[longomatch] Ignore changes when loading a player
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch] Ignore changes when loading a player
- Date: Mon, 7 Jul 2014 11:25:47 +0000 (UTC)
commit 682317b8432149ada533605d7ce02f1d2a51dde1
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Thu May 29 15:46:36 2014 +0200
Ignore changes when loading a player
LongoMatch.GUI/Gui/Component/TeamTemplateEditor.cs | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
---
diff --git a/LongoMatch.GUI/Gui/Component/TeamTemplateEditor.cs
b/LongoMatch.GUI/Gui/Component/TeamTemplateEditor.cs
index b13ad34..b67d526 100644
--- a/LongoMatch.GUI/Gui/Component/TeamTemplateEditor.cs
+++ b/LongoMatch.GUI/Gui/Component/TeamTemplateEditor.cs
@@ -175,6 +175,7 @@ namespace LongoMatch.Gui.Component
}
void PlayersSelected (List<Player> players) {
+ ignoreChanges = true;
playerframe.Sensitive = players.Count == 1;
selectedPlayers = players;
deletebutton.Sensitive = players.Count != 0;
@@ -184,6 +185,7 @@ namespace LongoMatch.Gui.Component
} else {
loadedPlayer = null;
}
+ ignoreChanges = false;
}
void DeleteSelectedPlayers () {
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