we also cannot steal the master clock timelines list because
+ * a timeline might be removed as the direct result of do_tick()
+ * and remove_timeline() would not find the timeline, failing
+ * and leaving a dangling pointer behind.
+ */
+ timelines = g_slist_copy (master_clock->timelines);
+ g_slist_foreach (timelines, (GFunc) g_object_ref, NULL);
+
+ CLUTTER_TIMER_START (_clutter_uprof_context, master_timeline_advance);
+
+ for (l = timelines; l != NULL; l = l->next)
+ _clutter_timeline_do_tick (l->data, master_clock->cur_tick / 1000);
+
+ CLUTTER_TIMER_STOP (_clutter_uprof_context, master_timeline_advance);
+
+ g_slist_foreach (timelines, (GFunc) g_object_unref, NULL);
+ g_slist_free (timelines);
+
+#ifdef CLUTTER_ENABLE_DEBUG
+ if (_clutter_diagnostic_enabled ())
+ clutter_warn_if_over_budget (master_clock, start, "Animations");
+
+ master_clock->remaining_budget -= (g_get_monotonic_time () - start);
+#endif
+}
+
+static gboolean
+master_clock_update_stages (ClutterMasterClockDefault *master_clock,
+ GSList *stages)
+{
+ gboolean stages_updated = FALSE;
+ GSList *l;
+#ifdef CLUTTER_ENABLE_DEBUG
+ gint64 start = g_get_monotonic_time ();
+#endif
+
+ _clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_PRE_PAINT);
+
+ /* Update any stage that needs redraw/relayout after the clock
+ * is advanced.
+ */
+ for (l = stages; l != NULL; l = l->next)
+ stages_updated |= _clutter_stage_do_update (l->data);
+
+ _clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_POST_PAINT);
+
+#ifdef CLUTTER_ENABLE_DEBUG
+ if (_clutter_diagnostic_enabled ())
+ clutter_warn_if_over_budget (master_clock, start, "Updating the stage");
+
+ master_clock->remaining_budget -= (g_get_monotonic_time () - start);
+#endif
+
+ return stages_updated;
+}
+
+/*
+ * clutter_clock_source_new:
+ * @master_clock: a #ClutterMasterClock for the source
+ *
+ * The #ClutterClockSource is an idle GSource that will queue a redraw
+ * if @master_clock has at least a running #ClutterTimeline. The redraw
+ * will cause @master_clock to advance all timelines, thus advancing all
+ * animations as well.
+ *
+ * Return value: the newly created #GSource
+ */
+static GSource *
+clutter_clock_source_new (ClutterMasterClockDefault *master_clock)
+{
+ GSource *source = g_source_new (&clock_funcs, sizeof (ClutterClockSource));
+ ClutterClockSource *clock_source = (ClutterClockSource *) source;
+
+ g_source_set_name (source, "Clutter master clock");
+ clock_source->master_clock = master_clock;
+
+ return source;
+}
+
+static gboolean
+clutter_clock_prepare (GSource *source,
+ gint *timeout)
+{
+ ClutterClockSource *clock_source = (ClutterClockSource *) source;
+ ClutterMasterClockDefault *master_clock = clock_source->master_clock;
+ int delay;
+
+ _clutter_threads_acquire_lock ();
+
+ if (G_UNLIKELY (clutter_paint_debug_flags &
+ CLUTTER_DEBUG_CONTINUOUS_REDRAW))
+ {
+ ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
+ const GSList *stages, *l;
+
+ stages = clutter_stage_manager_peek_stages (stage_manager);
+
+ /* Queue a full redraw on all of the stages */
+ for (l = stages; l != NULL; l = l->next)
+ clutter_actor_queue_redraw (l->data);
+ }
+
+ delay = master_clock_next_frame_delay (master_clock);
+
+ _clutter_threads_release_lock ();
+
+ *timeout = delay;
+
+ return delay == 0;
+}
+
+static gboolean
+clutter_clock_check (GSource *source)
+{
+ ClutterClockSource *clock_source = (ClutterClockSource *) source;
+ ClutterMasterClockDefault *master_clock = clock_source->master_clock;
+ int delay;
+
+ _clutter_threads_acquire_lock ();
+ delay = master_clock_next_frame_delay (master_clock);
+ _clutter_threads_release_lock ();
+
+ return delay == 0;
+}
+
+static gboolean
+clutter_clock_dispatch (GSource *source,
+ GSourceFunc callback,
+ gpointer user_data)
+{
+ ClutterClockSource *clock_source = (ClutterClockSource *) source;
+ ClutterMasterClockDefault *master_clock = clock_source->master_clock;
+ gboolean stages_updated = FALSE;
+ GSList *stages;
+
+ CLUTTER_STATIC_TIMER (master_dispatch_timer,
+ "Mainloop",
+ "Master Clock",
+ "Master clock dispatch",
+ 0);
+
+ CLUTTER_TIMER_START (_clutter_uprof_context, master_dispatch_timer);
+
+ CLUTTER_NOTE (SCHEDULER, "Master clock [tick]");
+
+ _clutter_threads_acquire_lock ();
+
+ /* Get the time to use for this frame */
+ master_clock->cur_tick = g_source_get_time (source);
+
+#ifdef CLUTTER_ENABLE_DEBUG
+ master_clock->remaining_budget = master_clock->frame_budget;
+#endif
+
+ /* We need to protect ourselves against stages being destroyed during
+ * event handling - master_clock_list_ready_stages() returns a
+ * list of referenced that we'll unref afterwards.
+ */
+ stages = master_clock_list_ready_stages (master_clock);
+
+ master_clock->idle = FALSE;
+
+ /* Each frame is split into three separate phases: */
+
+ /* 1. process all the events; each stage goes through its events queue
+ * and processes each event according to its type, then emits the
+ * various signals that are associated with the event
+ */
+ master_clock_process_events (master_clock, stages);
+
+ /* 2. advance the timelines */
+ master_clock_advance_timelines (master_clock);
+
+ /* 3. relayout and redraw the stages */
+ stages_updated = master_clock_update_stages (master_clock, stages);
+
+ /* The master clock goes idle if no stages were updated and falls back
+ * to polling for timeline progressions... */
+ if (!stages_updated)
+ master_clock->idle = TRUE;
+
+ master_clock_reschedule_stage_updates (master_clock, stages);
+
+ g_slist_foreach (stages, (GFunc) g_object_unref, NULL);
+ g_slist_free (stages);
+
+ master_clock->prev_tick = master_clock->cur_tick;
+
+ _clutter_threads_release_lock ();
+
+ CLUTTER_TIMER_STOP (_clutter_uprof_context, master_dispatch_timer);
+
+ return TRUE;
+}
+
+static void
+clutter_master_clock_default_finalize (GObject *gobject)
+{
+ ClutterMasterClockDefault *master_clock = CLUTTER_MASTER_CLOCK_DEFAULT (gobject);
+
+ g_slist_free (master_clock->timelines);
+
+ G_OBJECT_CLASS (clutter_master_clock_default_parent_class)->finalize (gobject);
+}
+
+static void
+clutter_master_clock_default_class_init (ClutterMasterClockDefaultClass *klass)
+{
+ GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
+
+ gobject_class->finalize = clutter_master_clock_default_finalize;
+}
+
+static void
+clutter_master_clock_default_init (ClutterMasterClockDefault *self)
+{
+ GSource *source;
+
+ source = clutter_clock_source_new (self);
+ self->source = source;
+
+ self->idle = FALSE;
+ self->ensure_next_iteration = FALSE;
+ self->paused = FALSE;
+
+#ifdef CLUTTER_ENABLE_DEBUG
+ self->frame_budget = G_USEC_PER_SEC / 60;
+#endif
+
+ g_source_set_priority (source, CLUTTER_PRIORITY_REDRAW);
+ g_source_set_can_recurse (source, FALSE);
+ g_source_attach (source, NULL);
+}
+
+static void
+clutter_master_clock_default_add_timeline (ClutterMasterClock *clock,
+ ClutterTimeline *timeline)
+{
+ ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
+ gboolean is_first;
+
+ if (g_slist_find (master_clock->timelines, timeline))
+ return;
+
+ is_first = master_clock->timelines == NULL;
+
+ master_clock->timelines = g_slist_prepend (master_clock->timelines,
+ timeline);
+
+ if (is_first)
+ {
+ master_clock_schedule_stage_updates (master_clock);
+ _clutter_master_clock_start_running (clock);
+ }
+}
+
+static void
+clutter_master_clock_default_remove_timeline (ClutterMasterClock *clock,
+ ClutterTimeline *timeline)
+{
+ ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
+
+ master_clock->timelines = g_slist_remove (master_clock->timelines,
+ timeline);
+}
+
+static void
+clutter_master_clock_default_start_running (ClutterMasterClock *master_clock)
+{
+ /* If called from a different thread, we need to wake up the
+ * main loop to start running the timelines
+ */
+ g_main_context_wakeup (NULL);
+}
+
+static void
+clutter_master_clock_default_ensure_next_iteration (ClutterMasterClock *clock)
+{
+ ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
+
+ master_clock->ensure_next_iteration = TRUE;
+}
+
+static void
+clutter_master_clock_default_set_paused (ClutterMasterClock *clock,
+ gboolean paused)
+{
+ ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
+
+ master_clock->paused = !!paused;
+}
+
+static void
+clutter_master_clock_iface_init (ClutterMasterClockIface *iface)
+{
+ iface->add_timeline = clutter_master_clock_default_add_timeline;
+ iface->remove_timeline = clutter_master_clock_default_remove_timeline;
+ iface->start_running = clutter_master_clock_default_start_running;
+ iface->ensure_next_iteration = clutter_master_clock_default_ensure_next_iteration;
+ iface->set_paused = clutter_master_clock_default_set_paused;
+}
diff --git a/clutter/clutter-master-clock-default.h b/clutter/clutter-master-clock-default.h
new file mode 100644
index 0000000..87dcf6c
--- /dev/null
+++ b/clutter/clutter-master-clock-default.h
@@ -0,0 +1,48 @@
+/*
+ * Clutter.
+ *
+ * An OpenGL based 'interactive canvas' library.
+ *
+ * Authored By: Lionel Landwerlin <lionel g landwerlin linux intel com>
+ *
+ * Copyright (C) 2015 Intel Corporation.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef __CLUTTER_MASTER_CLOCK_DEFAULT_H__
+#define __CLUTTER_MASTER_CLOCK_DEFAULT_H__
+
+#include <clutter/clutter-timeline.h>
+
+G_BEGIN_DECLS
+
+#define CLUTTER_TYPE_MASTER_CLOCK_DEFAULT (_clutter_master_clock_default_get_type ())
+#define CLUTTER_MASTER_CLOCK_DEFAULT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj),
CLUTTER_TYPE_MASTER_CLOCK_DEFAULT, ClutterMasterClockDefault))
+#define CLUTTER_IS_MASTER_CLOCK_DEFAULT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj),
CLUTTER_TYPE_MASTER_CLOCK_DEFAULT))
+#define CLUTTER_MASTER_CLOCK_DEFAULT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj),
CLUTTER_TYPE_MASTER_CLOCK_DEFAULT, ClutterMasterClockDefaultClass))
+
+typedef struct _ClutterMasterClockDefault ClutterMasterClockDefault;
+typedef struct _ClutterMasterClockDefaultClass ClutterMasterClockDefaultClass;
+
+struct _ClutterMasterClockDefaultClass
+{
+ GObjectClass parent_class;
+};
+
+GType _clutter_master_clock_default_get_type (void) G_GNUC_CONST;
+
+G_END_DECLS
+
+#endif /* __CLUTTER_MASTER_CLOCK_DEFAULT_H__ */
diff --git a/clutter/clutter-master-clock.c b/clutter/clutter-master-clock.c
index b830818..df76932 100644
--- a/clutter/clutter-master-clock.c
+++ b/clutter/clutter-master-clock.c
@@ -36,640 +36,30 @@
#endif
#include "clutter-master-clock.h"
-#include "clutter-debug.h"
+#include "clutter-master-clock-default.h"
#include "clutter-private.h"
-#include "clutter-profile.h"
-#include "clutter-stage-manager-private.h"
-#include "clutter-stage-private.h"
-
-#define CLUTTER_MASTER_CLOCK_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass),
CLUTTER_TYPE_MASTER_CLOCK, ClutterMasterClockClass))
-#define CLUTTER_IS_MASTER_CLOCK_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass),
CLUTTER_TYPE_MASTER_CLOCK))
-#define CLUTTER_MASTER_CLASS_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj),
CLUTTER_TYPE_MASTER_CLOCK, ClutterMasterClockClass))
-
-#ifdef CLUTTER_ENABLE_DEBUG
-#define clutter_warn_if_over_budget(master_clock,start_time,section) G_STMT_START { \
- gint64 __delta = g_get_monotonic_time () - start_time; \
- gint64 __budget = master_clock->remaining_budget; \
- if (__budget > 0 && __delta >= __budget) { \
- _clutter_diagnostic_message ("%s took %" G_GINT64_FORMAT " microseconds " \
- "more than the remaining budget of %" G_GINT64_FORMAT \
- " microseconds", \
- section, __delta - __budget, __budget); \
- } } G_STMT_END
-#else
-#define clutter_warn_if_over_budget(master_clock,start_time,section)
-#endif
-
-typedef struct _ClutterClockSource ClutterClockSource;
-typedef struct _ClutterMasterClockClass ClutterMasterClockClass;
-
-struct _ClutterMasterClock
-{
- GObject parent_instance;
-
- /* the list of timelines handled by the clock */
- GSList *timelines;
-
- /* the current state of the clock, in usecs */
- gint64 cur_tick;
-
- /* the previous state of the clock, in usecs, used to compute the delta */
- gint64 prev_tick;
-
-#ifdef CLUTTER_ENABLE_DEBUG
- gint64 frame_budget;
- gint64 remaining_budget;
-#endif
-
- /* an idle source, used by the Master Clock to queue
- * a redraw on the stage and drive the animations
- */
- GSource *source;
-
- /* If the master clock is idle that means it has
- * fallen back to idle polling for timeline
- * progressions and it may have been some time since
- * the last real stage update.
- */
- guint idle : 1;
- guint ensure_next_iteration : 1;
-
- guint paused : 1;
-};
-
-struct _ClutterMasterClockClass
-{
- GObjectClass parent_class;
-};
-
-struct _ClutterClockSource
-{
- GSource source;
-
- ClutterMasterClock *master_clock;
-};
-
-static gboolean clutter_clock_prepare (GSource *source,
- gint *timeout);
-static gboolean clutter_clock_check (GSource *source);
-static gboolean clutter_clock_dispatch (GSource *source,
- GSourceFunc callback,
- gpointer user_data);
-
-static GSourceFuncs clock_funcs = {
- clutter_clock_prepare,
- clutter_clock_check,
- clutter_clock_dispatch,
- NULL
-};
#define clutter_master_clock_get_type _clutter_master_clock_get_type
-G_DEFINE_TYPE (ClutterMasterClock, clutter_master_clock, G_TYPE_OBJECT);
-
-/*
- * master_clock_is_running:
- * @master_clock: a #ClutterMasterClock
- *
- * Checks if we should currently be advancing timelines or redrawing
- * stages.
- *
- * Return value: %TRUE if the #ClutterMasterClock has at least
- * one running timeline
- */
-static gboolean
-master_clock_is_running (ClutterMasterClock *master_clock)
-{
- ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
- const GSList *stages, *l;
-
- stages = clutter_stage_manager_peek_stages (stage_manager);
-
- if (master_clock->paused)
- return FALSE;
-
- if (master_clock->timelines)
- return TRUE;
-
- for (l = stages; l; l = l->next)
- {
- if (_clutter_stage_has_queued_events (l->data) ||
- _clutter_stage_needs_update (l->data))
- return TRUE;
- }
-
- if (master_clock->ensure_next_iteration)
- {
- master_clock->ensure_next_iteration = FALSE;
- return TRUE;
- }
-
- return FALSE;
-}
-
-static gint
-master_clock_get_swap_wait_time (ClutterMasterClock *master_clock)
-{
- ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
- const GSList *stages, *l;
- gint64 min_update_time = -1;
-
- stages = clutter_stage_manager_peek_stages (stage_manager);
+typedef ClutterMasterClockIface ClutterMasterClockInterface;
- for (l = stages; l != NULL; l = l->next)
- {
- gint64 update_time = _clutter_stage_get_update_time (l->data);
- if (min_update_time == -1 ||
- (update_time != -1 && update_time < min_update_time))
- min_update_time = update_time;
- }
-
- if (min_update_time == -1)
- {
- return -1;
- }
- else
- {
- gint64 now = g_source_get_time (master_clock->source);
- if (min_update_time < now)
- {
- return 0;
- }
- else
- {
- gint64 delay_us = min_update_time - now;
- return (delay_us + 999) / 1000;
- }
- }
-}
+G_DEFINE_INTERFACE (ClutterMasterClock, clutter_master_clock, G_TYPE_OBJECT)
static void
-master_clock_schedule_stage_updates (ClutterMasterClock *master_clock)
-{
- ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
- const GSList *stages, *l;
-
- stages = clutter_stage_manager_peek_stages (stage_manager);
-
- for (l = stages; l != NULL; l = l->next)
- _clutter_stage_schedule_update (l->data);
-}
-
-static GSList *
-master_clock_list_ready_stages (ClutterMasterClock *master_clock)
+clutter_master_clock_default_init (ClutterMasterClockInterface *iface)
{
- ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
- const GSList *stages, *l;
- GSList *result;
-
- stages = clutter_stage_manager_peek_stages (stage_manager);
-
- result = NULL;
- for (l = stages; l != NULL; l = l->next)
- {
- gint64 update_time = _clutter_stage_get_update_time (l->data);
-
- /* If a stage has a swap-buffers pending we don't want to draw to it
- * in case the driver may block the CPU while it waits for the next
- * backbuffer to become available.
- *
- * TODO: We should be able to identify if we are running triple or N
- * buffered and in these cases we can still draw if there is 1 swap
- * pending so we can hopefully always be ready to swap for the next
- * vblank and really match the vsync frequency.
- */
- if (update_time != -1 && update_time <= master_clock->cur_tick)
- result = g_slist_prepend (result, g_object_ref (l->data));
- }
-
- return g_slist_reverse (result);
}
-static void
-master_clock_reschedule_stage_updates (ClutterMasterClock *master_clock,
- GSList *stages)
-{
- const GSList *l;
-
- for (l = stages; l != NULL; l = l->next)
- {
- /* Clear the old update time */
- _clutter_stage_clear_update_time (l->data);
-
- /* And if there is still work to be done, schedule a new one */
- if (master_clock->timelines ||
- _clutter_stage_has_queued_events (l->data) ||
- _clutter_stage_needs_update (l->data))
- _clutter_stage_schedule_update (l->data);
- }
-}
-
-/*
- * master_clock_next_frame_delay:
- * @master_clock: a #ClutterMasterClock
- *
- * Computes the number of delay before we need to draw the next frame.
- *
- * Return value: -1 if there is no next frame pending, otherwise the
- * number of millseconds before the we need to draw the next frame
- */
-static gint
-master_clock_next_frame_delay (ClutterMasterClock *master_clock)
-{
- gint64 now, next;
- gint swap_delay;
-
- if (!master_clock_is_running (master_clock))
- return -1;
-
- /* If all of the stages are busy waiting for a swap-buffers to complete
- * then we wait for one to be ready.. */
- swap_delay = master_clock_get_swap_wait_time (master_clock);
- if (swap_delay != 0)
- return swap_delay;
-
- /* When we have sync-to-vblank, we count on swap-buffer requests (or
- * swap-buffer-complete events if supported in the backend) to throttle our
- * frame rate so no additional delay is needed to start the next frame.
- *
- * If the master-clock has become idle due to no timeline progression causing
- * redraws then we can no longer rely on vblank synchronization because the
- * last real stage update/redraw may have happened a long time ago and so we
- * fallback to polling for timeline progressions every 1/frame_rate seconds.
- *
- * (NB: if there aren't even any timelines running then the master clock will
- * be completely stopped in master_clock_is_running())
- */
- if (clutter_feature_available (CLUTTER_FEATURE_SYNC_TO_VBLANK) &&
- !master_clock->idle)
- {
- CLUTTER_NOTE (SCHEDULER, "vblank available and updated stages");
- return 0;
- }
-
- if (master_clock->prev_tick == 0)
- {
- /* If we weren't previously running, then draw the next frame
- * immediately
- */
- CLUTTER_NOTE (SCHEDULER, "draw the first frame immediately");
- return 0;
- }
-
- /* Otherwise, wait at least 1/frame_rate seconds since we last
- * started a frame
- */
- now = g_source_get_time (master_clock->source);
-
- next = master_clock->prev_tick;
-
- /* If time has gone backwards then there's no way of knowing how
- long we should wait so let's just dispatch immediately */
- if (now <= next)
- {
- CLUTTER_NOTE (SCHEDULER, "Time has gone backwards");
-
- return 0;
- }
-
- next += (1000000L / clutter_get_default_frame_rate ());
-
- if (next <= now)
- {
- CLUTTER_NOTE (SCHEDULER, "Less than %lu microsecs",
- 1000000L / (gulong) clutter_get_default_frame_rate ());
-
- return 0;
- }
- else
- {
- CLUTTER_NOTE (SCHEDULER, "Waiting %" G_GINT64_FORMAT " msecs",
- (next - now) / 1000);
-
- return (next - now) / 1000;
- }
-}
-
-static void
-master_clock_process_events (ClutterMasterClock *master_clock,
- GSList *stages)
-{
- GSList *l;
-#ifdef CLUTTER_ENABLE_DEBUG
- gint64 start = g_get_monotonic_time ();
-#endif
-
- CLUTTER_STATIC_TIMER (master_event_process,
- "Master Clock",
- "Event Processing",
- "The time spent processing events on all stages",
- 0);
-
- CLUTTER_TIMER_START (_clutter_uprof_context, master_event_process);
-
- /* Process queued events */
- for (l = stages; l != NULL; l = l->next)
- _clutter_stage_process_queued_events (l->data);
-
- CLUTTER_TIMER_STOP (_clutter_uprof_context, master_event_process);
-
-#ifdef CLUTTER_ENABLE_DEBUG
- if (_clutter_diagnostic_enabled ())
- clutter_warn_if_over_budget (master_clock, start, "Event processing");
-
- master_clock->remaining_budget -= (g_get_monotonic_time () - start);
-#endif
-}
-
-/*
- * master_clock_advance_timelines:
- * @master_clock: a #ClutterMasterClock
- *
- * Advances all the timelines held by the master clock. This function
- * should be called before calling _clutter_stage_do_update() to
- * make sure that all the timelines are advanced and the scene is updated.
- */
-static void
-master_clock_advance_timelines (ClutterMasterClock *master_clock)
-{
- GSList *timelines, *l;
-#ifdef CLUTTER_ENABLE_DEBUG
- gint64 start = g_get_monotonic_time ();
-#endif
-
- CLUTTER_STATIC_TIMER (master_timeline_advance,
- "Master Clock",
- "Timelines Advancement",
- "The time spent advancing all timelines",
- 0);
-
- /* we protect ourselves from timelines being removed during
- * the advancement by other timelines by copying the list of
- * timelines, taking a reference on them, iterating over the
- * copied list and then releasing the reference.
- *
- * we cannot simply take a reference on the timelines and still
- * use the list held by the master clock because the do_tick()
- * might result in the creation of a new timeline, which gets
- * added at the end of the list with no reference increase and
- * thus gets disposed at the end of the iteration.
- *
- * this implies that a newly added timeline will not be advanced
- * by this clock iteration, which is perfectly fine since we're
- * in its first cycle.
- *
- * we also cannot steal the master clock timelines list because
- * a timeline might be removed as the direct result of do_tick()
- * and remove_timeline() would not find the timeline, failing
- * and leaving a dangling pointer behind.
- */
- timelines = g_slist_copy (master_clock->timelines);
- g_slist_foreach (timelines, (GFunc) g_object_ref, NULL);
-
- CLUTTER_TIMER_START (_clutter_uprof_context, master_timeline_advance);
-
- for (l = timelines; l != NULL; l = l->next)
- _clutter_timeline_do_tick (l->data, master_clock->cur_tick / 1000);
-
- CLUTTER_TIMER_STOP (_clutter_uprof_context, master_timeline_advance);
-
- g_slist_foreach (timelines, (GFunc) g_object_unref, NULL);
- g_slist_free (timelines);
-
-#ifdef CLUTTER_ENABLE_DEBUG
- if (_clutter_diagnostic_enabled ())
- clutter_warn_if_over_budget (master_clock, start, "Animations");
-
- master_clock->remaining_budget -= (g_get_monotonic_time () - start);
-#endif
-}
-
-static gboolean
-master_clock_update_stages (ClutterMasterClock *master_clock,
- GSList *stages)
-{
- gboolean stages_updated = FALSE;
- GSList *l;
-#ifdef CLUTTER_ENABLE_DEBUG
- gint64 start = g_get_monotonic_time ();
-#endif
-
- _clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_PRE_PAINT);
-
- /* Update any stage that needs redraw/relayout after the clock
- * is advanced.
- */
- for (l = stages; l != NULL; l = l->next)
- stages_updated |= _clutter_stage_do_update (l->data);
-
- _clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_POST_PAINT);
-
-#ifdef CLUTTER_ENABLE_DEBUG
- if (_clutter_diagnostic_enabled ())
- clutter_warn_if_over_budget (master_clock, start, "Updating the stage");
-
- master_clock->remaining_budget -= (g_get_monotonic_time () - start);
-#endif
-
- return stages_updated;
-}
-
-/*
- * clutter_clock_source_new:
- * @master_clock: a #ClutterMasterClock for the source
- *
- * The #ClutterClockSource is an idle GSource that will queue a redraw
- * if @master_clock has at least a running #ClutterTimeline. The redraw
- * will cause @master_clock to advance all timelines, thus advancing all
- * animations as well.
- *
- * Return value: the newly created #GSource
- */
-static GSource *
-clutter_clock_source_new (ClutterMasterClock *master_clock)
-{
- GSource *source = g_source_new (&clock_funcs, sizeof (ClutterClockSource));
- ClutterClockSource *clock_source = (ClutterClockSource *) source;
-
- g_source_set_name (source, "Clutter master clock");
- clock_source->master_clock = master_clock;
-
- return source;
-}
-
-static gboolean
-clutter_clock_prepare (GSource *source,
- gint *timeout)
-{
- ClutterClockSource *clock_source = (ClutterClockSource *) source;
- ClutterMasterClock *master_clock = clock_source->master_clock;
- int delay;
-
- _clutter_threads_acquire_lock ();
-
- if (G_UNLIKELY (clutter_paint_debug_flags &
- CLUTTER_DEBUG_CONTINUOUS_REDRAW))
- {
- ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
- const GSList *stages, *l;
-
- stages = clutter_stage_manager_peek_stages (stage_manager);
-
- /* Queue a full redraw on all of the stages */
- for (l = stages; l != NULL; l = l->next)
- clutter_actor_queue_redraw (l->data);
- }
-
- delay = master_clock_next_frame_delay (master_clock);
-
- _clutter_threads_release_lock ();
-
- *timeout = delay;
-
- return delay == 0;
-}
-
-static gboolean
-clutter_clock_check (GSource *source)
-{
- ClutterClockSource *clock_source = (ClutterClockSource *) source;
- ClutterMasterClock *master_clock = clock_source->master_clock;
- int delay;
-
- _clutter_threads_acquire_lock ();
- delay = master_clock_next_frame_delay (master_clock);
- _clutter_threads_release_lock ();
-
- return delay == 0;
-}
-
-static gboolean
-clutter_clock_dispatch (GSource *source,
- GSourceFunc callback,
- gpointer user_data)
-{
- ClutterClockSource *clock_source = (ClutterClockSource *) source;
- ClutterMasterClock *master_clock = clock_source->master_clock;
- gboolean stages_updated = FALSE;
- GSList *stages;
-
- CLUTTER_STATIC_TIMER (master_dispatch_timer,
- "Mainloop",
- "Master Clock",
- "Master clock dispatch",
- 0);
-
- CLUTTER_TIMER_START (_clutter_uprof_context, master_dispatch_timer);
-
- CLUTTER_NOTE (SCHEDULER, "Master clock [tick]");
-
- _clutter_threads_acquire_lock ();
-
- /* Get the time to use for this frame */
- master_clock->cur_tick = g_source_get_time (source);
-
-#ifdef CLUTTER_ENABLE_DEBUG
- master_clock->remaining_budget = master_clock->frame_budget;
-#endif
-
- /* We need to protect ourselves against stages being destroyed during
- * event handling - master_clock_list_ready_stages() returns a
- * list of referenced that we'll unref afterwards.
- */
- stages = master_clock_list_ready_stages (master_clock);
-
- master_clock->idle = FALSE;
-
- /* Each frame is split into three separate phases: */
-
- /* 1. process all the events; each stage goes through its events queue
- * and processes each event according to its type, then emits the
- * various signals that are associated with the event
- */
- master_clock_process_events (master_clock, stages);
-
- /* 2. advance the timelines */
- master_clock_advance_timelines (master_clock);
-
- /* 3. relayout and redraw the stages */
- stages_updated = master_clock_update_stages (master_clock, stages);
-
- /* The master clock goes idle if no stages were updated and falls back
- * to polling for timeline progressions... */
- if (!stages_updated)
- master_clock->idle = TRUE;
-
- master_clock_reschedule_stage_updates (master_clock, stages);
-
- g_slist_foreach (stages, (GFunc) g_object_unref, NULL);
- g_slist_free (stages);
-
- master_clock->prev_tick = master_clock->cur_tick;
-
- _clutter_threads_release_lock ();
-
- CLUTTER_TIMER_STOP (_clutter_uprof_context, master_dispatch_timer);
-
- return TRUE;
-}
-
-static void
-clutter_master_clock_finalize (GObject *gobject)
-{
- ClutterMasterClock *master_clock = CLUTTER_MASTER_CLOCK (gobject);
-
- g_slist_free (master_clock->timelines);
-
- G_OBJECT_CLASS (clutter_master_clock_parent_class)->finalize (gobject);
-}
-
-static void
-clutter_master_clock_class_init (ClutterMasterClockClass *klass)
-{
- GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
-
- gobject_class->finalize = clutter_master_clock_finalize;
-}
-
-static void
-clutter_master_clock_init (ClutterMasterClock *self)
-{
- GSource *source;
-
- source = clutter_clock_source_new (self);
- self->source = source;
-
- self->idle = FALSE;
- self->ensure_next_iteration = FALSE;
- self->paused = FALSE;
-
-#ifdef CLUTTER_ENABLE_DEBUG
- self->frame_budget = G_USEC_PER_SEC / 60;
-#endif
-
- g_source_set_priority (source, CLUTTER_PRIORITY_REDRAW);
- g_source_set_can_recurse (source, FALSE);
- g_source_attach (source, NULL);
-}
-
-/*
- * _clutter_master_clock_get_default:
- *
- * Retrieves the default master clock. If this function has never
- * been called before, the default master clock is created.
- *
- * Return value: the default master clock. The returned object is
- * owned by Clutter and should not be modified or freed
- */
ClutterMasterClock *
_clutter_master_clock_get_default (void)
{
ClutterMainContext *context = _clutter_context_get_default ();
if (G_UNLIKELY (context->master_clock == NULL))
- context->master_clock = g_object_new (CLUTTER_TYPE_MASTER_CLOCK, NULL);
+ context->master_clock = g_object_new (CLUTTER_TYPE_MASTER_CLOCK_DEFAULT, NULL);
return context->master_clock;
+
}
/*
@@ -684,21 +74,10 @@ void
_clutter_master_clock_add_timeline (ClutterMasterClock *master_clock,
ClutterTimeline *timeline)
{
- gboolean is_first;
-
- if (g_slist_find (master_clock->timelines, timeline))
- return;
-
- is_first = master_clock->timelines == NULL;
-
- master_clock->timelines = g_slist_prepend (master_clock->timelines,
- timeline);
+ g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
- if (is_first)
- {
- master_clock_schedule_stage_updates (master_clock);
- _clutter_master_clock_start_running (master_clock);
- }
+ CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->add_timeline (master_clock,
+ timeline);
}
/*
@@ -713,8 +92,10 @@ void
_clutter_master_clock_remove_timeline (ClutterMasterClock *master_clock,
ClutterTimeline *timeline)
{
- master_clock->timelines = g_slist_remove (master_clock->timelines,
- timeline);
+ g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
+
+ CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->remove_timeline (master_clock,
+ timeline);
}
/*
@@ -727,10 +108,9 @@ _clutter_master_clock_remove_timeline (ClutterMasterClock *master_clock,
void
_clutter_master_clock_start_running (ClutterMasterClock *master_clock)
{
- /* If called from a different thread, we need to wake up the
- * main loop to start running the timelines
- */
- g_main_context_wakeup (NULL);
+ g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
+
+ CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->start_running (master_clock);
}
/**
@@ -744,7 +124,7 @@ _clutter_master_clock_ensure_next_iteration (ClutterMasterClock *master_clock)
{
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
- master_clock->ensure_next_iteration = TRUE;
+ CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->ensure_next_iteration (master_clock);
}
void
@@ -753,5 +133,6 @@ _clutter_master_clock_set_paused (ClutterMasterClock *master_clock,
{
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
- master_clock->paused = !!paused;
+ CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->set_paused (master_clock,
+ !!paused);
}
diff --git a/clutter/clutter-master-clock.h b/clutter/clutter-master-clock.h
index 771a26d..542b917 100644
--- a/clutter/clutter-master-clock.h
+++ b/clutter/clutter-master-clock.h
@@ -28,11 +28,28 @@
G_BEGIN_DECLS
-#define CLUTTER_TYPE_MASTER_CLOCK (_clutter_master_clock_get_type ())
-#define CLUTTER_MASTER_CLOCK(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_MASTER_CLOCK,
ClutterMasterClock))
-#define CLUTTER_IS_MASTER_CLOCK(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_MASTER_CLOCK))
+#define CLUTTER_TYPE_MASTER_CLOCK (_clutter_master_clock_get_type ())
+#define CLUTTER_MASTER_CLOCK(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj),
CLUTTER_TYPE_MASTER_CLOCK, ClutterMasterClock))
+#define CLUTTER_IS_MASTER_CLOCK(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj),
CLUTTER_TYPE_MASTER_CLOCK))
+#define CLUTTER_MASTER_CLOCK_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj),
CLUTTER_TYPE_MASTER_CLOCK, ClutterMasterClockIface))
-typedef struct _ClutterMasterClock ClutterMasterClock;
+typedef struct _ClutterMasterClock ClutterMasterClock; /* dummy */
+typedef struct _ClutterMasterClockIface ClutterMasterClockIface;
+
+struct _ClutterMasterClockIface
+{
+ /*< private >*/
+ GTypeInterface parent_iface;
+
+ void (* add_timeline) (ClutterMasterClock *master_clock,
+ ClutterTimeline *timeline);
+ void (* remove_timeline) (ClutterMasterClock *master_clock,
+ ClutterTimeline *timeline);
+ void (* start_running) (ClutterMasterClock *master_clock);
+ void (* ensure_next_iteration) (ClutterMasterClock *master_clock);
+ void (* set_paused) (ClutterMasterClock *master_clock,
+ gboolean paused);
+};
GType _clutter_master_clock_get_type (void) G_GNUC_CONST;
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