[longomatch] Unregister tick events properly
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch] Unregister tick events properly
- Date: Mon, 7 Jul 2014 11:30:14 +0000 (UTC)
commit 8bf115c690ca0caa3b9b3020e69ec6cb0f1fb1a3
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Thu Jun 19 14:45:21 2014 +0200
Unregister tick events properly
LongoMatch.GUI.Multimedia/Gui/PlayerBin.cs | 14 +++++++-------
1 files changed, 7 insertions(+), 7 deletions(-)
---
diff --git a/LongoMatch.GUI.Multimedia/Gui/PlayerBin.cs b/LongoMatch.GUI.Multimedia/Gui/PlayerBin.cs
index 1ff042b..4dc821e 100644
--- a/LongoMatch.GUI.Multimedia/Gui/PlayerBin.cs
+++ b/LongoMatch.GUI.Multimedia/Gui/PlayerBin.cs
@@ -60,7 +60,6 @@ namespace LongoMatch.Gui
const int THUMBNAIL_MAX_WIDTH = 100;
const int SCALE_FPS = 25;
- TickHandler tickHandler;
IPlayer player;
Time length;
bool seeking, IsPlayingPrevState, muted, emitRateScale, readyToSeek;
@@ -79,7 +78,6 @@ namespace LongoMatch.Gui
this.Build();
vwin = new VolumeWindow();
ConnectSignals ();
- tickHandler = new TickHandler(OnTick);
controlsbox.Visible = false;
UnSensitive();
timescale.Adjustment.PageIncrement = 0.01;
@@ -224,7 +222,7 @@ namespace LongoMatch.Gui
}
public void Close() {
- player.Tick -= tickHandler;
+ player.Tick -= OnTick;
player.Close();
filename = null;
timescale.Value = 0;
@@ -413,7 +411,7 @@ namespace LongoMatch.Gui
videodrawingarea.DoubleBuffered = false;
player = Config.MultimediaToolkit.GetPlayer ();
- player.Tick += OnTick;
+ player.Tick += OnTick;
player.StateChange += OnStateChanged;
player.Eos += OnEndOfStream;
player.Error += OnError;
@@ -482,7 +480,9 @@ namespace LongoMatch.Gui
} else {
slength = length.ToMSecondsString ();
timelabel.Text = currentTime.ToMSecondsString() + "/" + slength;
- timescale.Value = currentPosition;
+ if (timescale.Visible) {
+ timescale.Value = currentPosition;
+ }
}
if (Tick != null)
@@ -497,7 +497,7 @@ namespace LongoMatch.Gui
if(!seeking) {
seeking = true;
IsPlayingPrevState = player.Playing;
- player.Tick -= tickHandler;
+ player.Tick -= OnTick;
player.Pause();
seeksQueue [0] = -1;
seeksQueue [1] = -1;
@@ -517,7 +517,7 @@ namespace LongoMatch.Gui
* We need to cache previous position and seek again to the this position */
SeekFromTimescale(seeksQueue[0] != -1 ? seeksQueue[0] : seeksQueue[1]);
seeking=false;
- player.Tick += tickHandler;
+ player.Tick += OnTick;
if(IsPlayingPrevState)
player.Play();
}
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]