[gnome-shell/wip/fmuellner/notification-redux+sass: 82/122] lookingGlass: Move into trayBox



commit 23e459ec200ef9b2e296fbd26d461257de53c657
Author: Florian Müllner <fmuellner gnome org>
Date:   Sat Feb 14 18:13:40 2015 +0100

    lookingGlass: Move into trayBox
    
    With the trayBox now covering the primary's work area, we can use
    it to keep the illusion of sliding from underneath the panel without
    any manual positioning. The trayBox also behaves correctly when the
    panel is hidden and is clipped, so no more "leaking" into monitors
    above the panel.

 js/ui/lookingGlass.js |   50 ++++++++++++++++++++++++------------------------
 1 files changed, 25 insertions(+), 25 deletions(-)
---
diff --git a/js/ui/lookingGlass.js b/js/ui/lookingGlass.js
index 7dd8bd1..531c1d5 100644
--- a/js/ui/lookingGlass.js
+++ b/js/ui/lookingGlass.js
@@ -372,7 +372,10 @@ const ObjInspector = new Lang.Class({
         this._parentList = [];
 
         this.actor = new St.ScrollView({ pivot_point: new Clutter.Point({ x: 0.5, y: 0.5 }),
-                                         x_fill: true, y_fill: true });
+                                         x_fill: true, y_fill: true,
+                                         x_expand: true, y_expand: true });
+        this.actor.set_x_align(Clutter.ActorAlign.CENTER);
+        this.actor.set_y_align(Clutter.ActorAlign.START);
         this.actor.get_hscroll_bar().hide();
         this._container = new St.BoxLayout({ name: 'LookingGlassPropertyInspector',
                                              style_class: 'lg-dialog',
@@ -794,7 +797,10 @@ const LookingGlass = new Lang.Class({
                                         style_class: 'lg-dialog',
                                         vertical: true,
                                         visible: false,
-                                        reactive: true });
+                                        reactive: true,
+                                        x_expand: true, y_expand: true,
+                                        x_align: Clutter.ActorAlign.CENTER,
+                                        y_align: Clutter.ActorAlign.START });
         this.actor.connect('key-press-event', Lang.bind(this, this._globalKeyPressEvent));
 
         this._interfaceSettings = new Gio.Settings({ schema_id: 'org.gnome.desktop.interface' });
@@ -802,17 +808,14 @@ const LookingGlass = new Lang.Class({
                                         Lang.bind(this, this._updateFont));
         this._updateFont();
 
-        // We want it to appear to slide out from underneath the panel
-        Main.uiGroup.add_actor(this.actor);
-        Main.uiGroup.set_child_below_sibling(this.actor,
-                                             Main.layoutManager.panelBox);
-        Main.layoutManager.panelBox.connect('allocation-changed',
-                                            Lang.bind(this, this._queueResize));
+        Main.layoutManager.trayBox.add_actor(this.actor);
+        Main.layoutManager.connect('monitors-changed',
+                                   Lang.bind(this, this._queueResize));
         Main.layoutManager.keyboardBox.connect('allocation-changed',
                                                Lang.bind(this, this._queueResize));
 
         this._objInspector = new ObjInspector(this);
-        Main.uiGroup.add_actor(this._objInspector.actor);
+        Main.layoutManager.trayBox.add_actor(this._objInspector.actor);
         this._objInspector.actor.hide();
 
         let toolbar = new St.BoxLayout({ name: 'Toolbar' });
@@ -1031,23 +1034,20 @@ const LookingGlass = new Lang.Class({
 
     _queueResize: function() {
         Meta.later_add(Meta.LaterType.BEFORE_REDRAW,
-                       Lang.bind(this, function () { this._resize(); }));
+                       Lang.bind(this, this._resize));
     },
 
     _resize: function() {
-        let primary = Main.layoutManager.primaryMonitor;
-        let myWidth = primary.width * 0.7;
-        let availableHeight = primary.height - Main.layoutManager.keyboardBox.height;
-        let myHeight = Math.min(primary.height * 0.7, availableHeight * 0.9);
-        this.actor.x = primary.x + (primary.width - myWidth) / 2;
-        this._hiddenY = primary.y + Main.layoutManager.panelBox.height - myHeight;
-        this._targetY = this._hiddenY + myHeight;
-        this.actor.y = this._hiddenY;
-        this.actor.width = myWidth;
-        this.actor.height = myHeight;
-        this._objInspector.actor.set_size(Math.floor(myWidth * 0.8), Math.floor(myHeight * 0.8));
-        this._objInspector.actor.set_position(this.actor.x + Math.floor(myWidth * 0.1),
-                                              this._targetY + Math.floor(myHeight * 0.1));
+        let [areaWidth, areaHeight] = Main.layoutManager.trayBox.allocation.get_size();
+        let myWidth = areaWidth * 0.7;
+        let availableHeight = areaHeight - Main.layoutManager.keyboardBox.height;
+        let myHeight = Math.min(areaHeight * 0.7, availableHeight * 0.9);
+        this.actor.set_size(myWidth, myHeight);
+        this.actor.y = -myHeight;
+        this._objInspector.actor.set_size(Math.floor(myWidth * 0.8),
+                                          Math.floor(myHeight * 0.8));
+        this._objInspector.actor.set_position(Math.floor(myWidth * 0.1),
+                                              Math.floor(myHeight * 0.1));
     },
 
     insertObject: function(obj) {
@@ -1100,7 +1100,7 @@ const LookingGlass = new Lang.Class({
         // through LookingGlass without long waits.
         Tweener.addTween(this.actor, { time: 0.5 / St.get_slow_down_factor(),
                                        transition: 'easeOutQuad',
-                                       y: this._targetY
+                                       y: 0
                                      });
     },
 
@@ -1119,7 +1119,7 @@ const LookingGlass = new Lang.Class({
 
         Tweener.addTween(this.actor, { time: Math.min(0.5 / St.get_slow_down_factor(), 0.5),
                                        transition: 'easeOutQuad',
-                                       y: this._hiddenY,
+                                       y: -this.actor.height,
                                        onComplete: Lang.bind(this, function () {
                                            this.actor.hide();
                                        })


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