[gtkglextmm] Make it compile with the current gtkglext master



commit fdbf93f204b9a96f7c35d64238dfed77061e54a2
Author: Simon Wenner <simon wenner ch>
Date:   Fri Sep 17 16:21:40 2010 +0200

    Make it compile with the current gtkglext master
    
    https://bugzilla.gnome.org/show_bug.cgi?id=622085

 examples/Makefile.am          |    9 +-
 examples/button.cc            |    3 +-
 examples/drawshapes.c         |  869 +++++++++++++++++++++++++++++++++++++++++
 examples/drawshapes.h         |   59 +++
 examples/font.cc              |  437 ---------------------
 examples/gears.cc             |    2 +-
 examples/shapes.cc            |   19 +-
 gdkglext/gdkglmm.h            |    1 -
 gdkglext/gdkmm/gl/Makefile.am |    8 +-
 gdkglext/gdkmm/gl/font.cc     |   67 ----
 gdkglext/gdkmm/gl/font.h      |   82 ----
 gdkglext/src/drawable.ccg     |    1 -
 gdkglext/src/drawable.hg      |   20 -
 13 files changed, 946 insertions(+), 631 deletions(-)
---
diff --git a/examples/Makefile.am b/examples/Makefile.am
index ff72f1b..c4d6738 100644
--- a/examples/Makefile.am
+++ b/examples/Makefile.am
@@ -31,7 +31,6 @@ EXTRA_PROGRAMS = \
        pixmap          \
        pixmap-mixed    \
        share-lists     \
-       font            \
        button          \
        shapes          \
        logo            \
@@ -58,15 +57,11 @@ share_lists_SOURCES = share-lists.cc
 share_lists_DEPENDENCIES = $(DEPS)
 share_lists_LDADD = $(LDADDS)
 
-font_SOURCES = font.cc
-font_DEPENDENCIES = $(DEPS)
-font_LDADD = $(LDADDS)
-
-button_SOURCES = button.cc
+button_SOURCES = button.cc drawshapes.h drawshapes.c
 button_DEPENDENCIES = $(DEPS)
 button_LDADD = $(LDADDS)
 
-shapes_SOURCES = trackball.h trackball.c shapes.h shapes.cc
+shapes_SOURCES = trackball.h trackball.c shapes.h shapes.cc drawshapes.h drawshapes.c
 shapes_DEPENDENCIES = $(DEPS)
 shapes_LDADD = $(LDADDS)
 
diff --git a/examples/button.cc b/examples/button.cc
index 419c84c..9031b99 100644
--- a/examples/button.cc
+++ b/examples/button.cc
@@ -22,6 +22,7 @@
 #include <GL/gl.h>
 #include <GL/glu.h>
 
+#include "drawshapes.h"
 
 ///////////////////////////////////////////////////////////////////////////////
 //
@@ -207,7 +208,7 @@ bool GLScene::on_expose_event(GdkEventExpose* event)
     glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);
     glMaterialfv(GL_FRONT, GL_SPECULAR, specular);
     glMaterialf(GL_FRONT, GL_SHININESS, shininess);
-    glwindow->draw_torus(true, 0.3, 0.6, 30, 30);
+    draw_torus(true, 0.3, 0.6, 30, 30);
   glPopMatrix();
 
   // Swap buffers.
diff --git a/examples/drawshapes.c b/examples/drawshapes.c
new file mode 100644
index 0000000..c2ffe65
--- /dev/null
+++ b/examples/drawshapes.c
@@ -0,0 +1,869 @@
+/* GdkGLExt - OpenGL Extension to GDK
+ * Copyright (C) 2002-2004  Naofumi Yasufuku
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA.
+ */
+
+#include <math.h>
+
+#include "drawshapes.h"
+
+#ifdef G_OS_WIN32
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifdef GDKGLEXT_WINDOWING_QUARTZ
+#include <OpenGL/glu.h>
+#else
+#include <GL/gl.h>
+#include <GL/glu.h>
+#endif
+
+/* 
+ * The following code is imported from GLUT.
+ */
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
+
+/*
+(c) Copyright 1993, Silicon Graphics, Inc.
+
+ALL RIGHTS RESERVED
+
+Permission to use, copy, modify, and distribute this software
+for any purpose and without fee is hereby granted, provided
+that the above copyright notice appear in all copies and that
+both the copyright notice and this permission notice appear in
+supporting documentation, and that the name of Silicon
+Graphics, Inc. not be used in advertising or publicity
+pertaining to distribution of the software without specific,
+written prior permission.
+
+THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
+"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
+OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
+MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.  IN NO
+EVENT SHALL SILICON GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE
+ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
+CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
+INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
+SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
+NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF THE POSSIBILITY
+OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
+PERFORMANCE OF THIS SOFTWARE.
+
+US Government Users Restricted Rights
+
+Use, duplication, or disclosure by the Government is subject to
+restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+(c)(1)(ii) of the Rights in Technical Data and Computer
+Software clause at DFARS 252.227-7013 and/or in similar or
+successor clauses in the FAR or the DOD or NASA FAR
+Supplement.  Unpublished-- rights reserved under the copyright
+laws of the United States.  Contractor/manufacturer is Silicon
+Graphics, Inc., 2011 N.  Shoreline Blvd., Mountain View, CA
+94039-7311.
+
+OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+*/
+
+/* 
+ * Cube
+ */
+
+static void
+drawBox(GLfloat size, GLenum type)
+{
+  static GLfloat n[6][3] =
+  {
+    {-1.0, 0.0, 0.0},
+    {0.0, 1.0, 0.0},
+    {1.0, 0.0, 0.0},
+    {0.0, -1.0, 0.0},
+    {0.0, 0.0, 1.0},
+    {0.0, 0.0, -1.0}
+  };
+  static GLint faces[6][4] =
+  {
+    {0, 1, 2, 3},
+    {3, 2, 6, 7},
+    {7, 6, 5, 4},
+    {4, 5, 1, 0},
+    {5, 6, 2, 1},
+    {7, 4, 0, 3}
+  };
+  GLfloat v[8][3];
+  GLint i;
+
+  v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
+  v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
+  v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
+  v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
+  v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
+  v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
+
+  for (i = 5; i >= 0; i--) {
+    glBegin(type);
+    glNormal3fv(&n[i][0]);
+    glVertex3fv(&v[faces[i][0]][0]);
+    glVertex3fv(&v[faces[i][1]][0]);
+    glVertex3fv(&v[faces[i][2]][0]);
+    glVertex3fv(&v[faces[i][3]][0]);
+    glEnd();
+  }
+}
+
+/**
+ * draw_cube:
+ * @solid: TRUE if the cube should be solid.
+ * @size: length of cube sides.
+ *
+ * Renders a cube.
+ * The cube is centered at the modeling coordinates origin with sides of
+ * length @size.
+ *
+ **/
+void
+draw_cube (gboolean solid,
+           double   size)
+{
+  if (solid)
+    drawBox (size, GL_QUADS);
+  else
+    drawBox (size, GL_LINE_LOOP);
+}
+
+/*
+ * Quadrics
+ */
+
+static GLUquadricObj *quadObj = NULL;
+
+#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }
+
+static void
+initQuadObj(void)
+{
+  quadObj = gluNewQuadric();
+  if (!quadObj)
+    g_error("out of memory.");
+}
+
+/**
+ * draw_sphere:
+ * @solid: TRUE if the sphere should be solid.
+ * @radius: the radius of the sphere.
+ * @slices: the number of subdivisions around the Z axis (similar to lines of
+ *          longitude).
+ * @stacks: the number of subdivisions along the Z axis (similar to lines of
+ *          latitude).
+ *
+ * Renders a sphere centered at the modeling coordinates origin of
+ * the specified @radius. The sphere is subdivided around the Z axis into
+ * @slices and along the Z axis into @stacks. 
+ *
+ **/
+void
+draw_sphere (gboolean solid,
+             double   radius,
+             int      slices,
+             int      stacks)
+{
+  QUAD_OBJ_INIT();
+
+  if (solid)
+    gluQuadricDrawStyle (quadObj, GLU_FILL);
+  else
+    gluQuadricDrawStyle (quadObj, GLU_LINE);
+
+  gluQuadricNormals (quadObj, GLU_SMOOTH);
+
+  /* If we ever changed/used the texture or orientation state
+     of quadObj, we'd need to change it to the defaults here
+     with gluQuadricTexture and/or gluQuadricOrientation. */
+  gluSphere (quadObj, radius, slices, stacks);
+}
+
+/**
+ * draw_cone:
+ * @solid: TRUE if the cone should be solid.
+ * @base: the radius of the base of the cone.
+ * @height: the height of the cone.
+ * @slices: the number of subdivisions around the Z axis.
+ * @stacks: the number of subdivisions along the Z axis.
+ *
+ * Renders a cone oriented along the Z axis.
+ * The @base of the cone is placed at Z = 0, and the top at Z = @height.
+ * The cone is subdivided around the Z axis into @slices, and along
+ * the Z axis into @stacks. 
+ *
+ **/
+void
+draw_cone (gboolean solid,
+           double   base,
+           double   height,
+           int      slices,
+           int      stacks)
+{
+  QUAD_OBJ_INIT();
+
+  if (solid)
+    gluQuadricDrawStyle (quadObj, GLU_FILL);
+  else
+    gluQuadricDrawStyle (quadObj, GLU_LINE);
+
+  gluQuadricNormals (quadObj, GLU_SMOOTH);
+
+  /* If we ever changed/used the texture or orientation state
+     of quadObj, we'd need to change it to the defaults here
+     with gluQuadricTexture and/or gluQuadricOrientation. */
+  gluCylinder (quadObj, base, 0.0, height, slices, stacks);
+}
+
+/* 
+ * Torus
+ */
+
+static void
+doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
+{
+  int i, j;
+  GLfloat theta, phi, theta1;
+  GLfloat cosTheta, sinTheta;
+  GLfloat cosTheta1, sinTheta1;
+  GLfloat ringDelta, sideDelta;
+
+  ringDelta = 2.0 * G_PI / rings;
+  sideDelta = 2.0 * G_PI / nsides;
+
+  theta = 0.0;
+  cosTheta = 1.0;
+  sinTheta = 0.0;
+  for (i = rings - 1; i >= 0; i--) {
+    theta1 = theta + ringDelta;
+    cosTheta1 = cos(theta1);
+    sinTheta1 = sin(theta1);
+    glBegin(GL_QUAD_STRIP);
+    phi = 0.0;
+    for (j = nsides; j >= 0; j--) {
+      GLfloat cosPhi, sinPhi, dist;
+
+      phi += sideDelta;
+      cosPhi = cos(phi);
+      sinPhi = sin(phi);
+      dist = R + r * cosPhi;
+
+      glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
+      glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
+      glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
+      glVertex3f(cosTheta * dist, -sinTheta * dist,  r * sinPhi);
+    }
+    glEnd();
+    theta = theta1;
+    cosTheta = cosTheta1;
+    sinTheta = sinTheta1;
+  }
+}
+
+/**
+ * draw_torus:
+ * @solid: TRUE if the torus should be solid.
+ * @inner_radius: inner radius of the torus.
+ * @outer_radius: outer radius of the torus.
+ * @nsides: number of sides for each radial section.
+ * @rings: number of radial divisions for the torus.
+ *
+ * Renders a torus (doughnut) centered at the modeling coordinates
+ * origin whose axis is aligned with the Z axis.
+ *
+ **/
+void
+draw_torus (gboolean solid,
+            double   inner_radius,
+            double   outer_radius,
+            int      nsides,
+            int      rings)
+{
+  if (solid)
+    {
+      doughnut (inner_radius, outer_radius, nsides, rings);
+    }
+  else
+    {
+      glPushAttrib (GL_POLYGON_BIT);
+      glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
+      doughnut (inner_radius, outer_radius, nsides, rings);
+      glPopAttrib ();
+    }
+}
+
+#define DIFF3(_a,_b,_c) { \
+    (_c)[0] = (_a)[0] - (_b)[0]; \
+    (_c)[1] = (_a)[1] - (_b)[1]; \
+    (_c)[2] = (_a)[2] - (_b)[2]; \
+}
+
+static void
+crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
+{
+  GLfloat p[3];         /* in case prod == v1 or v2 */
+
+  p[0] = v1[1] * v2[2] - v2[1] * v1[2];
+  p[1] = v1[2] * v2[0] - v2[2] * v1[0];
+  p[2] = v1[0] * v2[1] - v2[0] * v1[1];
+  prod[0] = p[0];
+  prod[1] = p[1];
+  prod[2] = p[2];
+}
+
+static void
+normalize(GLfloat v[3])
+{
+  GLfloat d;
+
+  d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+  if (d == 0.0) {
+    g_warning("normalize: zero length vector");
+    v[0] = d = 1.0;
+  }
+  d = 1 / d;
+  v[0] *= d;
+  v[1] *= d;
+  v[2] *= d;
+}
+
+static void
+recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
+           GLenum shadeType)
+{
+  GLfloat q0[3], q1[3];
+
+  DIFF3(n1, n2, q0);
+  DIFF3(n2, n3, q1);
+  crossprod(q0, q1, q1);
+  normalize(q1);
+
+  glBegin(shadeType);
+  glNormal3fv(q1);
+  glVertex3fv(n1);
+  glVertex3fv(n2);
+  glVertex3fv(n3);
+  glEnd();
+}
+
+static void
+subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
+          GLenum shadeType)
+{
+  int depth;
+  GLfloat w0[3], w1[3], w2[3];
+  GLfloat l;
+  int i, j, k, n;
+
+  depth = 1;
+  for (i = 0; i < depth; i++) {
+    for (j = 0; i + j < depth; j++) {
+      k = depth - i - j;
+      for (n = 0; n < 3; n++) {
+        w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
+        w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
+          / depth;
+        w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
+          / depth;
+      }
+      l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
+      w0[0] /= l;
+      w0[1] /= l;
+      w0[2] /= l;
+      l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);
+      w1[0] /= l;
+      w1[1] /= l;
+      w1[2] /= l;
+      l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
+      w2[0] /= l;
+      w2[1] /= l;
+      w2[2] /= l;
+      recorditem(w1, w0, w2, shadeType);
+    }
+  }
+}
+
+static void
+drawtriangle(int i, GLfloat data[][3], int ndx[][3],
+             GLenum shadeType)
+{
+  GLfloat *x0, *x1, *x2;
+
+  x0 = data[ndx[i][0]];
+  x1 = data[ndx[i][1]];
+  x2 = data[ndx[i][2]];
+  subdivide(x0, x1, x2, shadeType);
+}
+
+/* 
+ * Tetrahedron
+ */
+
+/* tetrahedron data: */
+
+#define T       1.73205080756887729
+
+static GLfloat tdata[4][3] =
+{
+  {T, T, T},
+  {T, -T, -T},
+  {-T, T, -T},
+  {-T, -T, T}
+};
+
+static int tndex[4][3] =
+{
+  {0, 1, 3},
+  {2, 1, 0},
+  {3, 2, 0},
+  {1, 2, 3}
+};
+
+static void
+tetrahedron(GLenum shadeType)
+{
+  int i;
+
+  for (i = 3; i >= 0; i--)
+    drawtriangle(i, tdata, tndex, shadeType);
+}
+
+/**
+ * draw_tetrahedron:
+ * @solid: TRUE if the tetrahedron should be solid.
+ *
+ * Renders a tetrahedron centered at the modeling coordinates
+ * origin with a radius of the square root of 3.
+ *
+ **/
+void
+draw_tetrahedron (gboolean solid)
+{
+  if (solid)
+    tetrahedron (GL_TRIANGLES);
+  else
+    tetrahedron (GL_LINE_LOOP);
+}
+
+/* 
+ * Octahedron
+ */
+
+/* octahedron data: The octahedron produced is centered at the
+   origin and has radius 1.0 */
+static GLfloat odata[6][3] =
+{
+  {1.0, 0.0, 0.0},
+  {-1.0, 0.0, 0.0},
+  {0.0, 1.0, 0.0},
+  {0.0, -1.0, 0.0},
+  {0.0, 0.0, 1.0},
+  {0.0, 0.0, -1.0}
+};
+
+static int ondex[8][3] =
+{
+  {0, 4, 2},
+  {1, 2, 4},
+  {0, 3, 4},
+  {1, 4, 3},
+  {0, 2, 5},
+  {1, 5, 2},
+  {0, 5, 3},
+  {1, 3, 5}
+};
+
+static void
+octahedron(GLenum shadeType)
+{
+  int i;
+
+  for (i = 7; i >= 0; i--) {
+    drawtriangle(i, odata, ondex, shadeType);
+  }
+}
+
+/**
+ * draw_octahedron:
+ * @solid: TRUE if the octahedron should be solid.
+ *
+ * Renders a octahedron centered at the modeling coordinates
+ * origin with a radius of 1.0.
+ *
+ **/
+void
+draw_octahedron (gboolean solid)
+{
+  if (solid)
+    octahedron (GL_TRIANGLES);
+  else
+    octahedron (GL_LINE_LOOP);
+}
+
+/* 
+ * Icosahedron
+ */
+
+/* icosahedron data: These numbers are rigged to make an
+   icosahedron of radius 1.0 */
+
+#define X .525731112119133606
+#define Z .850650808352039932
+
+static GLfloat idata[12][3] =
+{
+  {-X, 0, Z},
+  {X, 0, Z},
+  {-X, 0, -Z},
+  {X, 0, -Z},
+  {0, Z, X},
+  {0, Z, -X},
+  {0, -Z, X},
+  {0, -Z, -X},
+  {Z, X, 0},
+  {-Z, X, 0},
+  {Z, -X, 0},
+  {-Z, -X, 0}
+};
+
+static int index[20][3] =
+{
+  {0, 4, 1},
+  {0, 9, 4},
+  {9, 5, 4},
+  {4, 5, 8},
+  {4, 8, 1},
+  {8, 10, 1},
+  {8, 3, 10},
+  {5, 3, 8},
+  {5, 2, 3},
+  {2, 7, 3},
+  {7, 10, 3},
+  {7, 6, 10},
+  {7, 11, 6},
+  {11, 0, 6},
+  {0, 1, 6},
+  {6, 1, 10},
+  {9, 0, 11},
+  {9, 11, 2},
+  {9, 2, 5},
+  {7, 2, 11},
+};
+
+static void
+icosahedron(GLenum shadeType)
+{
+  int i;
+
+  for (i = 19; i >= 0; i--) {
+    drawtriangle(i, idata, index, shadeType);
+  }
+}
+
+/**
+ * draw_icosahedron:
+ * @solid: TRUE if the icosahedron should be solid.
+ *
+ * Renders a icosahedron.
+ * The icosahedron is centered at the modeling coordinates origin
+ * and has a radius of 1.0. 
+ *
+ **/
+void
+draw_icosahedron (gboolean solid)
+{
+  if (solid)
+    icosahedron (GL_TRIANGLES);
+  else
+    icosahedron (GL_LINE_LOOP);
+}
+
+/* 
+ * Dodecahedron
+ */
+
+static GLfloat dodec[20][3];
+
+static void
+initDodecahedron(void)
+{
+  GLfloat alpha, beta;
+
+  alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));
+  beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
+    2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
+  /* *INDENT-OFF* */
+  dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;
+  dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;
+  dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;
+  dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;
+  dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;
+  dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;
+  dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;
+  dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;
+  dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;
+  dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;
+  dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;
+  dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;
+  dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;
+  dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;
+  dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;
+  dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;
+  dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;
+  dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;
+  dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;
+  dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;
+  /* *INDENT-ON* */
+
+}
+
+static void
+pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
+{
+  GLfloat n0[3], d1[3], d2[3];
+
+  DIFF3(dodec[a], dodec[b], d1);
+  DIFF3(dodec[b], dodec[c], d2);
+  crossprod(d1, d2, n0);
+  normalize(n0);
+
+  glBegin(shadeType);
+  glNormal3fv(n0);
+  glVertex3fv(&dodec[a][0]);
+  glVertex3fv(&dodec[b][0]);
+  glVertex3fv(&dodec[c][0]);
+  glVertex3fv(&dodec[d][0]);
+  glVertex3fv(&dodec[e][0]);
+  glEnd();
+}
+
+static void
+dodecahedron(GLenum type)
+{
+  static int inited = 0;
+
+  if (inited == 0) {
+    inited = 1;
+    initDodecahedron();
+  }
+  pentagon(0, 1, 9, 16, 5, type);
+  pentagon(1, 0, 3, 18, 7, type);
+  pentagon(1, 7, 11, 10, 9, type);
+  pentagon(11, 7, 18, 19, 6, type);
+  pentagon(8, 17, 16, 9, 10, type);
+  pentagon(2, 14, 15, 6, 19, type);
+  pentagon(2, 13, 12, 4, 14, type);
+  pentagon(2, 19, 18, 3, 13, type);
+  pentagon(3, 0, 5, 12, 13, type);
+  pentagon(6, 15, 8, 10, 11, type);
+  pentagon(4, 17, 8, 15, 14, type);
+  pentagon(4, 12, 5, 16, 17, type);
+}
+
+/**
+ * draw_dodecahedron:
+ * @solid: TRUE if the dodecahedron should be solid.
+ *
+ * Renders a dodecahedron centered at the modeling coordinates
+ * origin with a radius of the square root of 3.
+ *
+ **/
+void
+draw_dodecahedron (gboolean solid)
+{
+  if (solid)
+    dodecahedron (GL_TRIANGLE_FAN);
+  else
+    dodecahedron (GL_LINE_LOOP);
+}
+
+/* 
+ * Teapot
+ */
+
+/* Rim, body, lid, and bottom data must be reflected in x and
+   y; handle and spout data across the y axis only.  */
+
+static int patchdata[][16] =
+{
+    /* rim */
+  {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11,
+    12, 13, 14, 15},
+    /* body */
+  {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
+    24, 25, 26, 27},
+  {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36,
+    37, 38, 39, 40},
+    /* lid */
+  {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101,
+    101, 0, 1, 2, 3,},
+  {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112,
+    113, 114, 115, 116, 117},
+    /* bottom */
+  {118, 118, 118, 118, 124, 122, 119, 121, 123, 126,
+    125, 120, 40, 39, 38, 37},
+    /* handle */
+  {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
+    53, 54, 55, 56},
+  {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
+    28, 65, 66, 67},
+    /* spout */
+  {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
+    80, 81, 82, 83},
+  {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
+    92, 93, 94, 95}
+};
+/* *INDENT-OFF* */
+
+static float cpdata[][3] =
+{
+    {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,
+    -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},
+    {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,
+    0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,
+    2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,
+    2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},
+    {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,
+    1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},
+    {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,
+    0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,
+    0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},
+    {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},
+    {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,
+    -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,
+    -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,
+    2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,
+    2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,
+    2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},
+    {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,
+    -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,
+    1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,
+    -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,
+    1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,
+    0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,
+    0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},
+    {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,
+    -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,
+    2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},
+    {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},
+    {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},
+    {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,
+    3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,
+    3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,
+    -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,
+    2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,
+    2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,
+    2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},
+    {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,
+    -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,
+    0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},
+    {0.84, -1.5, 0.075}
+};
+
+static float tex[2][2][2] =
+{
+  { {0, 0},
+    {1, 0}},
+  { {0, 1},
+    {1, 1}}
+};
+
+/* *INDENT-ON* */
+
+static void
+teapot(GLint grid, GLdouble scale, GLenum type)
+{
+  float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
+  long i, j, k, l;
+
+  glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT);
+  glEnable(GL_AUTO_NORMAL);
+  glEnable(GL_NORMALIZE);
+  glEnable(GL_MAP2_VERTEX_3);
+  glEnable(GL_MAP2_TEXTURE_COORD_2);
+  glPushMatrix();
+  glRotatef(270.0, 1.0, 0.0, 0.0);
+  glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale);
+  glTranslatef(0.0, 0.0, -1.5);
+  for (i = 0; i < 10; i++) {
+    for (j = 0; j < 4; j++) {
+      for (k = 0; k < 4; k++) {
+        for (l = 0; l < 3; l++) {
+          p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
+          q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
+          if (l == 1)
+            q[j][k][l] *= -1.0;
+          if (i < 6) {
+            r[j][k][l] =
+              cpdata[patchdata[i][j * 4 + (3 - k)]][l];
+            if (l == 0)
+              r[j][k][l] *= -1.0;
+            s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
+            if (l == 0)
+              s[j][k][l] *= -1.0;
+            if (l == 1)
+              s[j][k][l] *= -1.0;
+          }
+        }
+      }
+    }
+    glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,
+      &tex[0][0][0]);
+    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+      &p[0][0][0]);
+    glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);
+    glEvalMesh2(type, 0, grid, 0, grid);
+    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+      &q[0][0][0]);
+    glEvalMesh2(type, 0, grid, 0, grid);
+    if (i < 6) {
+      glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+        &r[0][0][0]);
+      glEvalMesh2(type, 0, grid, 0, grid);
+      glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+        &s[0][0][0]);
+      glEvalMesh2(type, 0, grid, 0, grid);
+    }
+  }
+  glPopMatrix();
+  glPopAttrib();
+}
+
+/**
+ * draw_teapot:
+ * @solid: TRUE if the teapot should be solid.
+ * @scale: relative size of the teapot.
+ *
+ * Renders a teapot.
+ * Both surface normals and texture coordinates for the teapot are generated.
+ * The teapot is generated with OpenGL evaluators. 
+ *
+ **/
+void
+draw_teapot (gboolean solid,
+             double   scale)
+{
+  if (solid)
+    teapot (7, scale, GL_FILL);
+  else
+    teapot (10, scale, GL_LINE);
+}
diff --git a/examples/drawshapes.h b/examples/drawshapes.h
new file mode 100644
index 0000000..2b564ca
--- /dev/null
+++ b/examples/drawshapes.h
@@ -0,0 +1,59 @@
+/* GdkGLExt - OpenGL Extension to GDK
+ * Copyright (C) 2002-2004  Naofumi Yasufuku
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA.
+ */
+
+#ifndef __DRAW_SHAPES_H__
+#define __DRAW_SHAPES_H__
+
+#include <glib.h>
+
+G_BEGIN_DECLS
+
+void draw_cube         (gboolean solid,
+                        double   size);
+
+void draw_sphere       (gboolean solid,
+                        double   radius,
+                        int      slices,
+                        int      stacks);
+
+void draw_cone         (gboolean solid,
+                        double   base,
+                        double   height,
+                        int      slices,
+                        int      stacks);
+
+void draw_torus        (gboolean solid,
+                        double   inner_radius,
+                        double   outer_radius,
+                        int      nsides,
+                        int      rings);
+
+void draw_tetrahedron  (gboolean solid);
+
+void draw_octahedron   (gboolean solid);
+
+void draw_dodecahedron (gboolean solid);
+
+void draw_icosahedron  (gboolean solid);
+
+void draw_teapot       (gboolean solid,
+                        double   scale);
+
+G_END_DECLS
+
+#endif /* __DRAW_SHAPES_H__ */
diff --git a/examples/gears.cc b/examples/gears.cc
index 9b860fd..1aff96a 100644
--- a/examples/gears.cc
+++ b/examples/gears.cc
@@ -723,7 +723,7 @@ int main(int argc, char** argv)
   bool is_sync = true;
 
   for (int i = 1; i < argc; ++i) {
-    if (std::strcmp(argv[i], "--async") == 0)
+    if (strcmp(argv[i], "--async") == 0)
       is_sync = false;
   }
 
diff --git a/examples/shapes.cc b/examples/shapes.cc
index aea93cc..b14ab7a 100644
--- a/examples/shapes.cc
+++ b/examples/shapes.cc
@@ -20,6 +20,7 @@
 #include <GL/glu.h>
 
 #include "shapes.h"
+#include "drawshapes.h"
 
 //
 // Trackball utilities.
@@ -443,32 +444,32 @@ namespace Shapes
 
     /* Cube */
     glNewList(m_ListBase + CUBE, GL_COMPILE);
-      gldrawable->draw_cube(true, 1.5);
+      draw_cube(true, 1.5);
     glEndList();
 
     /* Sphere */
     glNewList(m_ListBase + SPHERE, GL_COMPILE);
-      gldrawable->draw_sphere(true, 1.0, 30, 30);
+      draw_sphere(true, 1.0, 30, 30);
     glEndList();
 
     /* Cone */
     glNewList(m_ListBase + CONE, GL_COMPILE);
       glPushMatrix();
         glTranslatef(0.0, 0.0, -1.0);
-        gldrawable->draw_cone(true, 1.0, 2.0, 30, 30);
+        draw_cone(true, 1.0, 2.0, 30, 30);
       glPopMatrix();
     glEndList();
 
     /* Torus */
     glNewList(m_ListBase + TORUS, GL_COMPILE);
-      gldrawable->draw_torus(true, 0.4, 0.8, 30, 30);
+      draw_torus(true, 0.4, 0.8, 30, 30);
     glEndList();
 
     /* Tetrahedron */
     glNewList(m_ListBase + TETRAHEDRON, GL_COMPILE);
       glPushMatrix();
         glScalef(1.2, 1.2, 1.2);
-        gldrawable->draw_tetrahedron(true);
+        draw_tetrahedron(true);
       glPopMatrix();
     glEndList();
 
@@ -476,7 +477,7 @@ namespace Shapes
     glNewList(m_ListBase + OCTAHEDRON, GL_COMPILE);
       glPushMatrix();
         glScalef(1.2, 1.2, 1.2);
-        gldrawable->draw_octahedron(true);
+        draw_octahedron(true);
       glPopMatrix();
     glEndList();
 
@@ -484,7 +485,7 @@ namespace Shapes
     glNewList(m_ListBase + DODECAHEDRON, GL_COMPILE);
       glPushMatrix();
         glScalef(0.7, 0.7, 0.7);
-        gldrawable->draw_dodecahedron(true);
+        draw_dodecahedron(true);
       glPopMatrix();
     glEndList();
 
@@ -492,13 +493,13 @@ namespace Shapes
     glNewList(m_ListBase + ICOSAHEDRON, GL_COMPILE);
       glPushMatrix();
         glScalef(1.2, 1.2, 1.2);
-        gldrawable->draw_icosahedron(true);
+        draw_icosahedron(true);
       glPopMatrix();
     glEndList();
 
     /* Teapot */
     glNewList(m_ListBase + TEAPOT, GL_COMPILE);
-      gldrawable->draw_teapot(true, 1.0);
+      draw_teapot(true, 1.0);
     glEndList();
   }
 
diff --git a/gdkglext/gdkglmm.h b/gdkglext/gdkglmm.h
index c9076ec..437ec58 100644
--- a/gdkglext/gdkglmm.h
+++ b/gdkglext/gdkglmm.h
@@ -34,7 +34,6 @@
 #include <gdkmm/gl/pixmapext.h>
 #include <gdkmm/gl/window.h>
 #include <gdkmm/gl/windowext.h>
-#include <gdkmm/gl/font.h>
 
 #include <gdkmm/gl/wrap_init.h>
 
diff --git a/gdkglext/gdkmm/gl/Makefile.am b/gdkglext/gdkmm/gl/Makefile.am
index a8372c1..2239a14 100644
--- a/gdkglext/gdkmm/gl/Makefile.am
+++ b/gdkglext/gdkmm/gl/Makefile.am
@@ -5,7 +5,7 @@ sublib_namespace = Gdk
 sublib_logdomain = gdkglextmm
 sublib_topdir = gdkglext
 sublib_cflags = \
-        -I$(builddir)                   \
+       -I$(builddir)               \
        $(GDKGLEXTMM_DEP_CFLAGS)        \
        -DGDKMM_GL_COMPILATION          \
        -DG_DISABLE_DEPRECATED          \
@@ -18,8 +18,7 @@ files_extra_h = \
        init.h          \
        query.h         \
        pixmapext.h     \
-       windowext.h     \
-       font.h
+       windowext.h
 
 files_extra_h_private = 
 
@@ -28,8 +27,7 @@ files_extra_cc = \
        init.cc         \
        query.cc        \
        pixmapext.cc    \
-       windowext.cc    \
-       font.cc
+       windowext.cc
 
 include $(top_srcdir)/build_shared/Makefile_build_gensrc.am_fragment
 
diff --git a/gdkglext/src/drawable.ccg b/gdkglext/src/drawable.ccg
index 4179fff..4ea9494 100644
--- a/gdkglext/src/drawable.ccg
+++ b/gdkglext/src/drawable.ccg
@@ -18,7 +18,6 @@
  */
 
 #include <gdk/gdkgldrawable.h>
-#include <gdk/gdkglshapes.h>
 
 namespace Gdk
 {
diff --git a/gdkglext/src/drawable.hg b/gdkglext/src/drawable.hg
index 2261d97..c59aa14 100644
--- a/gdkglext/src/drawable.hg
+++ b/gdkglext/src/drawable.hg
@@ -70,26 +70,6 @@ public:
 
   _WRAP_METHOD(static Glib::RefPtr<Drawable> get_current(), gdk_gl_drawable_get_current, refreturn)
 
-public:
-
-  _WRAP_METHOD(static void draw_cube(bool solid, double size), gdk_gl_draw_cube)
-
-  _WRAP_METHOD(static void draw_sphere(bool solid, double radius, int slices, int stacks), 
gdk_gl_draw_sphere)
-
-  _WRAP_METHOD(static void draw_cone(bool solid, double base, double height, int slices, int stacks), 
gdk_gl_draw_cone)
-
-  _WRAP_METHOD(static void draw_torus(bool solid, double inner_radius, double outer_radius, int nsides, int 
rings), gdk_gl_draw_torus)
-
-  _WRAP_METHOD(static void draw_tetrahedron(bool solid), gdk_gl_draw_tetrahedron)
-
-  _WRAP_METHOD(static void draw_octahedron(bool solid), gdk_gl_draw_octahedron)
-
-  _WRAP_METHOD(static void draw_dodecahedron(bool solid), gdk_gl_draw_dodecahedron)
-
-  _WRAP_METHOD(static void draw_icosahedron(bool solid), gdk_gl_draw_icosahedron)
-
-  _WRAP_METHOD(static void draw_teapot(bool solid, double scale), gdk_gl_draw_teapot)
-
 };
 
   /** @example shapes.h


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