[longomatch] Use current lineup when editing an event
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch] Use current lineup when editing an event
- Date: Mon, 2 Feb 2015 17:03:16 +0000 (UTC)
commit 62db1957ced0e86cd750871d08263cb858c87d60
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Mon Feb 2 18:00:54 2015 +0100
Use current lineup when editing an event
.../CanvasObjects/PlayersTaggerObject.cs | 1 +
LongoMatch.GUI/Gui/Dialog/PlayEditor.cs | 3 +++
2 files changed, 4 insertions(+), 0 deletions(-)
---
diff --git a/LongoMatch.Drawing/CanvasObjects/PlayersTaggerObject.cs
b/LongoMatch.Drawing/CanvasObjects/PlayersTaggerObject.cs
index 99e0d1d..9596e26 100644
--- a/LongoMatch.Drawing/CanvasObjects/PlayersTaggerObject.cs
+++ b/LongoMatch.Drawing/CanvasObjects/PlayersTaggerObject.cs
@@ -302,6 +302,7 @@ namespace LongoMatch.Drawing.CanvasObjects
ResetSelection ();
ClearPlayers ();
homePlayingPlayers = awayPlayingPlayers = null;
+ lastTime = null;
homePlayers = new List<PlayerObject> ();
awayPlayers = new List<PlayerObject> ();
diff --git a/LongoMatch.GUI/Gui/Dialog/PlayEditor.cs b/LongoMatch.GUI/Gui/Dialog/PlayEditor.cs
index 98d3c6c..2cf645f 100644
--- a/LongoMatch.GUI/Gui/Dialog/PlayEditor.cs
+++ b/LongoMatch.GUI/Gui/Dialog/PlayEditor.cs
@@ -74,8 +74,11 @@ namespace LongoMatch.Gui.Dialog
notes.Play = play;
}
if (editPlayers) {
+ teamtagger.Project = project;
teamtagger.LoadTeams (project.LocalTeamTemplate, project.VisitorTeamTemplate,
project.Dashboard.FieldBackground);
+ /* Force lineup update */
+ teamtagger.CurrentTime = play.EventTime;
teamtagger.Select (play.Players, play.Team);
}
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