[longomatch] Make hotkeys work when detaching the player
- From: Andoni Morales Alastruey <amorales src gnome org>
 
- To: commits-list gnome org
 
- Cc: 
 
- Subject: [longomatch] Make hotkeys work when detaching the player
 
- Date: Tue, 28 Oct 2014 09:49:41 +0000 (UTC)
 
commit 7a7e1a550f36009c461ea04f82b970f1a4392765
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date:   Mon Oct 20 21:17:55 2014 +0200
    Make hotkeys work when detaching the player
 LongoMatch.GUI/Gui/Component/AnalysisComponent.cs |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)
---
diff --git a/LongoMatch.GUI/Gui/Component/AnalysisComponent.cs 
b/LongoMatch.GUI/Gui/Component/AnalysisComponent.cs
index c6369df..38b63ff 100644
--- a/LongoMatch.GUI/Gui/Component/AnalysisComponent.cs
+++ b/LongoMatch.GUI/Gui/Component/AnalysisComponent.cs
@@ -91,14 +91,16 @@ namespace LongoMatch.Gui.Component
                                playerWindow.Icon = Stetic.IconLoader.LoadIcon (this, "longomatch", 
IconSize.Button);
                                playerWindow.DeleteEvent += (o, args) => DetachPlayer ();
                                box = new EventBox ();
-                               
-                               box.KeyPressEvent += (o, args) => OnKeyPressEvent (args.Event);
+                               box.KeyPressEvent += (o, args) => Config.EventsBroker.EmitKeyPressed (this,
+                                                                                                     (int) 
args.Event.Key,
+                                                                                                     (int) 
args.Event.State);
                                playerWindow.Add (box);
                                
                                box.Show ();
+                               box.CanFocus = true;
                                playerWindow.Show ();
-                               
                                playercapturer.Reparent (box);
+                               playerWindow.Focus = box;
                                videowidgetsbox.Visible = false;
                        } else {
                                Log.Debug ("Attaching player again");
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