[cogl/wip/rib/introspection: 2/14] cogl-gst: allocate textures synchronously



commit 4cb4aeae6d4b2f67518c4ef7fdb62bf3a134233d
Author: Robert Bragg <robert linux intel com>
Date:   Fri Jan 10 20:44:00 2014 +0000

    cogl-gst: allocate textures synchronously
    
    This makes sure video textures being uploaded via
    video_texture_new_from_data are allocated before the function returns.
    This function create a CoglBitmap to wrap the data from gstreamer and by
    allowing cogl to allocate the texture lazily it's possible that the data
    being pointed to by the bitmap won't remain valid until we actually come
    to allocate the texture.

 cogl-gst/cogl-gst-video-sink.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)
---
diff --git a/cogl-gst/cogl-gst-video-sink.c b/cogl-gst/cogl-gst-video-sink.c
index 9a8eace..5db660f 100644
--- a/cogl-gst/cogl-gst-video-sink.c
+++ b/cogl-gst/cogl-gst-video-sink.c
@@ -455,7 +455,8 @@ video_texture_new_from_data (CoglContext *ctx,
       cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC))
     {
       tex = cogl_texture_2d_new_from_bitmap (bitmap);
-      if (!tex)
+
+      if (!cogl_texture_allocate (tex, &internal_error))
         {
           cogl_error_free (internal_error);
           internal_error = NULL;
@@ -469,6 +470,7 @@ video_texture_new_from_data (CoglContext *ctx,
       /* Otherwise create a sliced texture */
       tex = cogl_texture_2d_sliced_new_from_bitmap (bitmap,
                                                     -1); /* no maximum waste */
+      cogl_texture_allocate (tex, NULL);
     }
 
   cogl_object_unref (bitmap);


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