[longomatch] Fix text escaping in the cell renderer



commit a6e546105f693928ede89bfee20797067974abc6
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date:   Thu Oct 30 17:09:17 2014 +0100

    Fix text escaping in the cell renderer

 LongoMatch.Drawing/PlayslistCellRenderer.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/LongoMatch.Drawing/PlayslistCellRenderer.cs b/LongoMatch.Drawing/PlayslistCellRenderer.cs
index 6bac6df..edb8034 100644
--- a/LongoMatch.Drawing/PlayslistCellRenderer.cs
+++ b/LongoMatch.Drawing/PlayslistCellRenderer.cs
@@ -60,7 +60,7 @@ namespace LongoMatch.Drawing
                        tk.StrokeColor = Config.Style.PaletteBackgroundDark;
                        tk.FontAlignment = FontAlignment.Center;
                        tk.DrawText (new Point (countX1, countY), StyleConf.ListCountWidth,
-                                    2 * StyleConf.ListCountRadio, count.ToString (), true);
+                                    2 * StyleConf.ListCountRadio, count.ToString ());
                }
 
                static void RenderBackgroundAndText (bool isExpanded, IDrawingToolkit tk, Area 
backgroundArea, Point textP, double textW, string text)
@@ -85,7 +85,7 @@ namespace LongoMatch.Drawing
                        tk.FontSize = 14;
                        tk.FontWeight = FontWeight.Bold;
                        tk.FontAlignment = FontAlignment.Left;
-                       tk.DrawText (textP, textW, backgroundArea.Height, text, false);
+                       tk.DrawText (textP, textW, backgroundArea.Height, text);
                }
 
                public static void RenderPlayer (Player player, int count, bool isExpanded, IDrawingToolkit 
tk,
@@ -174,7 +174,7 @@ namespace LongoMatch.Drawing
                        tk.FontWeight = FontWeight.Normal;
                        tk.StrokeColor = Config.Style.PaletteSelected;
                        tk.FontAlignment = FontAlignment.Left;
-                       tk.DrawText (textPoint, textWidth, cellArea.Height, desc, true);
+                       tk.DrawText (textPoint, textWidth, cellArea.Height, desc);
                        
                        if (selected) {
                                if (EyeSurface == null) {


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