[gtk+] dnd: No need to reset the icon



commit 4d31bf91dbc1933b9c6c3a0efdd2d89b3e7ccfb5
Author: Benjamin Otte <otte redhat com>
Date:   Wed Dec 2 15:22:23 2015 +0100

    dnd: No need to reset the icon
    
    When we start a drag cancel animation, we can just keep the existing
    window. The reset was only necessary to convert from cursor icon to
    window and we removed the cursor handling.

 gtk/gtkdnd.c |    3 ---
 1 files changed, 0 insertions(+), 3 deletions(-)
---
diff --git a/gtk/gtkdnd.c b/gtk/gtkdnd.c
index 052c9f1..0f803f6 100644
--- a/gtk/gtkdnd.c
+++ b/gtk/gtkdnd.c
@@ -3116,9 +3116,6 @@ gtk_drag_drop_finished (GtkDragSourceInfo *info,
 
           info->cur_screen = gtk_widget_get_screen (info->widget);
 
-          if (!info->icon_window)
-            set_icon_helper (info->context, gtk_icon_helper_get_definition (info->icon_helper), 0, 0);
-
           gdk_threads_add_timeout_full (G_PRIORITY_DEFAULT, 17, gtk_drag_anim_timeout, anim, 
(GDestroyNotify) gtk_drag_anim_destroy);
         }
     }


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