[longomatch] Make sure the player properties widget is not sensitive	when the Template changes. It should only be
- From: Andoni Morales Alastruey <amorales src gnome org>
 
- To: commits-list gnome org
 
- Cc: 
 
- Subject: [longomatch] Make sure the player properties widget is not sensitive	when the Template changes. It should only be
 
- Date: Wed, 24 Sep 2014 20:19:59 +0000 (UTC)
 
commit 48d7ea824a26ddfb0761e1632640b3dc22e615ac
Author: Julien Moutte <julien fluendo com>
Date:   Fri Aug 29 18:17:33 2014 +0200
    Make sure the player properties widget is not sensitive when the Template changes. It should only be 
reenabled when something gets selected.
 LongoMatch.GUI/Gui/Component/TeamTemplateEditor.cs |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)
---
diff --git a/LongoMatch.GUI/Gui/Component/TeamTemplateEditor.cs 
b/LongoMatch.GUI/Gui/Component/TeamTemplateEditor.cs
index 3d10c47..3c3db3f 100644
--- a/LongoMatch.GUI/Gui/Component/TeamTemplateEditor.cs
+++ b/LongoMatch.GUI/Gui/Component/TeamTemplateEditor.cs
@@ -90,6 +90,8 @@ namespace LongoMatch.Gui.Component
                                teamtagger.LoadTeams (template, null, Config.HHalfFieldBackground);
                                ignoreChanges = false;
                                Edited = false;
+                               // Start with disabled widget until something get selected
+                               playerframe.Sensitive = false;
                        }
                }
 
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