[banshee] MediaEngineTests: add new overload for WaitFor()
- From: Andrés Aragoneses <aaragoneses src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [banshee] MediaEngineTests: add new overload for WaitFor()
- Date: Thu, 30 Jan 2014 23:18:52 +0000 (UTC)
commit 361ae1f5319387ebdd2f26732123ef3e56caf516
Author: Andrés G. Aragoneses <knocte gmail com>
Date: Fri Jan 31 00:16:46 2014 +0100
MediaEngineTests: add new overload for WaitFor()
This overload being missing meant that you could think it was
*not* missing, and send some System.Action object as the first
element of the `params object [] states` parameter.
.../Banshee.Services/Banshee.MediaEngine/Tests.cs | 7 ++++++-
1 files changed, 6 insertions(+), 1 deletions(-)
---
diff --git a/src/Core/Banshee.Services/Banshee.MediaEngine/Tests.cs
b/src/Core/Banshee.Services/Banshee.MediaEngine/Tests.cs
index 60ab3e4..1bf4a28 100644
--- a/src/Core/Banshee.Services/Banshee.MediaEngine/Tests.cs
+++ b/src/Core/Banshee.Services/Banshee.MediaEngine/Tests.cs
@@ -182,9 +182,14 @@ namespace Banshee.MediaEngine
WaitFor (default_ignore, states);
}
+ private void WaitFor (System.Func<PlayerState?, PlayerEvent?, bool> ignore, System.Action action,
params object [] states)
+ {
+ AssertTransition (ignore, action, states);
+ }
+
private void WaitFor (System.Func<PlayerState?, PlayerEvent?, bool> ignore, params object [] states)
{
- AssertTransition (ignore, null, states);
+ WaitFor (ignore, null, states);
}
private void AssertTransition (System.Action action, params object [] states)
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