[gnome-shell] windowMenu: Do a better job with faking the source actor



commit e51eb723fc7a7dbd7d79bbfd74f72e016d05aa66
Author: Florian Müllner <fmuellner gnome org>
Date:   Sat May 31 05:19:20 2014 +0200

    windowMenu: Do a better job with faking the source actor
    
    The 0x0 dummyCursor works well when the menu pops up directly underneath
    the pointer (e.g. when triggered by right-clicking the titlebar) or by
    keyboard, but not when triggered by the menu button - the menu does not
    point to the center of the button's bottom edge, and unless the user
    keeps holding the mouse button while moving into the menu, the menu will
    be dismissed immediately on button release.
    Address these issues by using the button geometry to overlay the window
    button with an appropriately sized actor that acts as a proper sourceActor,
    to make the window menu behavior consistent with other shell menus.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=731058

 js/ui/windowMenu.js |   31 ++++++++++++++++++++++---------
 1 files changed, 22 insertions(+), 9 deletions(-)
---
diff --git a/js/ui/windowMenu.js b/js/ui/windowMenu.js
index f993e15..cec044e 100644
--- a/js/ui/windowMenu.js
+++ b/js/ui/windowMenu.js
@@ -15,8 +15,8 @@ const WindowMenu = new Lang.Class({
     Name: 'WindowMenu',
     Extends: PopupMenu.PopupMenu,
 
-    _init: function(window) {
-        this.parent(Main.layoutManager.dummyCursor, 0, St.Side.TOP);
+    _init: function(window, sourceActor) {
+        this.parent(sourceActor, 0, St.Side.TOP);
 
         this.actor.add_style_class_name('window-menu');
 
@@ -129,10 +129,10 @@ const AppMenu = new Lang.Class({
     Name: 'AppMenu',
     Extends: RemoteMenu.RemoteMenu,
 
-    _init: function(window) {
+    _init: function(window, sourceActor) {
         let app = Shell.WindowTracker.get_default().get_window_app(window);
 
-        this.parent(Main.layoutManager.dummyCursor, app.menu, app.action_group);
+        this.parent(sourceActor, app.menu, app.action_group);
 
         this.actor.add_style_class_name('fallback-app-menu');
         let variant = window.get_gtk_theme_variant();
@@ -149,11 +149,18 @@ const WindowMenuManager = new Lang.Class({
 
     _init: function() {
         this._manager = new PopupMenu.PopupMenuManager({ actor: Main.layoutManager.dummyCursor });
+
+        this._sourceActor = new St.Widget({ reactive: true, visible: false });
+        this._sourceActor.connect('button-press-event', Lang.bind(this,
+            function() {
+                this._manager.activeMenu.toggle();
+            }));
+        Main.uiGroup.add_actor(this._sourceActor);
     },
 
     showWindowMenuForWindow: function(window, type, rect) {
-        let menu = (type == Meta.WindowMenuType.WM) ? new WindowMenu(window)
-                                                    : new AppMenu(window);
+        let menuType = (type == Meta.WindowMenuType.WM) ? WindowMenu : AppMenu;
+        let menu = new menuType(window, this._sourceActor);
 
         this._manager.addMenu(menu);
 
@@ -161,12 +168,18 @@ const WindowMenuManager = new Lang.Class({
             window.check_alive(global.get_current_time());
         });
 
-        Main.layoutManager.setDummyCursorGeometry(rect.x, rect.y, 0, 0);
+        this._sourceActor.set_size(rect.width, rect.height);
+        this._sourceActor.set_position(rect.x, rect.y);
+        this._sourceActor.show();
+
         menu.open(BoxPointer.PopupAnimation.NONE);
         menu.actor.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false);
         menu.connect('open-state-changed', Lang.bind(this, function(menu_, isOpen) {
-            if (!isOpen)
-                menu.destroy();
+            if (isOpen)
+                return;
+
+            this._sourceActor.hide();
+            menu.destroy();
         }));
     }
 });


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