[gtk+] wayland: Keep the last cursor on leave, try to restore it on enter
- From: Carlos Garnacho <carlosg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+] wayland: Keep the last cursor on leave, try to restore it on enter
- Date: Mon, 1 Sep 2014 18:48:48 +0000 (UTC)
commit 2c71b8f5991c98d3beb2df2f19ea2edad52e858c
Author: Carlos Garnacho <carlosg gnome org>
Date: Mon Sep 1 18:53:00 2014 +0200
wayland: Keep the last cursor on leave, try to restore it on enter
On DnD, pointer_handle_leave may be triggered without the pointer actually
leaving the window, and pointer_handle_enter() happening after intra-window
DnD won't actually manage to update the cursor (it does nothing directly,
and to the upper layers the cursor is still the same and consistent, so no
attempt will happen).
To fix this, keep the pointer cursor on leave, and ensure it is updated
on enter. The pointer cursor will be updated to any current new one through
the enter/motion events generated if it needs be.
https://bugzilla.gnome.org/show_bug.cgi?id=735831
gdk/wayland/gdkdevice-wayland.c | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
---
diff --git a/gdk/wayland/gdkdevice-wayland.c b/gdk/wayland/gdkdevice-wayland.c
index 4e77317..d6dafee 100644
--- a/gdk/wayland/gdkdevice-wayland.c
+++ b/gdk/wayland/gdkdevice-wayland.c
@@ -684,6 +684,8 @@ pointer_handle_enter (void *data,
event->crossing.focus = TRUE;
event->crossing.state = 0;
+ gdk_wayland_device_update_window_cursor (device);
+
get_coordinates (device,
&event->crossing.x,
&event->crossing.y,
@@ -728,6 +730,8 @@ pointer_handle_leave (void *data,
event->crossing.focus = TRUE;
event->crossing.state = 0;
+ gdk_wayland_device_update_window_cursor (device);
+
get_coordinates (device,
&event->crossing.x,
&event->crossing.y,
@@ -742,11 +746,7 @@ pointer_handle_leave (void *data,
g_object_unref(device->pointer_focus);
if (device->cursor)
- {
- gdk_wayland_device_stop_window_cursor_animation (device);
- g_object_unref (device->cursor);
- device->cursor = NULL;
- }
+ gdk_wayland_device_stop_window_cursor_animation (device);
device->pointer_focus = NULL;
}
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