[iagno] Remove label from new game button
- From: Michael Catanzaro <mcatanzaro src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [iagno] Remove label from new game button
- Date: Sat, 25 Jan 2014 16:29:19 +0000 (UTC)
commit 9dd829d5114a593054b701340de8a22c41c861d2
Author: Michael Catanzaro <mcatanzaro gnome org>
Date: Wed Jan 22 21:17:06 2014 -0600
Remove label from new game button
src/iagno.vala | 11 +----------
1 files changed, 1 insertions(+), 10 deletions(-)
---
diff --git a/src/iagno.vala b/src/iagno.vala
index 75cd76a..90b404d 100644
--- a/src/iagno.vala
+++ b/src/iagno.vala
@@ -21,7 +21,6 @@ public class Iagno : Gtk.Application
private bool is_maximized;
private GameView view;
private Gtk.Button new_game_button;
- private Gtk.Label new_game_label;
private Gtk.Label dark_active_image;
private Gtk.Label dark_score_image;
private Gtk.Label dark_score_label;
@@ -154,14 +153,9 @@ public class Iagno : Gtk.Application
scores_grid.attach (light_score_label, 2, 1, 1, 1);
new_game_button = new Gtk.Button ();
- var box = new Gtk.Box (Gtk.Orientation.VERTICAL, 2);
- box.show ();
var image = new Gtk.Image.from_icon_name ("view-refresh-symbolic", Gtk.IconSize.DIALOG);
image.show ();
- box.pack_start (image);
- new_game_label = new Gtk.Label.with_mnemonic (_("Play _Again"));
- box.pack_start (new_game_label);
- new_game_button.add (box);
+ new_game_button.add (image);
new_game_button.valign = Gtk.Align.END;
new_game_button.halign = Gtk.Align.CENTER;
new_game_button.relief = Gtk.ReliefStyle.NONE;
@@ -227,7 +221,6 @@ public class Iagno : Gtk.Application
view.game = game;
new_game_button.hide ();
- new_game_label.hide ();
var dark_level = settings.get_int ("black-level");
if (dark_level > 0)
@@ -282,7 +275,6 @@ public class Iagno : Gtk.Application
/* For undo after the end of the game */
new_game_button.hide ();
- new_game_label.hide ();
game_move_cb (game);
}
@@ -378,7 +370,6 @@ public class Iagno : Gtk.Application
update_ui ();
play_sound ("gameover");
new_game_button.show ();
- new_game_label.show ();
dark_active_image.visible = false;
light_active_image.visible = false;
}
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