[gnome-shell] background: Don't require passing in a background to _updateBackground()
- From: Jasper St. Pierre <jstpierre src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] background: Don't require passing in a background to _updateBackground()
- Date: Mon, 13 Jan 2014 22:15:18 +0000 (UTC)
commit 933f38390ba1512aa87c91bd52e9729d2524b6c0
Author: Jasper St. Pierre <jstpierre mecheye net>
Date: Mon Jan 13 17:12:16 2014 -0500
background: Don't require passing in a background to _updateBackground()
To make debugging background issues easier.
js/ui/background.js | 15 +++++++--------
1 files changed, 7 insertions(+), 8 deletions(-)
---
diff --git a/js/ui/background.js b/js/ui/background.js
index 5eab83a..8d0b5f1 100644
--- a/js/ui/background.js
+++ b/js/ui/background.js
@@ -733,17 +733,17 @@ const BackgroundManager = new Lang.Class({
}
},
- _updateBackground: function(background) {
+ _updateBackground: function() {
let newBackground = this._createBackground();
- newBackground.vignetteSharpness = background.vignetteSharpness;
- newBackground.brightness = background.brightness;
- newBackground.visible = background.visible;
+ newBackground.vignetteSharpness = this.background.vignetteSharpness;
+ newBackground.brightness = this.background.brightness;
+ newBackground.visible = this.background.visible;
newBackground.loadedSignalId = newBackground.connect('loaded',
Lang.bind(this, function() {
newBackground.disconnect(newBackground.loadedSignalId);
newBackground.loadedSignalId = 0;
- Tweener.addTween(background.actor,
+ Tweener.addTween(this.background.actor,
{ opacity: 0,
time: FADE_ANIMATION_TIME,
transition: 'easeOutQuad',
@@ -755,8 +755,7 @@ const BackgroundManager = new Lang.Class({
newBackground.actor.destroy();
}
- background.actor.destroy();
-
+ this.background.actor.destroy();
this.emit('changed');
})
});
@@ -783,7 +782,7 @@ const BackgroundManager = new Lang.Class({
background.changeSignalId = background.connect('changed', Lang.bind(this, function() {
background.disconnect(background.changeSignalId);
background.changeSignalId = 0;
- this._updateBackground(background);
+ this._updateBackground();
}));
background.actor.connect('destroy', Lang.bind(this, function() {
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