[longomatch] Always make the dictionary available



commit ca8d759247dfaecb9dc91d018060e20e866176c0
Author: Jorge Zapata <jorgeluis zapata gmail com>
Date:   Fri Apr 10 16:04:04 2015 +0200

    Always make the dictionary available

 .../Gui/Component/SynchronizationWidget.cs         |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/LongoMatch.GUI/Gui/Component/SynchronizationWidget.cs 
b/LongoMatch.GUI/Gui/Component/SynchronizationWidget.cs
index 6ccacbf..16e0e70 100644
--- a/LongoMatch.GUI/Gui/Component/SynchronizationWidget.cs
+++ b/LongoMatch.GUI/Gui/Component/SynchronizationWidget.cs
@@ -209,6 +209,7 @@ namespace LongoMatch.Gui.Component
                                file = fileSet.FirstOrDefault ();
                                duration = file.Duration;
                                pDuration = new Time (duration.MSeconds / gamePeriods.Count);
+                               periodsDict = new Dictionary <Period, Period> ();
                                // If no periods are provided create from dashboard
                                if (project.Periods == null || project.Periods.Count == 0) {
                                        periods = new List<Period> ();
@@ -222,7 +223,6 @@ namespace LongoMatch.Gui.Component
                                        }
                                        value.Periods = periods;
                                } else {
-                                       periodsDict = new Dictionary <Period, Period> ();
                                        foreach (Period p in project.Periods) {
                                                Period newp = new Period { Name = p.Name };
                                                newp.Nodes.Add (p.PeriodNode);


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