[tali] Code convention fixes
- From: Michael Catanzaro <mcatanzaro src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [tali] Code convention fixes
- Date: Tue, 21 Oct 2014 14:44:47 +0000 (UTC)
commit 49eafc3e73dc0bb4ea4f428108f52c7e1ddbcdbe
Author: Sahil Sareen <sahil sareen hotmail com>
Date: Tue Oct 21 10:29:15 2014 +0530
Code convention fixes
Cleanup of tali source code.
https://bugzilla.gnome.org/show_bug.cgi?id=738885
src/clist.c | 20 ++++----
src/computer.c | 31 ++++++-----
src/games-scores-backend.c | 2 +-
src/games-scores-dialog.c | 8 ++-
src/gyahtzee.c | 92 ++++++++++++++++----------------
src/setup.c | 46 ++++++++--------
src/yahtzee.c | 124 ++++++++++++++++++++++----------------------
7 files changed, 163 insertions(+), 160 deletions(-)
---
diff --git a/src/clist.c b/src/clist.c
index 3acd6c6..7d3c6e5 100644
--- a/src/clist.c
+++ b/src/clist.c
@@ -126,7 +126,7 @@ static gint gtk_tree_path_to_row (GtkTreePath *path)
/* Convert the row of a tree into the score row */
-static gint score_row(GtkTreePath *path)
+static gint score_row (GtkTreePath *path)
{
gint row = gtk_tree_path_to_row (path);
if (row == R_UTOTAL || row == R_BONUS || row == R_BLANK1 ||
@@ -157,16 +157,16 @@ row_activated_cb (GtkTreeView * treeview, GtkTreePath * path,
if (play_score (CurrentPlayer, row) == SLOT_USED) {
say (_("Already used! " "Where do you want to put that?"));
} else {
- UndoScoreElement *elem = RedoHead();
+ UndoScoreElement *elem = RedoHead ();
if (elem && elem->player == CurrentPlayer) {
- RedoPlayer();
+ RedoPlayer ();
} else {
NextPlayer ();
}
}
}
}
- update_undo_sensitivity();
+ update_undo_sensitivity ();
}
static gboolean
@@ -220,10 +220,10 @@ tree_query_tooltip_cb (GtkWidget * widget, gint x, gint y,
GtkTreeIter *iter_ptr = NULL;
gint rval = FALSE;
- if (gtk_tree_view_get_tooltip_context ( GTK_TREE_VIEW (widget), &x, &y,
+ if (gtk_tree_view_get_tooltip_context (GTK_TREE_VIEW (widget), &x, &y,
keyboard_mode, &model_ptr, &path_ptr, iter_ptr)) {
if (path_ptr) {
- gint row = score_row(path_ptr);
+ gint row = score_row (path_ptr);
if (row >= 0) {
gtk_tooltip_set_text (tooltip, row_tooltips[row]);
rval = TRUE;
@@ -401,19 +401,19 @@ setup_score_list (GtkWidget * treeview)
}
void
-update_score_tooltips(void)
+update_score_tooltips (void)
{
gint ii;
for (ii = 0; ii < NUM_FIELDS; ii++) {
gint score = player_field_score (CurrentPlayer, ii);
- if (!row_tooltips[ii]) row_tooltips[ii] = g_new0(gchar, 100);
+ if (!row_tooltips[ii]) row_tooltips[ii] = g_new0 (gchar, 100);
if (score >= 0)
- sprintf(row_tooltips[ii], _("Score: %d"), score);
+ sprintf (row_tooltips[ii], _("Score: %d"), score);
else
- sprintf(row_tooltips[ii], _("Field used"));
+ sprintf (row_tooltips[ii], _("Field used"));
}
}
diff --git a/src/computer.c b/src/computer.c
index 1144137..6b0745b 100644
--- a/src/computer.c
+++ b/src/computer.c
@@ -68,7 +68,7 @@ BuildTable (int player)
** ok. now we set a base value on the roll based on its count and
** how much it is worth to us.
*/
- bc_table[i] = (count(i + 1) - 2) * (i + 1) * 4 - (i + 1);
+ bc_table[i] = (count (i + 1) - 2) * (i + 1) * 4 - (i + 1);
}
/*
@@ -169,23 +169,22 @@ ComputerRolling (int player)
num_options *= 2;
}
- {
double avg_score[num_options];
DiceInfo sav_DiceValues[NUMBER_OF_DICE];
- memset(avg_score, 0, sizeof(avg_score));
- memcpy(sav_DiceValues, DiceValues, sizeof(sav_DiceValues));
+ memset (avg_score, 0, sizeof (avg_score));
+ memcpy (sav_DiceValues, DiceValues, sizeof (sav_DiceValues));
for (ii = 0; ii < num_options; ii++) {
for (jj = 0; jj < NUM_TRIALS; jj++) {
DiceInfo loc_info[NUMBER_OF_DICE];
- memcpy(loc_info, sav_DiceValues, sizeof(loc_info));
+ memcpy (loc_info, sav_DiceValues, sizeof (loc_info));
for (kk = 0; kk < NUMBER_OF_DICE; kk++) {
if (die_comp[kk] & ii) {
- loc_info[kk].val = RollDie();
+ loc_info[kk].val = RollDie ();
}
}
- memcpy(DiceValues, loc_info, sizeof(sav_DiceValues));
- BuildTable(player);
+ memcpy (DiceValues, loc_info, sizeof (sav_DiceValues));
+ BuildTable (player);
bestv = -99;
for (i = NUM_FIELDS - 1; i >= 0; i--) {
if (bc_table[i] >= bestv) {
@@ -206,21 +205,23 @@ ComputerRolling (int player)
best_score = avg_score[ii];
}
}
- if (DisplayComputerThoughts) printf("Best choice is %d val %f for dice ", best, best_score);
+ if (DisplayComputerThoughts) printf ("Best choice is %d val %f for dice ", best, best_score);
/* Restore DiceValues */
- memcpy(DiceValues, sav_DiceValues, sizeof(sav_DiceValues));
+ memcpy (DiceValues, sav_DiceValues, sizeof (sav_DiceValues));
for (ii = 0; ii < NUMBER_OF_DICE; ii++) {
if (die_comp[ii] & best) {
DiceValues[ii].sel = 1;
- if (DisplayComputerThoughts) printf("Reset to roll die %d value %d bit %d comp %d test %d\n", ii,
DiceValues[ii].val, ii, best, ii & best);
+ if (DisplayComputerThoughts)
+ printf ("Reset to roll die %d value %d bit %d comp %d test %d\n", ii, DiceValues[ii].val, ii,
best, ii & best);
}
else {
DiceValues[ii].sel = 0;
- if (DisplayComputerThoughts) printf("Reset NOT to roll die %d value %d bit %d comp %d test %d\n",
ii, DiceValues[ii].val, ii, best, ii & best);
+ if (DisplayComputerThoughts)
+ printf ("Reset NOT to roll die %d value %d bit %d comp %d test %d\n",
+ ii, DiceValues[ii].val, ii, best, ii & best);
}
}
- }
}
/*
@@ -270,8 +271,8 @@ ComputerScoring (int player)
}
if (DisplayComputerThoughts)
- fprintf(stderr, "I choose category %d as best %d score name %s\n",
- best, bc_table[best], _(FieldLabels[best]));
+ fprintf (stderr, "I choose category %d as best %d score name %s\n",
+ best, bc_table[best], _(FieldLabels[best]));
play_score (player, best);
diff --git a/src/games-scores-backend.c b/src/games-scores-backend.c
index 5b22534..26e2f93 100644
--- a/src/games-scores-backend.c
+++ b/src/games-scores-backend.c
@@ -305,7 +305,7 @@ games_scores_backend_set_scores (GamesScoresBackend * self, GList * list)
break;
case GAMES_SCORES_STYLE_TIME_DESCENDING:
case GAMES_SCORES_STYLE_TIME_ASCENDING:
- rscore = games_score_get_value_as_time(d);
+ rscore = games_score_get_value_as_time (d);
break;
default:
g_assert_not_reached ();
diff --git a/src/games-scores-dialog.c b/src/games-scores-dialog.c
index ec53ecb..9018543 100644
--- a/src/games-scores-dialog.c
+++ b/src/games-scores-dialog.c
@@ -221,7 +221,8 @@ static void games_scores_dialog_redraw (GamesScoresDialog *self) {
case GAMES_SCORES_STYLE_TIME_DESCENDING:
dscore = games_score_get_value_as_time ((GamesScore *)scorelist->data);
score = (int) (100.0 * dscore + 0.5);
- ss = g_strdup_printf (/* Score format for time based scores. %1$d is the time in minutes, %2$d is the
time in seconds */
+ ss = g_strdup_printf (/* Score format for time based scores.
+ %1$d is the time in minutes, %2$d is the time in seconds */
C_("score-dialog", "%1$dm %2$ds"),
score/100, score%100);
break;
@@ -306,7 +307,7 @@ void games_scores_dialog_set_category_description (GamesScoresDialog *self,
lstr = g_strdup_printf ("<b>%s</b>", description);
gtk_label_set_markup (GTK_LABEL (self->priv->label), lstr);
gtk_label_set_use_underline (GTK_LABEL (self->priv->label), TRUE);
- g_free(lstr);
+ g_free (lstr);
}
/**
@@ -474,7 +475,8 @@ static void games_scores_dialog_init (GamesScoresDialog *self)
self->priv->treeview = GTK_TREE_VIEW (listview);
timerenderer = gtk_cell_renderer_text_new ();
- timecolumn = gtk_tree_view_column_new_with_attributes (/* Score dialog column header for the date the
score was recorded */
+ timecolumn = gtk_tree_view_column_new_with_attributes (/* Score dialog column header for the date
+ the score was recorded */
_("Date"),
timerenderer,
"text", 0,
diff --git a/src/gyahtzee.c b/src/gyahtzee.c
index 45e03f8..0296635 100644
--- a/src/gyahtzee.c
+++ b/src/gyahtzee.c
@@ -58,9 +58,9 @@ static guint last_timeout = 0;
static gboolean ready_to_advance_player;
#define NUMBER_OF_PIXMAPS 7
-#define GAME_TYPES 2
+#define GAME_TYPES 2
#define DIE_SELECTED_PIXMAP (NUMBER_OF_PIXMAPS-1)
-#define SCORES_CATEGORY (game_type == GAME_KISMET ? "Colors" : NULL)
+#define SCORES_CATEGORY (game_type == GAME_KISMET ? "Colors" : NULL)
static char *dicefiles[NUMBER_OF_PIXMAPS] = { "gnome-dice-1.svg",
"gnome-dice-2.svg",
@@ -135,7 +135,7 @@ update_roll_button_sensitivity (void)
state |=
gtk_toggle_tool_button_get_active (GTK_TOGGLE_TOOL_BUTTON (diceBox[i]));
- if(!state){
+ if (!state) {
gtk_button_set_label (GTK_BUTTON (mbutton), _("Roll all!"));
state = TRUE;
} else {
@@ -146,7 +146,7 @@ update_roll_button_sensitivity (void)
state &= NumberOfRolls < 3;
state &= !players[CurrentPlayer].comp;
- if(GameIsOver ()){
+ if (GameIsOver ()) {
state = FALSE;
}
@@ -245,7 +245,7 @@ do_computer_turns (void)
/* Show the current score and prompt for current player state */
void
-DisplayCurrentPlayer(void) {
+DisplayCurrentPlayer (void) {
ShowoffPlayer (ScoreList, CurrentPlayer, 1);
if (players[CurrentPlayer].name) {
@@ -259,11 +259,11 @@ DisplayCurrentPlayer(void) {
/* Display current player and refresh dice/display */
void
-DisplayCurrentPlayerRefreshDice(void) {
- DisplayCurrentPlayer();
+DisplayCurrentPlayerRefreshDice (void) {
+ DisplayCurrentPlayer ();
UpdateAllDicePixmaps ();
DeselectAllDice ();
- UpdateRollLabel();
+ UpdateRollLabel ();
}
void
@@ -278,8 +278,8 @@ NextPlayer (void)
NumberOfRolls = NUM_ROLLS;
else
NumberOfRolls = LastHumanNumberOfRolls;
- /* update_roll_button_sensitivity() needs to be called in
- this context however UpdateRollLabel() also calls that method */
+ /* update_roll_button_sensitivity () needs to be called in
+ this context however UpdateRollLabel () also calls that method */
UpdateRollLabel ();
CheerWinner ();
return;
@@ -294,10 +294,10 @@ NextPlayer (void)
CurrentPlayer = (CurrentPlayer + 1) % NumberOfPlayers;
} while (players[CurrentPlayer].finished);
- DisplayCurrentPlayer();
+ DisplayCurrentPlayer ();
SelectAllDice ();
RollSelectedDice ();
- FreeRedoList();
+ FreeRedoList ();
/* Remember the roll count if this turn is for a
human player for display at the end of the game */
@@ -322,41 +322,41 @@ NextPlayer (void)
/* Go back to the previous player */
void
-PreviousPlayer(void)
+PreviousPlayer (void)
{
- if (UndoPossible()) {
+ if (UndoPossible ()) {
NumberOfRolls = 1;
ready_to_advance_player = FALSE;
ShowoffPlayer (ScoreList, CurrentPlayer, 0);
/* Find the next player with rolls left */
do {
- CurrentPlayer = (UndoLastMove() + NumberOfPlayers) % NumberOfPlayers;
- } while (players[CurrentPlayer].comp && UndoPossible());
+ CurrentPlayer = (UndoLastMove () + NumberOfPlayers) % NumberOfPlayers;
+ } while (players[CurrentPlayer].comp && UndoPossible ());
- DisplayCurrentPlayerRefreshDice();
+ DisplayCurrentPlayerRefreshDice ();
}
}
void
-RedoPlayer(void)
+RedoPlayer (void)
{
- if (RedoPossible()) {
+ if (RedoPossible ()) {
NumberOfRolls = 1;
ready_to_advance_player = FALSE;
- ShowoffPlayer(ScoreList, CurrentPlayer, 0);
+ ShowoffPlayer (ScoreList, CurrentPlayer, 0);
/* The first element of the list is the undone turn, so
* we need to remove it from the list before redoing other
* turns. */
- FreeRedoListHead();
+ FreeRedoListHead ();
/* Redo all computer players */
do {
- CurrentPlayer = RedoLastMove();
- } while (players[CurrentPlayer].comp && RedoPossible());
+ CurrentPlayer = RedoLastMove ();
+ } while (players[CurrentPlayer].comp && RedoPossible ());
- RestoreLastRoll();
- DisplayCurrentPlayerRefreshDice();
+ RestoreLastRoll ();
+ DisplayCurrentPlayerRefreshDice ();
}
}
@@ -447,8 +447,8 @@ GyahtzeeNewGame (void)
say (_("Select dice to roll or choose a score slot."));
- game_type = get_new_game_type();
- games_scores_set_category(highscores, SCORES_CATEGORY);
+ game_type = get_new_game_type ();
+ games_scores_set_category (highscores, SCORES_CATEGORY);
NewGame ();
setup_score_list (ScoreList);
UpdateRollLabel ();
@@ -550,7 +550,7 @@ roll (void)
if (!players[CurrentPlayer].comp) {
RollSelectedDice ();
if (NumberOfRolls > 1)
- FreeUndoRedoLists();
+ FreeUndoRedoLists ();
UpdateRollLabel ();
LastHumanNumberOfRolls = NumberOfRolls;
}
@@ -641,7 +641,7 @@ score_cb (GSimpleAction * action, GVariant * parameter, gpointer data)
static void
undo_cb (GSimpleAction * action, GVariant * parameter, gpointer data)
{
- PreviousPlayer();
+ PreviousPlayer ();
}
static void
@@ -682,8 +682,8 @@ LoadDicePixmaps (void)
}
} /* FIXME: What happens if the file isn't found. */
- g_free(path);
- g_free(path_kismet);
+ g_free (path);
+ g_free (path_kismet);
}
}
@@ -731,7 +731,7 @@ GyahtzeeCreateMainWindow (GApplication *app, gpointer user_data)
gtk_window_set_application (GTK_WINDOW (window), application);
gtk_window_set_title (GTK_WINDOW (window), _(appName));
gtk_window_set_hide_titlebar_when_maximized (GTK_WINDOW (window), FALSE);
- gtk_window_set_icon_name(GTK_WINDOW (window), "tali");
+ gtk_window_set_icon_name (GTK_WINDOW (window), "tali");
//games_conf_add_window (GTK_WINDOW (window), NULL);
@@ -744,7 +744,7 @@ GyahtzeeCreateMainWindow (GApplication *app, gpointer user_data)
gtk_application_add_accelerator (application, "<Primary>r", "app.roll", NULL);
gtk_application_add_accelerator (application, "F1", "app.help", NULL);
- /*---- Menus ----*/
+ /*---- Menus ----*/
app_menu = g_menu_new ();
section = g_menu_new ();
g_menu_append_section (app_menu, NULL, G_MENU_MODEL (section));
@@ -758,7 +758,7 @@ GyahtzeeCreateMainWindow (GApplication *app, gpointer user_data)
g_menu_append (section, _("_Quit"), "app.quit");
scores_action = g_action_map_lookup_action (G_ACTION_MAP (application), "scores");
undo_action = g_action_map_lookup_action (G_ACTION_MAP (application), "undo");
- update_undo_sensitivity();
+ update_undo_sensitivity ();
gtk_application_set_app_menu (GTK_APPLICATION (application), G_MENU_MODEL (app_menu));
/*--- Headerbar ---*/
@@ -900,15 +900,15 @@ main (int argc, char *argv[])
gdouble sum_scores = 0.0;
game_type = GAME_YAHTZEE;
if (game_type_string)
- game_type = game_type_from_string(game_type_string);
- g_message("In test computer play section - Using %d trials for simulation", NUM_TRIALS);
+ game_type = game_type_from_string (game_type_string);
+ g_message ("In test computer play section - Using %d trials for simulation", NUM_TRIALS);
for (ii = 0; ii < test_computer_play; ii++) {
int num_rolls = 0;
NumberOfHumans = 0;
NumberOfComputers = 1;
NewGame ();
- while (!GameIsOver() && num_rolls < 100) {
+ while (!GameIsOver () && num_rolls < 100) {
ComputerRolling (CurrentPlayer);
if (NoDiceSelected () || (NumberOfRolls >= NUM_ROLLS)) {
ComputerScoring (CurrentPlayer);
@@ -921,16 +921,16 @@ main (int argc, char *argv[])
num_rolls++;
}
for (kk = NumberOfHumans; kk < NumberOfPlayers; kk++) {
- printf("Computer score: %d\n", total_score(kk));
- sum_scores += total_score(kk);
+ printf ("Computer score: %d\n", total_score (kk));
+ sum_scores += total_score (kk);
if (num_rolls > 98) {
for (jj = 0; jj < NUM_FIELDS; jj++)
- g_message("Category %d is score %d", jj, players[kk].score[jj]);
+ g_message ("Category %d is score %d", jj, players[kk].score[jj]);
}
}
}
- printf("Computer average: %.2f for %d trials\n", sum_scores / test_computer_play, NUM_TRIALS);
- exit(0);
+ printf ("Computer average: %.2f for %d trials\n", sum_scores / test_computer_play, NUM_TRIALS);
+ exit (0);
}
highscores = games_scores_new ("tali",
@@ -958,15 +958,15 @@ main (int argc, char *argv[])
NumberOfComputers = MAX_NUMBER_OF_PLAYERS - NumberOfHumans;
if (game_type_string)
- game_type = game_type_from_string(game_type_string);
+ game_type = game_type_from_string (game_type_string);
else {
char *type;
type = g_settings_get_string (settings, "game-type");
- game_type = game_type_from_string(type);
+ game_type = game_type_from_string (type);
}
- set_new_game_type(game_type);
+ set_new_game_type (game_type);
if (NUM_TRIALS <= 0)
NUM_TRIALS = g_settings_get_int (settings, "monte-carlo-trials");
@@ -1003,7 +1003,7 @@ main (int argc, char *argv[])
g_application_run (G_APPLICATION (application), argc, argv);
- exit(0);
+ exit (0);
}
/* Arrgh - lets all use the same tabs under emacs:
diff --git a/src/setup.c b/src/setup.c
index 371609c..1c7bf5c 100644
--- a/src/setup.c
+++ b/src/setup.c
@@ -63,7 +63,7 @@ static GameTypeTable game_type_table[] = {
{ GAME_KISMET, "Colors" }
};
-#define GAME_TYPE_TABLE_SIZE (sizeof(game_type_table) / sizeof(GameTypeTable))
+#define GAME_TYPE_TABLE_SIZE (sizeof (game_type_table) / sizeof (GameTypeTable))
typedef struct skill_level_table_t {
int level;
@@ -76,9 +76,9 @@ static SkillLevelTable skill_level_table[] = {
{ 2, 1000 }
};
-#define SKILL_LEVEL_TABLE_SIZE (sizeof(skill_level_table) / sizeof(SkillLevelTable))
+#define SKILL_LEVEL_TABLE_SIZE (sizeof (skill_level_table) / sizeof (SkillLevelTable))
-static const gchar *game_type_name(GameType type)
+static const gchar *game_type_name (GameType type)
{
gint ii = 0;
for (ii = 0; ii < GAME_TYPE_TABLE_SIZE; ii++) {
@@ -89,24 +89,24 @@ static const gchar *game_type_name(GameType type)
return NULL;
}
-GameType game_type_from_string(const gchar *string)
+GameType game_type_from_string (const gchar *string)
{
if (string) {
gint ii =0;
for (ii = 0; ii < GAME_TYPE_TABLE_SIZE; ii++)
- if (!strcmp(string, game_type_table[ii].name))
+ if (!strcmp (string, game_type_table[ii].name))
return game_type_table[ii].type;
}
return GAME_YAHTZEE;
}
-GameType get_new_game_type(void)
+GameType get_new_game_type (void)
{
return NewGameType;
}
-void set_new_game_type(GameType type)
+void set_new_game_type (GameType type)
{
NewGameType = type;
}
@@ -174,7 +174,7 @@ do_setup (GtkWidget * widget, gpointer data)
g_settings_set_boolean (settings, "delay-between-rolls", DoDelay);
- type_name = game_type_name(NewGameType);
+ type_name = game_type_name (NewGameType);
if (type_name) {
g_settings_set_string (settings, "game-type", type_name);
}
@@ -233,14 +233,14 @@ MaxPlayersCheck (GtkWidget * widget, gpointer * data)
static gint
SetGameType (GtkWidget *widget, gpointer *data)
{
- NewGameType = gtk_combo_box_get_active(GTK_COMBO_BOX(widget));
+ NewGameType = gtk_combo_box_get_active (GTK_COMBO_BOX (widget));
return FALSE;
}
static gint
SetSkillLevel (GtkWidget *widget, gpointer *data)
{
- skill_level = gtk_combo_box_get_active(GTK_COMBO_BOX(widget));
+ skill_level = gtk_combo_box_get_active (GTK_COMBO_BOX (widget));
if (skill_level >= 0 && skill_level < SKILL_LEVEL_TABLE_SIZE) {
NUM_TRIALS = skill_level_table[skill_level].trials;
}
@@ -332,30 +332,30 @@ setup_game (void)
G_CALLBACK (MaxPlayersCheck), ComputerAdj);
gtk_box_pack_start (GTK_BOX (box2), ComputerSpinner, TRUE, TRUE, 0);
- box2 = gtk_box_new(GTK_ORIENTATION_HORIZONTAL, 2);
- gtk_box_pack_start(GTK_BOX(box), box2, FALSE, FALSE, 0);
+ box2 = gtk_box_new (GTK_ORIENTATION_HORIZONTAL, 2);
+ gtk_box_pack_start (GTK_BOX (box), box2, FALSE, FALSE, 0);
label = gtk_label_new_with_mnemonic (_("_Difficulty:"));
- gtk_box_pack_start(GTK_BOX(box2), label, FALSE, FALSE, 0);
- combo = gtk_combo_box_text_new();
- gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo), C_("difficulty", "Easy"));
- gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo), C_("difficulty", "Medium"));
- gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo), C_("difficulty", "Hard"));
+ gtk_box_pack_start (GTK_BOX (box2), label, FALSE, FALSE, 0);
+ combo = gtk_combo_box_text_new ();
+ gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (combo), C_("difficulty", "Easy"));
+ gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (combo), C_("difficulty", "Medium"));
+ gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (combo), C_("difficulty", "Hard"));
skill_level = 0;
while (NUM_TRIALS > skill_level_table[skill_level].trials &&
skill_level < (SKILL_LEVEL_TABLE_SIZE - 1)) skill_level++;
- gtk_combo_box_set_active(GTK_COMBO_BOX(combo), skill_level);
+ gtk_combo_box_set_active (GTK_COMBO_BOX (combo), skill_level);
g_signal_connect (G_OBJECT (combo), "changed", G_CALLBACK (SetSkillLevel),
combo);
- gtk_box_pack_start(GTK_BOX(box2), combo, FALSE, FALSE, 0);
+ gtk_box_pack_start (GTK_BOX (box2), combo, FALSE, FALSE, 0);
/*--- Combo (yahtzee or kismet style ----*/
frame = games_frame_new (_("Game Type"));
gtk_grid_attach (GTK_GRID (grid), frame, 0, 2, 1, 1);
- combo = gtk_combo_box_text_new();
- gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo), C_("game type", "Regular"));
- gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo), C_("game type", "Colors"));
- gtk_combo_box_set_active(GTK_COMBO_BOX(combo), game_type);
+ combo = gtk_combo_box_text_new ();
+ gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (combo), C_("game type", "Regular"));
+ gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (combo), C_("game type", "Colors"));
+ gtk_combo_box_set_active (GTK_COMBO_BOX (combo), game_type);
NewGameType = game_type;
g_signal_connect (G_OBJECT (combo), "changed", G_CALLBACK (SetGameType),
combo);
diff --git a/src/yahtzee.c b/src/yahtzee.c
index cb7ec2c..905520c 100644
--- a/src/yahtzee.c
+++ b/src/yahtzee.c
@@ -78,7 +78,7 @@ typedef struct field_info_t {
char *label;
int yahtzee_row;
int kismet_row;
- int (*score_func)(int);
+ int (*score_func) (int);
} FieldInfo;
char *FieldLabelsYahtzee[NUM_FIELDS_YAHTZEE + EXTRA_FIELDS] = {
@@ -187,7 +187,7 @@ NewGame (void)
CurrentPlayer = 0;
NumberOfRolls = 0;
LastHumanNumberOfRolls = 0;
- FreeUndoRedoLists();
+ FreeUndoRedoLists ();
NumberOfPlayers = NumberOfComputers + NumberOfHumans;
@@ -212,8 +212,8 @@ NewGame (void)
int
RollDie (void)
{
- double r = (double) rand() / RAND_MAX;
- return (int)(r * 6.0) + 1;
+ double r = (double) rand () / RAND_MAX;
+ return (int) (r * 6.0) + 1;
}
void
@@ -235,7 +235,7 @@ RollSelectedDice (void)
}
/* If no dice is selcted roll them all */
- if(cnt == 0){
+ if (cnt == 0) {
for (i = 0; i < NUMBER_OF_DICE; i++) {
DiceValues[i].val = RollDie ();
lastRoll.DiceValues[i] = DiceValues[i].val;
@@ -392,27 +392,27 @@ add_dice (void)
}
static int
-score_basic(int field) {
+score_basic (int field) {
field++;
return count (field) * field;
}
static int
-score_3_of_a_kind(int field) {
+score_3_of_a_kind (int field) {
if (find_n_of_a_kind (3, 0))
return add_dice ();
return 0;
}
static int
-score_4_of_a_kind(int field) {
+score_4_of_a_kind (int field) {
if (find_n_of_a_kind (4, 0))
return add_dice ();
return 0;
}
static int
-score_full_house(int field) {
+score_full_house (int field) {
int i = find_n_of_a_kind (3, 0);
if (i) {
if (find_n_of_a_kind (2, i) || find_n_of_a_kind (5, 0))
@@ -423,7 +423,7 @@ score_full_house(int field) {
}
static int
-score_small_straight(int field) {
+score_small_straight (int field) {
if (find_straight (4, 0, 0))
return 30;
@@ -431,7 +431,7 @@ score_small_straight(int field) {
}
static int
-score_large_straight(int field) {
+score_large_straight (int field) {
if (find_straight (5, 0, 0))
return 40;
@@ -439,7 +439,7 @@ score_large_straight(int field) {
}
static int
-score_yahtzee(int field) {
+score_yahtzee (int field) {
if (find_n_of_a_kind (5, 0))
return 50;
@@ -447,12 +447,12 @@ score_yahtzee(int field) {
}
static int
-score_chance(int field) {
+score_chance (int field) {
return add_dice ();
}
static int
-score_2_pair_same_color(int field) {
+score_2_pair_same_color (int field) {
int i = find_n_of_a_kind (2, 0);
if (i) {
if (find_n_of_a_kind (2, i) + i == 7 || find_n_of_a_kind (4, 0))
@@ -463,7 +463,7 @@ score_2_pair_same_color(int field) {
}
static int
-score_full_house_kismet(int field) {
+score_full_house_kismet (int field) {
int i = find_n_of_a_kind (3, 0);
if (i) {
if (find_n_of_a_kind (2, i) || find_n_of_a_kind (5, 0))
@@ -474,7 +474,7 @@ score_full_house_kismet(int field) {
}
static int
-score_full_house_same_color(int field) {
+score_full_house_same_color (int field) {
int i = find_n_of_a_kind (3, 0);
if (i) {
if (find_n_of_a_kind (2, i) + i == 7 || find_n_of_a_kind (5, 0))
@@ -485,7 +485,7 @@ score_full_house_same_color(int field) {
}
static int
-score_flush(int field) {
+score_flush (int field) {
int i = find_n_of_a_kind (3, 0);
if (i && i + find_n_of_a_kind (2, i) == 7) return 35;
@@ -497,14 +497,14 @@ score_flush(int field) {
}
static int
-score_4_of_a_kind_kismet(int field) {
+score_4_of_a_kind_kismet (int field) {
if (find_n_of_a_kind (4, 0))
return 25 + add_dice ();
return 0;
}
static int
-score_kismet(int field) {
+score_kismet (int field) {
if (find_n_of_a_kind (5, 0))
return 50 + add_dice ();
return 0;
@@ -532,10 +532,10 @@ FieldInfo field_table[] = {
{ N_("5 of a Kind [50 + total]"), -1, 13, score_kismet },
};
-#define FIELD_TABLE_SIZE (sizeof(field_table) / sizeof(FieldInfo))
+#define FIELD_TABLE_SIZE (sizeof (field_table) / sizeof (FieldInfo))
static FieldInfo
-*get_field_info(int field)
+*get_field_info (int field)
{
gint ii;
@@ -548,27 +548,27 @@ static FieldInfo
}
gint
-field_score(gint field)
+field_score (gint field)
{
- FieldInfo *info = get_field_info(field);
+ FieldInfo *info = get_field_info (field);
gint rval = 0;
if (info) {
- return info->score_func(field);
+ return info->score_func (field);
}
return rval;
}
gint
-player_field_score(gint player, gint field)
+player_field_score (gint player, gint field)
{
/* A player can still score in H_YA even if it's used in the
* regular game, but only if they have a non-zero value there */
if (field == H_YA && game_type == GAME_YAHTZEE) {
if (players[player].used[field]) {
- if (field_score(field) > 0 && players[player].score[field] > 0)
- return field_score(field);
+ if (field_score (field) > 0 && players[player].score[field] > 0)
+ return field_score (field);
else
return -1;
}
@@ -580,8 +580,8 @@ player_field_score(gint player, gint field)
}
void
-PrependUndoList(gint player, gint field, gint score) {
- UndoScoreElement *elem = g_new0(UndoScoreElement, 1);
+PrependUndoList (gint player, gint field, gint score) {
+ UndoScoreElement *elem = g_new0 (UndoScoreElement, 1);
gint ii;
elem->player = player;
elem->field = field;
@@ -592,12 +592,12 @@ PrependUndoList(gint player, gint field, gint score) {
elem->roll = NumberOfRolls;
if (!players[player].comp)
- FreeUndoList();
- UndoList = g_list_prepend(UndoList, elem);
+ FreeUndoList ();
+ UndoList = g_list_prepend (UndoList, elem);
}
void
-ResetDiceState(UndoScoreElement *elem) {
+ResetDiceState (UndoScoreElement *elem) {
gint ii;
for (ii = 0; ii < NUMBER_OF_DICE; ii++) {
DiceValues[ii].val = elem->DiceValues[ii];
@@ -608,7 +608,7 @@ ResetDiceState(UndoScoreElement *elem) {
}
gint
-UndoLastMove(void) {
+UndoLastMove (void) {
if (UndoList) {
UndoScoreElement *elem = UndoList->data;
if (elem->field == H_YA && game_type == GAME_YAHTZEE) {
@@ -620,9 +620,9 @@ UndoLastMove(void) {
players[elem->player].used [elem->field] = 0;
}
- ResetDiceState(elem);
- UndoList = g_list_remove(UndoList, elem);
- RedoList = g_list_prepend(RedoList, elem);
+ ResetDiceState (elem);
+ UndoList = g_list_remove (UndoList, elem);
+ RedoList = g_list_prepend (RedoList, elem);
return elem->player;
}
@@ -630,7 +630,7 @@ UndoLastMove(void) {
}
gint
-RedoLastMove(void) {
+RedoLastMove (void) {
gint rval = (CurrentPlayer + 1) % NumberOfPlayers;
if (RedoList) {
gint ii;
@@ -641,10 +641,10 @@ RedoLastMove(void) {
DiceValues[ii].sel = 0;
}
- RedoList = g_list_remove(RedoList, elem);
- play_score(elem->player, elem->field);
+ RedoList = g_list_remove (RedoList, elem);
+ play_score (elem->player, elem->field);
rval = (elem->player + 1) % NumberOfPlayers;
- g_free(elem);
+ g_free (elem);
if (RedoList) {
elem = RedoList->data;
rval = elem->player;
@@ -655,12 +655,12 @@ RedoLastMove(void) {
}
void
-RestoreLastRoll(void) {
- ResetDiceState(&lastRoll);
+RestoreLastRoll (void) {
+ ResetDiceState (&lastRoll);
}
UndoScoreElement*
-RedoHead(void) {
+RedoHead (void) {
if (RedoList) {
UndoScoreElement *elem = RedoList->data;
return elem;
@@ -670,35 +670,35 @@ RedoHead(void) {
}
void
-FreeUndoList(void) {
+FreeUndoList (void) {
while (UndoList) {
UndoScoreElement *elem = UndoList->data;
- UndoList = g_list_remove(UndoList, elem);
- g_free(elem);
+ UndoList = g_list_remove (UndoList, elem);
+ g_free (elem);
}
}
void
-FreeRedoList(void) {
+FreeRedoList (void) {
while (RedoList) {
UndoScoreElement *elem = RedoList->data;
- RedoList = g_list_remove(RedoList, elem);
- g_free(elem);
+ RedoList = g_list_remove (RedoList, elem);
+ g_free (elem);
}
}
void
-FreeUndoRedoLists(void) {
- FreeUndoList();
- FreeRedoList();
+FreeUndoRedoLists (void) {
+ FreeUndoList ();
+ FreeRedoList ();
}
void
-FreeRedoListHead(void) {
+FreeRedoListHead (void) {
if (RedoList) {
UndoScoreElement *elem = RedoList->data;
- RedoList = g_list_remove(RedoList, elem);
- g_free(elem);
+ RedoList = g_list_remove (RedoList, elem);
+ g_free (elem);
}
}
@@ -723,8 +723,8 @@ play_score (int player, int field)
return SLOT_USED;
players[player].used[field] = 1;
- players[player].score[field] = players[player].score[field] + field_score(field);
- PrependUndoList(player, field, players[player].score[field]);
+ players[player].score[field] = players[player].score[field] + field_score (field);
+ PrependUndoList (player, field, players[player].score[field]);
ShowPlayer (player, field);
@@ -745,7 +745,7 @@ FindWinner (void)
int total;
WinningScore = 0;
- FreeUndoRedoLists();
+ FreeUndoRedoLists ();
for (i = 0; i < NumberOfPlayers; ++i) {
total = total_score (i);
@@ -769,20 +769,20 @@ FindWinner (void)
/* Undo is possible when the Undo List isn't NULL */
int
-UndoPossible(void)
+UndoPossible (void)
{
return UndoList != NULL;
}
/* Undo option should be visible only when the player is human */
int
-UndoVisible(void)
+UndoVisible (void)
{
- return UndoPossible() && !players[CurrentPlayer].comp;
+ return UndoPossible () && !players[CurrentPlayer].comp;
}
int
-RedoPossible(void)
+RedoPossible (void)
{
return RedoList != NULL;
}
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