[gnome-shell/wip/sassWithSomeFixes] panelMenu: Don't fade appMenuButton icon and put it on the side



commit 80d754916db5eb7206d8471a14a730b0743d0c8e
Author: Carlos Soriano <carlos soriano89 gmail com>
Date:   Tue Nov 11 16:30:11 2014 +0100

    panelMenu: Don't fade appMenuButton icon and put it on the side
    
    Design request, don't fade the icon of the appMenuButton and put it on
    the side instead of overlaping with the text.

 js/ui/panel.js |   74 ++++----------------------------------------------------
 1 files changed, 5 insertions(+), 69 deletions(-)
---
diff --git a/js/ui/panel.js b/js/ui/panel.js
index b259c1a..6da5002 100644
--- a/js/ui/panel.js
+++ b/js/ui/panel.js
@@ -189,11 +189,8 @@ const AppMenuButton = new Lang.Class({
         this.actor.bind_property("reactive", this.actor, "can-focus", 0);
         this.actor.reactive = false;
 
-        this._container = new Shell.GenericContainer();
+        this._container = St.BoxLayout({ style_class: 'panel-status-menu-box' });
         bin.set_child(this._container);
-        this._container.connect('get-preferred-width', Lang.bind(this, this._getContentPreferredWidth));
-        this._container.connect('get-preferred-height', Lang.bind(this, this._getContentPreferredHeight));
-        this._container.connect('allocate', Lang.bind(this, this._contentAllocate));
 
         let textureCache = St.TextureCache.get_default();
         textureCache.connect('icon-theme-changed',
@@ -206,14 +203,11 @@ const AppMenuButton = new Lang.Class({
                               Lang.bind(this, this._updateIconBoxClip));
         this._container.add_actor(this._iconBox);
 
-        this._hbox = new St.BoxLayout({ style_class: 'panel-status-menu-box' });
-        this._container.add_actor(this._hbox);
-
         this._label = new TextShadower();
         this._label.actor.y_align = Clutter.ActorAlign.CENTER;
-        this._hbox.add_actor(this._label.actor);
+        this._container.add_actor(this._label.actor);
         this._arrow = PopupMenu.arrowIcon(St.Side.BOTTOM);
-        this._hbox.add_actor(this._arrow);
+        this._container.add_actor(this._arrow);
 
         this._iconBottomClip = 0;
 
@@ -277,7 +271,7 @@ const AppMenuButton = new Lang.Class({
             return;
         this._spinnerIcon = icon;
         this._spinner = new Animation.AnimatedIcon(this._spinnerIcon, PANEL_ICON_SIZE);
-        this._hbox.add_actor(this._spinner.actor);
+        this._container.add_actor(this._spinner.actor);
         this._spinner.actor.hide();
     },
 
@@ -291,7 +285,7 @@ const AppMenuButton = new Lang.Class({
         if (!this._targetApp)
             return;
 
-        let icon = this._targetApp.get_faded_icon(2 * PANEL_ICON_SIZE, this._iconBox.text_direction);
+        let icon = this._targetApp.create_icon_texture(2 * PANEL_ICON_SIZE);
         this._iconBox.set_child(icon);
     },
 
@@ -344,64 +338,6 @@ const AppMenuButton = new Lang.Class({
         this._spinner.actor.show();
     },
 
-    _getContentPreferredWidth: function(actor, forHeight, alloc) {
-        let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
-        alloc.min_size = minSize;
-        alloc.natural_size = naturalSize;
-        [minSize, naturalSize] = this._hbox.get_preferred_width(forHeight);
-        alloc.min_size = alloc.min_size + Math.max(0, minSize - Math.floor(alloc.min_size / 2));
-        alloc.natural_size = alloc.natural_size + Math.max(0, naturalSize - Math.floor(alloc.natural_size / 
2));
-    },
-
-    _getContentPreferredHeight: function(actor, forWidth, alloc) {
-        let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
-        alloc.min_size = minSize;
-        alloc.natural_size = naturalSize;
-        [minSize, naturalSize] = this._hbox.get_preferred_height(forWidth);
-        if (minSize > alloc.min_size)
-            alloc.min_size = minSize;
-        if (naturalSize > alloc.natural_size)
-            alloc.natural_size = naturalSize;
-    },
-
-    _contentAllocate: function(actor, box, flags) {
-        let allocWidth = box.x2 - box.x1;
-        let allocHeight = box.y2 - box.y1;
-        let childBox = new Clutter.ActorBox();
-
-        let [minWidth, minHeight, naturalWidth, naturalHeight] = this._iconBox.get_preferred_size();
-
-        let direction = this.actor.get_text_direction();
-
-        let yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
-        childBox.y1 = yPadding;
-        childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
-        if (direction == Clutter.TextDirection.LTR) {
-            childBox.x1 = 0;
-            childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
-        } else {
-            childBox.x1 = Math.max(0, allocWidth - naturalWidth);
-            childBox.x2 = allocWidth;
-        }
-        this._iconBox.allocate(childBox, flags);
-
-        let iconWidth = childBox.x2 - childBox.x1;
-
-        [minWidth, naturalWidth] = this._hbox.get_preferred_width(-1);
-
-        childBox.y1 = 0;
-        childBox.y2 = allocHeight;
-
-        if (direction == Clutter.TextDirection.LTR) {
-            childBox.x1 = Math.floor(iconWidth / 2);
-            childBox.x2 = Math.min(childBox.x1 + naturalWidth, allocWidth);
-        } else {
-            childBox.x2 = allocWidth - Math.floor(iconWidth / 2);
-            childBox.x1 = Math.max(0, childBox.x2 - naturalWidth);
-        }
-        this._hbox.allocate(childBox, flags);
-    },
-
     _onAppStateChanged: function(appSys, app) {
         let state = app.state;
         if (state != Shell.AppState.STARTING) {


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