[mutter/wip/surface-content: 3/7] cullable: Reset the culling state instead of skipping the traversal
- From: Jasper St. Pierre <jstpierre src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/wip/surface-content: 3/7] cullable: Reset the culling state instead of skipping the traversal
- Date: Wed, 5 Feb 2014 19:07:21 +0000 (UTC)
commit 69bf45252015003c73e1331fc87b9f42316903fa
Author: Jasper St. Pierre <jstpierre mecheye net>
Date: Wed Feb 5 13:20:18 2014 -0500
cullable: Reset the culling state instead of skipping the traversal
When we traversed down to reset the culling state, previously we
would just skip any actors that wanted culling. In order to properly
reset the unobscured_region before painting, we need to traverse down
to these places as well. Do this by calling cull_out with NULL regions
for both arguments, and adapt existing cull_out implementations to
match.
src/compositor/meta-cullable.c | 40 +++++++++++++++++----------
src/compositor/meta-shaped-texture.c | 6 +++-
src/compositor/meta-window-actor-private.h | 3 --
src/compositor/meta-window-actor.c | 16 +++++++---
src/compositor/meta-window-group.c | 12 --------
5 files changed, 40 insertions(+), 37 deletions(-)
---
diff --git a/src/compositor/meta-cullable.c b/src/compositor/meta-cullable.c
index 5eb1902..c5d94ea 100644
--- a/src/compositor/meta-cullable.c
+++ b/src/compositor/meta-cullable.c
@@ -70,10 +70,16 @@ meta_cullable_cull_out_children (MetaCullable *cullable,
while (clutter_actor_iter_prev (&iter, &child))
{
float x, y;
+ gboolean wants_culling;
- if (!CLUTTER_ACTOR_IS_VISIBLE (child))
+ if (!META_IS_CULLABLE (child))
continue;
+ wants_culling = (unobscured_region != NULL && clip_region != NULL);
+
+ if (wants_culling && !CLUTTER_ACTOR_IS_VISIBLE (child))
+ wants_culling = FALSE;
+
/* If an actor has effects applied, then that can change the area
* it paints and the opacity, so we no longer can figure out what
* portion of the actor is obscured and what portion of the screen
@@ -90,25 +96,29 @@ meta_cullable_cull_out_children (MetaCullable *cullable,
* as well for the same reason, but omitted for simplicity in the
* hopes that no-one will do that.
*/
- if (clutter_actor_has_effects (child))
- continue;
+ if (wants_culling && clutter_actor_has_effects (child))
+ wants_culling = FALSE;
- if (!META_IS_CULLABLE (child))
- continue;
-
- if (!meta_actor_is_untransformed (child, NULL, NULL))
- continue;
+ if (wants_culling && !meta_actor_is_untransformed (child, NULL, NULL))
+ wants_culling = FALSE;
- clutter_actor_get_position (child, &x, &y);
+ if (wants_culling)
+ {
+ clutter_actor_get_position (child, &x, &y);
- /* Temporarily move to the coordinate system of the actor */
- cairo_region_translate (unobscured_region, - x, - y);
- cairo_region_translate (clip_region, - x, - y);
+ /* Temporarily move to the coordinate system of the actor */
+ cairo_region_translate (unobscured_region, - x, - y);
+ cairo_region_translate (clip_region, - x, - y);
- meta_cullable_cull_out (META_CULLABLE (child), unobscured_region, clip_region);
+ meta_cullable_cull_out (META_CULLABLE (child), unobscured_region, clip_region);
- cairo_region_translate (unobscured_region, x, y);
- cairo_region_translate (clip_region, x, y);
+ cairo_region_translate (unobscured_region, x, y);
+ cairo_region_translate (clip_region, x, y);
+ }
+ else
+ {
+ meta_cullable_cull_out (META_CULLABLE (child), NULL, NULL);
+ }
}
}
diff --git a/src/compositor/meta-shaped-texture.c b/src/compositor/meta-shaped-texture.c
index c1a954c..e1b76cf 100644
--- a/src/compositor/meta-shaped-texture.c
+++ b/src/compositor/meta-shaped-texture.c
@@ -863,8 +863,10 @@ meta_shaped_texture_cull_out (MetaCullable *cullable,
{
if (priv->opaque_region)
{
- cairo_region_subtract (unobscured_region, priv->opaque_region);
- cairo_region_subtract (clip_region, priv->opaque_region);
+ if (unobscured_region)
+ cairo_region_subtract (unobscured_region, priv->opaque_region);
+ if (clip_region)
+ cairo_region_subtract (clip_region, priv->opaque_region);
}
}
}
diff --git a/src/compositor/meta-window-actor-private.h b/src/compositor/meta-window-actor-private.h
index 0207a88..9c6a847 100644
--- a/src/compositor/meta-window-actor-private.h
+++ b/src/compositor/meta-window-actor-private.h
@@ -59,9 +59,6 @@ void meta_window_actor_set_updates_frozen (MetaWindowActor *self,
void meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
gboolean no_delay_frame);
-void meta_window_actor_set_unobscured_region (MetaWindowActor *self,
- cairo_region_t *unobscured_region);
-
void meta_window_actor_effect_completed (MetaWindowActor *actor,
gulong event);
diff --git a/src/compositor/meta-window-actor.c b/src/compositor/meta-window-actor.c
index 609a58f..68295f5 100644
--- a/src/compositor/meta-window-actor.c
+++ b/src/compositor/meta-window-actor.c
@@ -1708,7 +1708,7 @@ see_region (cairo_region_t *region,
* Provides a hint as to what areas of the window need to queue
* redraws when damaged. Regions not in @unobscured_region are completely obscured.
*/
-void
+static void
meta_window_actor_set_unobscured_region (MetaWindowActor *self,
cairo_region_t *unobscured_region)
{
@@ -1745,13 +1745,19 @@ meta_window_actor_set_clip_region_beneath (MetaWindowActor *self,
if (appears_focused ? priv->focused_shadow : priv->unfocused_shadow)
{
g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
- priv->shadow_clip = cairo_region_copy (beneath_region);
- if (clip_shadow_under_window (self))
+ if (beneath_region)
{
- cairo_region_t *frame_bounds = meta_window_get_frame_bounds (priv->window);
- cairo_region_subtract (priv->shadow_clip, frame_bounds);
+ priv->shadow_clip = cairo_region_copy (beneath_region);
+
+ if (clip_shadow_under_window (self))
+ {
+ cairo_region_t *frame_bounds = meta_window_get_frame_bounds (priv->window);
+ cairo_region_subtract (priv->shadow_clip, frame_bounds);
+ }
}
+ else
+ priv->shadow_clip = NULL;
}
}
diff --git a/src/compositor/meta-window-group.c b/src/compositor/meta-window-group.c
index a36d596..1e1b72f 100644
--- a/src/compositor/meta-window-group.c
+++ b/src/compositor/meta-window-group.c
@@ -125,18 +125,6 @@ meta_window_group_paint (ClutterActor *actor)
MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
ClutterActor *stage = clutter_actor_get_stage (actor);
- /* Start off by treating all windows as completely unobscured, so damage anywhere
- * in a window queues redraws, but confine it more below. */
- clutter_actor_iter_init (&iter, actor);
- while (clutter_actor_iter_next (&iter, &child))
- {
- if (META_IS_WINDOW_ACTOR (child))
- {
- MetaWindowActor *window_actor = META_WINDOW_ACTOR (child);
- meta_window_actor_set_unobscured_region (window_actor, NULL);
- }
- }
-
/* Normally we expect an actor to be drawn at it's position on the screen.
* However, if we're inside the paint of a ClutterClone, that won't be the
* case and we need to compensate. We look at the position of the window
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