[gnome-tetravex] Add a warning dialog when using solve game
- From: Michael Catanzaro <mcatanzaro src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-tetravex] Add a warning dialog when using solve game
- Date: Sat, 31 May 2014 02:54:45 +0000 (UTC)
commit 689e657b6e3cf63863736f11f500342f62f36151
Author: Michael Catanzaro <mcatanzaro gnome org>
Date: Fri May 30 21:38:20 2014 -0500
Add a warning dialog when using solve game
Since this ends the user's game, he should have a chance to change his
mind.
src/gnome-tetravex.vala | 22 ++++++++++++++++++----
1 files changed, 18 insertions(+), 4 deletions(-)
---
diff --git a/src/gnome-tetravex.vala b/src/gnome-tetravex.vala
index a197381..2388485 100644
--- a/src/gnome-tetravex.vala
+++ b/src/gnome-tetravex.vala
@@ -310,11 +310,25 @@ public class Tetravex : Gtk.Application
private void solve_cb ()
{
- puzzle.solve ();
- new_game_solve_stack.set_visible_child_name ("new-game");
+ var dialog = new Gtk.MessageDialog (window,
+ Gtk.DialogFlags.MODAL,
+ Gtk.MessageType.QUESTION,
+ Gtk.ButtonsType.NONE,
+ _("Are you sure you want to give up and view the solution?"));
- var pause = lookup_action ("pause") as SimpleAction;
- pause.set_enabled (false);
+ dialog.add_buttons (_("_Keep Playing"), Gtk.ResponseType.REJECT,
+ _("_Give Up"), Gtk.ResponseType.ACCEPT,
+ null);
+
+ var response = dialog.run ();
+ dialog.destroy ();
+
+ if (response == Gtk.ResponseType.ACCEPT)
+ {
+ puzzle.solve ();
+ new_game_solve_stack.set_visible_child_name ("new-game");
+ ((SimpleAction) lookup_action ("pause")).set_enabled (false);
+ }
}
private void help_cb ()
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