[gegl] operations: gegl:noise-cell -> gegl:cell-noise, like perlin and simplex



commit bf04ebcba89c2222e7cb26b4c8e9b59ad733221b
Author: Michael Natterer <mitch gimp org>
Date:   Mon May 19 01:28:28 2014 +0200

    operations: gegl:noise-cell -> gegl:cell-noise, like perlin and simplex

 operations/common/noise-cell.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/operations/common/noise-cell.c b/operations/common/noise-cell.c
index b8dfc69..793b85a 100644
--- a/operations/common/noise-cell.c
+++ b/operations/common/noise-cell.c
@@ -49,7 +49,7 @@ gegl_chant_seed    (seed, rand, _("Random seed"),
 #else
 
 #define GEGL_CHANT_TYPE_POINT_RENDER
-#define GEGL_CHANT_C_FILE       "noise-cell.c"
+#define GEGL_CHANT_C_FILE "noise-cell.c"
 
 #include "gegl-chant.h"
 #include <gegl-buffer-cl-iterator.h>
@@ -409,7 +409,7 @@ gegl_chant_class_init (GeglChantClass *klass)
   operation_class->opencl_support = TRUE;
 
   gegl_operation_class_set_keys (operation_class,
-    "name"       , "gegl:noise-cell",
+    "name"       , "gegl:cell-noise",
     "categories" , "render",
     "description", _("Generates a cellular texture."),
     NULL);


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