[gnome-sudoku/vala-port] Update TODO with items found by Parin
- From: Michael Catanzaro <mcatanzaro src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-sudoku/vala-port] Update TODO with items found by Parin
- Date: Sat, 22 Feb 2014 16:36:56 +0000 (UTC)
commit f9f2c68aefd3c01ca8548bb2ec560cc08a7c9571
Author: Michael Catanzaro <mcatanzaro gnome org>
Date: Sat Feb 22 10:36:37 2014 -0600
Update TODO with items found by Parin
TODO | 45 ++++++++++++++++++++++++++++++++++++++++++++-
1 files changed, 44 insertions(+), 1 deletions(-)
---
diff --git a/TODO b/TODO
index 05842d8..4bd1599 100644
--- a/TODO
+++ b/TODO
@@ -24,6 +24,49 @@ No way to save a game
No way to know if a game has already been played or not:
For this SudokuTracker class needs to be ported. Once it is complete, enable the corresponding options -
'MarkAsPlayedToggle' and 'includeOldGamesToggle' in data/print_games.ui (for multiple print dialog)
-
+
Currently we only read sudokus from data files:
We need to complete the port of SudokuGenerator class to be able to generate sudokus as desired.
+
+Port saver.py for saving games, fullscreen mode feature, highlighter feature
+
+mcatanzaro: We're removing Fullscreen from most other games because it usually
+ looks pretty bad. Games maximized with the header bar usually fit
+ nicely against the top bar of the shell, which is probably
+ sufficient. I'm also not sure if highlighter is really desirable.
+
+Known Bugs -
+- Once the number pad is brought up, it does not get hidden unless a button on it is clicked
+ (http://i.imgur.com/FDLukf2.png)
+ Will be resolved when the Popup window is replaced by popover
+
+- 'Back' button below number-pad and 'Undo' option in the Panel menu (don't know what to call it),
+ are redundant and have the same callback - 'undo_cb'.
+
+- The preview window does not resize to it's original size (the size at startup) after 'New Game' is clicked.
+
+- GLib-CRITICAL **: g_timer_continue: assertion 'timer->active == FALSE' failed
+ Above error message is shown after 1st game is started.
+
+- Sometimes starting a 'Hard' or 'Very Hard' game causes the application to crash with the following error -
+ ERROR:hashmap.c:3434:gee_hash_map_map_iterator_real_get_key: assertion failed: (_node != null)
+ Aborted (core dumped)
+
+- Help is not working :
+ The URI ‘ghelp:gnome-sudoku’ does not point to a valid page.
+
+- No way to save a game (port saver.py)
+
+- Sudoku master has total 19 menu options (8 in 'Game', 5 in 'Settings', 4 in 'Tools', 2 in 'Help')
+ Current vala-port design and mockups have only one panel menu and it cannot accomodate all the 19 options
+ Ask aday about this.
+
+- Mockups have alloted a separate place for notes.
+ This is totally different than the current design (top, bottom notes for each cell).
+ Ask aday about this.
+
+- No icon is displayed in panel for vala-port
+
+- When 'Show possible numbers' is checked, the numbers are not displayed in an organized manner at the
bottom.
+ (http://i.imgur.com/MYiloXw.png)
+ Instead, they are displayed at random positions in the cells (looks random, maybe there is a bug in
display offsets)
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