[four-in-a-row] Status messages should be easier to localize now.
- From: Michael Catanzaro <mcatanzaro src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [four-in-a-row] Status messages should be easier to localize now.
- Date: Mon, 24 Mar 2014 14:39:33 +0000 (UTC)
commit 39413722322ad50adf39b33e7d88f65db84bd1ab
Author: Nikhar Agrawal <nikharagrawal2006 gmail com>
Date: Fri Mar 21 22:12:55 2014 +0530
Status messages should be easier to localize now.
Expanded the _Theme struct to now hold win
and turn strings. Created two functions that
return win and turn strings.
https://bugzilla.gnome.org/show_bug.cgi?id=723511
src/main.c | 16 ++++++++++------
src/theme.c | 39 +++++++++++++++++++++++++++++++++------
src/theme.h | 4 ++++
3 files changed, 47 insertions(+), 12 deletions(-)
---
diff --git a/src/main.c b/src/main.c
index 06eb906..ddc6234 100644
--- a/src/main.c
+++ b/src/main.c
@@ -529,20 +529,24 @@ prompt_player (void)
break;
case 2:
case 0:
- if (player == PLAYER1)
- who = _(theme_get_player (PLAYER1));
- else
- who = _(theme_get_player (PLAYER2));
if (gameover) {
- str = g_strdup_printf (_("%s wins!"), who);
+ if (player == PLAYER1)
+ who = _(theme_get_player_win (PLAYER1));
+ else
+ who = _(theme_get_player_win (PLAYER2));
+ str = g_strdup_printf (_("%s"), who);
}
else if (player_active) {
set_status_message (_("Your Turn"));
return;
} else {
- str = g_strdup_printf (_("%s’s Turn"), who);
+ if (player == PLAYER1)
+ who = _(theme_get_player_turn (PLAYER1));
+ else
+ who = _(theme_get_player_turn (PLAYER2));
+ str = g_strdup_printf (_("%s"), who);
}
set_status_message (str);
diff --git a/src/theme.c b/src/theme.c
index 8426fea..bc2e8d4 100644
--- a/src/theme.c
+++ b/src/theme.c
@@ -41,40 +41,50 @@ Theme theme[] = {
"tileset_50x50_hcontrast.svg",
NULL,
"#000000",
- N_("Circle"), N_("Cross")
+ N_("Circle"), N_("Cross"),
+ N_("Circle wins!"), N_("Cross wins!"),
+ N_("Circle’s turn"), N_("Cross’s turn")
},
{
N_("High Contrast Inverse"),
"tileset_50x50_hcinverse.svg",
NULL,
"#FFFFFF",
- N_("Circle"), N_("Cross")
+ N_("Circle"), N_("Cross"),
+ N_("Circle wins!"), N_("Cross wins!"),
+ N_("Circle’s turn"), N_("Cross’s turn")
},
{
N_("Red and Green Marbles"),
"tileset_50x50_faenza-glines-icon1.svg",
"bg_toplight.png",
"#727F8C",
- N_("Red"), N_("Green")
+ N_("Red"), N_("Green"),
+ N_("Red wins!"), N_("Green wins!"),
+ N_("Red’s turn"), N_("Green’s turn")
},
{
N_("Blue and Red Marbles"),
"tileset_50x50_faenza-glines-icon2.svg",
"bg_toplight.png",
"#727F8C",
- N_("Blue"), N_("Red")
+ N_("Blue"), N_("Red"),
+ N_("Blue wins!"), N_("Red wins!"),
+ N_("Blue’s turn"), N_("Red’s turn")
},
{
N_("Stars and Rings"),
"tileset_50x50_faenza-gnect-icon.svg",
"bg_toplight.png",
"#727F8C",
- N_("Red"), N_("Green")
+ N_("Red"), N_("Green"),
+ N_("Red wins!"), N_("Green wins!"),
+ N_("Red’s turn"), N_("Green’s turn")
}
};
-gint n_themes = G_N_ELEMENTS (theme);
+gint n_themes = G_N_ELEMENTS (theme);
const gchar *
@@ -86,6 +96,23 @@ theme_get_player (PlayerID who)
}
+const gchar *
+theme_get_player_win (PlayerID who)
+{
+ if (who == PLAYER1)
+ return theme[p.theme_id].player1_win;
+ return theme[p.theme_id].player2_win;
+}
+
+
+
+const gchar *
+theme_get_player_turn (PlayerID who)
+{
+ if (who == PLAYER1)
+ return theme[p.theme_id].player1_turn;
+ return theme[p.theme_id].player2_turn;
+}
const gchar *
theme_get_title (gint id)
diff --git a/src/theme.h b/src/theme.h
index f2ea52c..f881b57 100644
--- a/src/theme.h
+++ b/src/theme.h
@@ -10,6 +10,10 @@ struct _Theme {
const gchar *grid_color;
const gchar *player1;
const gchar *player2;
+ const gchar *player1_win;
+ const gchar *player2_win;
+ const gchar *player1_turn;
+ const gchar *player2_turn;
};
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