[cogl/wip/public-atlas-apis: 1/13] cogl-gst: allocate textures synchronously
- From: Robert Bragg <rbragg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl/wip/public-atlas-apis: 1/13] cogl-gst: allocate textures synchronously
- Date: Fri, 21 Feb 2014 03:43:29 +0000 (UTC)
commit bd6d2b1e559e4b1940ade80e37d39cb940de73f8
Author: Robert Bragg <robert linux intel com>
Date: Fri Jan 10 20:44:00 2014 +0000
cogl-gst: allocate textures synchronously
This makes sure video textures being uploaded via
video_texture_new_from_data are allocated before the function returns.
This function create a CoglBitmap to wrap the data from gstreamer and by
allowing cogl to allocate the texture lazily it's possible that the data
being pointed to by the bitmap won't remain valid until we actually come
to allocate the texture.
cogl-gst/cogl-gst-video-sink.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
---
diff --git a/cogl-gst/cogl-gst-video-sink.c b/cogl-gst/cogl-gst-video-sink.c
index 9a8eace..5db660f 100644
--- a/cogl-gst/cogl-gst-video-sink.c
+++ b/cogl-gst/cogl-gst-video-sink.c
@@ -455,7 +455,8 @@ video_texture_new_from_data (CoglContext *ctx,
cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC))
{
tex = cogl_texture_2d_new_from_bitmap (bitmap);
- if (!tex)
+
+ if (!cogl_texture_allocate (tex, &internal_error))
{
cogl_error_free (internal_error);
internal_error = NULL;
@@ -469,6 +470,7 @@ video_texture_new_from_data (CoglContext *ctx,
/* Otherwise create a sliced texture */
tex = cogl_texture_2d_sliced_new_from_bitmap (bitmap,
-1); /* no maximum waste */
+ cogl_texture_allocate (tex, NULL);
}
cogl_object_unref (bitmap);
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]