[cluttermm] Actor::get_transformation_matrix(): Use ClutterMatrix.



commit 8b02d1a375b924b3e346a8a1232256246d961bb6
Author: Murray Cumming <murrayc murrayc com>
Date:   Tue Mar 4 23:11:51 2014 +0100

    Actor::get_transformation_matrix(): Use ClutterMatrix.
    
    * clutter/src/actor.hg: Instead of CoglMatrix. It is just a typedef
      so it is not an API or ABI break her or in clutter.

 clutter/src/actor.hg |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/clutter/src/actor.hg b/clutter/src/actor.hg
index 5b23907..187c986 100644
--- a/clutter/src/actor.hg
+++ b/clutter/src/actor.hg
@@ -117,8 +117,8 @@ public:
   _WRAP_METHOD(Glib::RefPtr<Pango::Layout> create_pango_layout(const Glib::ustring& text),
                clutter_actor_create_pango_layout)
 
-  //TODO: Wrap CoglMatrix
-  _WRAP_METHOD(void get_transformation_matrix(CoglMatrix* matrix), clutter_actor_get_transformation_matrix)
+  //TODO: Wrap ClutterMatrix
+  _WRAP_METHOD(void get_transformation_matrix(ClutterMatrix* matrix), 
clutter_actor_get_transformation_matrix)
 
   _WRAP_METHOD(bool is_in_clone_paint() const, clutter_actor_is_in_clone_paint)
   _WRAP_METHOD(bool has_pointer() const, clutter_actor_has_pointer)


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