[gnome-shell/wip/fmuellner/notification-redux: 22/88] layout: Add back affectsInputRegion



commit d565dd9ee9b39f0cedbc3ec6c96abbc98802666f
Author: Florian Müllner <fmuellner gnome org>
Date:   Mon Feb 9 09:25:00 2015 +0100

    layout: Add back affectsInputRegion
    
    It was removed as actors that should not affect the input
    region can simply be added to the uiGroup instead. However
    the property is useful
    
    This reverts commit e62d22a50ed8aa25de988fb3c389b999e42f2eac.

 js/ui/layout.js |   14 ++++++++------
 1 files changed, 8 insertions(+), 6 deletions(-)
---
diff --git a/js/ui/layout.js b/js/ui/layout.js
index 0ff8dfc..e80010c 100644
--- a/js/ui/layout.js
+++ b/js/ui/layout.js
@@ -170,6 +170,7 @@ const Monitor = new Lang.Class({
 const defaultParams = {
     trackFullscreen: false,
     affectsStruts: false,
+    affectsInputRegion: true
 };
 
 const LayoutManager = new Lang.Class({
@@ -783,10 +784,11 @@ const LayoutManager = new Lang.Class({
     // @actor: an actor to add to the chrome
     // @params: (optional) additional params
     //
-    // Adds @actor to the chrome, and extends the input region
-    // to include it. Changes in @actor's size, position, and
-    // visibility will automatically result in appropriate changes
-    // to the input region.
+    // Adds @actor to the chrome, and (unless %affectsInputRegion in
+    // @params is %false) extends the input region to include it.
+    // Changes in @actor's size, position, and visibility will
+    // automatically result in appropriate changes to the input
+    // region.
     //
     // If %affectsStruts in @params is %true (and @actor is along a
     // screen edge), then @actor's size and position will also affect
@@ -988,7 +990,7 @@ const LayoutManager = new Lang.Class({
 
         for (i = 0; i < this._trackedActors.length; i++) {
             let actorData = this._trackedActors[i];
-            if (!wantsInputRegion && !actorData.affectsStruts)
+            if (!(actorData.affectsInputRegion && wantsInputRegion) && !actorData.affectsStruts)
                 continue;
 
             let [x, y] = actorData.actor.get_transformed_position();
@@ -998,7 +1000,7 @@ const LayoutManager = new Lang.Class({
             w = Math.round(w);
             h = Math.round(h);
 
-            if (wantsInputRegion && actorData.actor.get_paint_visibility())
+            if (actorData.affectsInputRegion && wantsInputRegion && actorData.actor.get_paint_visibility())
                 rects.push(new Meta.Rectangle({ x: x, y: y, width: w, height: h }));
 
             if (actorData.affectsStruts) {


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